From what I see, most of Mid range Hunter is running 2 Huge Toad and 2 King's Elekk, only Shaman run Flame Jugglerbecause there is no better 2 drop for them.
1 damage on turn 2 is great, even random. 2/3 body is atm simply stronger than 3/2. as for hunter, it has decent 2drops, but misses early board control tools.
Hmm, I'm not so sure of that. There aren't a lot of 2/1s around except fiery bat. 2 = 3 health against almost all answer in the meta except slam and an unbuffed arcane blast. Vs zoo it shines because of the ping, but the health only makes difference if their only buff on a possessed villager or argent squire is a Dire Wolf Alpha. The 2/3 can be a liability against shaman because you can't trade with a tunnel trogg or take out a spirit wolf.
With the knife juggler nerf Flame Juggler is in a much better spot. It's a decent card against zoo id say, and having the option to play a 2/3 over a 3/2 is nice against cards like Undercity Huckster and Dark Peddler. Amani Berserker tends to just be a vanilla 2/3, it's very situational that you get the enrage value, and even if you find the 1/1 or 1/2 to turn it into a 5/2, it is now susceptible to most board clears. Bloodfen Raptor < Huge Toad, Scavenging Hyena is too situational and brittle on its own, and Faerie Dragon can be useful but it loses to 2/1s and most board clears. Sunfury Protector isn't that great in aggro/midrange decks because your opponent is trying to clear your board anyways and the taunt many times isn't very useful, or you may just be playing it on turn 2 as a 2/3 and in that case why not Flame Juggler?. There are also classes that don't fill the 2 drop slot enough or needs a two drop that does something (yea 1 random damage may not be a lot but its certainly something.) For example if i wanted to make an aggro shaman I would have Flametongue Totem, Totem Golem, and...? With my deck probably not being able to effectively use Eternal Sentinel's battlecry I have to turn to the neutral two drops, and from there flame juggler is high up on the value scale for what I want to do, being the best 2/3 for aggro purposes.
Is it just me or are all posts in this thread written in bold for some reason?
Nope, I see it too. Even posting times, achievements, join dates etc are in bold.
Back to topic: juggler has a solid body and instant damage that can make a difference. Haven't personally seen it in Hunter though and I consider beast cards better in Midrange than Flame Juggler.
Flame juggler sucks IMO it's broken. It goes face 90% of the time. Random to do 1 damage my ass!
On the other hand if you just look at it a 1 damage to face it's good in that respect. Just don't expect it to hit minions cause it wont...unless they other guy plays it then it'll hit your minion for 1 and kill it! /salty
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There are a lot of decks that using Flame Juggler and I really don't understand why it's so good?
I mean, it's a very nice card but why decks like midrange Hunter or other prefer it on Amani Berserker, Faerie Dragon, Sunfury Protector ,and if we are talking on the hunter example also Scavenging Hyena ?
From what I see, most of Mid range Hunter is running 2 Huge Toad and 2 King's Elekk, only Shaman run Flame Juggler because there is no better 2 drop for them.
Because that one random damage on turn 2 can literally win you the game in some cases.
depends on your RNG, my juggles are always bad
but you have a chance to kill biggest minion with 3 mana combo Hunter's Mark +Flame Juggler
also at 4th Knife Juggler + Flame Juggler deals 2 damage out of nowhere
it might save your one minion's life by breaking Tirion Fordring's divine shield, and such...
With the knife juggler nerf Flame Juggler is in a much better spot. It's a decent card against zoo id say, and having the option to play a 2/3 over a 3/2 is nice against cards like Undercity Huckster and Dark Peddler. Amani Berserker tends to just be a vanilla 2/3, it's very situational that you get the enrage value, and even if you find the 1/1 or 1/2 to turn it into a 5/2, it is now susceptible to most board clears. Bloodfen Raptor < Huge Toad, Scavenging Hyena is too situational and brittle on its own, and Faerie Dragon can be useful but it loses to 2/1s and most board clears. Sunfury Protector isn't that great in aggro/midrange decks because your opponent is trying to clear your board anyways and the taunt many times isn't very useful, or you may just be playing it on turn 2 as a 2/3 and in that case why not Flame Juggler?. There are also classes that don't fill the 2 drop slot enough or needs a two drop that does something (yea 1 random damage may not be a lot but its certainly something.) For example if i wanted to make an aggro shaman I would have Flametongue Totem, Totem Golem, and...? With my deck probably not being able to effectively use Eternal Sentinel's battlecry I have to turn to the neutral two drops, and from there flame juggler is high up on the value scale for what I want to do, being the best 2/3 for aggro purposes.
Is it just me or are all posts in this thread written in bold for some reason?
Flame juggler sucks IMO it's broken. It goes face 90% of the time. Random to do 1 damage my ass!
On the other hand if you just look at it a 1 damage to face it's good in that respect. Just don't expect it to hit minions cause it wont...unless they other guy plays it then it'll hit your minion for 1 and kill it! /salty