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    posted a message on Join me in boycotting the next expansion.

    Another possibility is that they are well aware of the much better F2P experiences of other online card games, but are waiting for a competitor to become a threat before making in game currency more attainable.

    Posted in: General Discussion
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    posted a message on Is reward system enough? (POLL)

    I once saw someone make the point that possibly one of the reasons the meta gets stale so quickly is because people don't have enough cards to make very many decks. I think that's fair to say, although it could be argued that these are also the kinds of people more likely to not play hearthstone deep into an expansion or even spend money. Just like any collectible card game I think its only reasonable that you need to spend money if you really want a great collection, but that doesn't mean the F2P experience can be allowed to suffer because of it.

    Posted in: General Discussion
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    posted a message on Join me in boycotting the next expansion.
    Quote from FranzLimit >>
     I appreciate your effort but the numbers are way off. To have a competitive controll or midrange deck with every class (I am not even starting with aggro because than it is way cheaper) you don't come close to a 75% required collection. (it's more like 10%)
    From this very small required amount even less are legendaries.. Just browse through all standard legendaries in Hearthpwn and count how many legendaries of them can be used. If you count them more or less fair you will get about 50 legendaries if you want to be able to play absolute every tier1-4 deck and not more than about 20 if you just want to be able to play the best decks.
    While you will also get some flop legendaries in your packs, you completely negleting the dust which has a huge impact in completing the collection fast.
    I aggree that more rewards would be appropiate but your numbers are still way off. It is not nearly as hard as you say to get a good deck with every class.
    Especially new players need more help at the start (maybe a solid starter kit with one chosen class?) and it would be nice to improve the f2p player experience a bit but you a still exaggerating.
    10%? For a deck for every class? 50 legendaries is already 8% of the cards in the current standard format on it's own, 2 percent of that is commons, rares, and epics? I suggest you run your own numbers because that's looking pretty off to me, but thanks anyways. It's impossible to account for every situation for every player.

    I would like to point out I said the "full Hearthstone experience" and that includes being able to enjoy the deck building process with a healthy cardpool to choose from.
    Posted in: General Discussion
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    posted a message on Join me in boycotting the next expansion.

    The point of this is if we don't stand up now for the direction of Hearthstone this problem may never be fixed.

    It's easy to say "other card games are different" but Hearthstone needs to remain competitive with other card games from a value perspective. Suggesting Hearthstone is exempt from this is not unlike suggesting that Honda can charge whatever they want for a Civic, or Digiorno can charge whatever they want for a frozen pizza. I for one want to see Hearthstone become the next MTG and last for years to come, but expecting players to spend as much as they do currently for a decent collection is simply asking too much as more players wise up to the idea that the grass is greener in other pastures.

    The issue isn't Druid, there have been balance issues in the past. The issue isn't dust in my opinion as it's very in line of other games charging the same amount for packs (average dust per pack is important). The issue is time investment.

    Lets talk numbers then shall we:
    Let's assume you need around 75% of the card base to really enjoy the full Hearthstone experience. I think that's a fair number if you want a playable deck for every class, as of course not all cards are playable or worthwhile. In this standard format there are about 636 cards total, and 75% of that is about 477 cards. Approx. 60 of which would be legendaries and approx. 80 of them would be epics. Assuming you get 1 legendary every 17 packs (to account for free packs from tavern brawl+gold per 3 wins) alone that's a whopping 1,020 packs required. That's $1,190 not including free rewards using the $69.99 per 60 packs purchase option. Keep in mind this is only 75% of the full card base for standard and at a rate of 1 legendary per 17 packs to account for free packs from tavern brawl and gold per 3 wins. To earn that many packs would take 510 days at the current rate of a pack every two days on average. That's a full year and a half of playing every single day if you are just starting. Lets say you buy the $50 pack deal before an expansion and spend another $50 for 90 packs in total purchased, and that you already have all that you want from the base set taking into account Hall of Fame legendaries. That brings the total amount of packs required to 663 and for the full hearthstone experience if you are earning the rest of the packs on your own to approximately *EDIT* In order to account for dust I'm taking an additional 25% off the amount of time required *EDIT* 248 days. Two thirds of a full year. That's absolutely absurd. I understand this doesn't take into account arena, and some people play only play once every 3 days but its not like the number of days required isn't already abhorrently excessive. Ask yourself, do you really enjoy Hearthstone that much or is it only fair that Blizzard made the free to play experience a little better?

    Posted in: General Discussion
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    posted a message on Join me in boycotting the next expansion.
    Quote from Matrix801 >>

    Your quest is in vain.  There aren't enough people on this site to even put a dent in the game's revenue.

    • Most users online: 81,226 (Apr 27, 2016)
     But what a great place to start the message and have it begin to spread! All it takes is the sentiment, and the sentiment is wholesome as it gets. I want to see this community start being a happier one and this game's future ensured.
    Posted in: General Discussion
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    posted a message on Join me in boycotting the next expansion.

    For those concerned with whether or not this is about spending any money at all, I understand fully that if one is wanting a decent collection that its only reasonable to spend money. People don't expect to play any physical card game for free. However Hearthstone has paved the way for many other card games that do the free to play model/pack costs much better for example Faeria, Duelyst, and Runescape chronicles in addition to the three already mentioned. If you've played any of those games you quickly realize just how slow it is to garner a collection given a reasonable amount of time in Hearthstone.

    It's about how much the product is worth, and I and many others think it's currently overpriced. Improving the free to play experience acts as an equalizer to bring the value more in line with the asking price.

    Posted in: General Discussion
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    posted a message on Is reward system enough? (POLL)

    I see the current reward system as insufficient. I'm order for a real change and impact to be felt the simplest solution is to double the amount of gold received by quests. It immediately affects every Hearthstone player equally, no serious changes are needed to do this, and all of a sudden like magic people might not care as much about something such as bad RNG or perhaps dealing with more Druids than preferred on ladder.

    Suddenly people feel they can invest reasonable amounts of time into grinding for competitive decks. Let's say that same player needs just one more deck to compete with their friends at an upcomming fireside gathering, so they buy some packs... I think you see my point. 

    Posted in: General Discussion
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    posted a message on Join me in boycotting the next expansion.
    Quote from Forrosa21 >>

    I argee ,you cant disargee with one thing even with pre purchasing the 50 pack that cost Triple A game only earn you like 20% of cards to play with and to think a new player only gets like 20 packs to play with is painful and grindy 

    And to people who say that f2p player and have alot of cards almost full collection i have to ask you how much time have you spent non stop grinding? its a painful experience especially for in ranked. the problem is that if you were to grind you way up these deck and pack and actually invest time into this you would bored at least in slightest even for the long term hardcore player.Not even comparing this new players when they pick up this game imagine wanting to build some fun deck but was told to invest lots of money just to be able or have to grind days and weeks, it will just make them leave. 

    And for people who say other card games are expensive like mtg . i say at least the resell value hearthstone doesn't

    Im not asking for just to straight up give us a free packs and gold. however as of now the quest system for gold need to be check on because nowadays deck are expensive and budget deck dont feel budget but a shittier ver of the average deck

     Absolutely fantastic points, I felt like this post needed to be stressed. 
    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!
    Quote from ShQQta >>
    Quote from RiskiestBiscuit >>

    Something tells me with this thread being so popular that the issue isn't players getting salty, it's this shitty game I've grown to hate (played since day 1). In the middle of resetting over and over and over against the Lich King for my shitty reward, was there anyone play testing this? Is this was people consider "fun" or are we OK with them giving us utter garbage because its free. Oh sorry, I forgot I need to spend hundreds of dollars each expansion in order to enjoy myself and even then it gets old way too quickly. I hope this game dies or at least Blizzard wises up that they product they have here is NOT worth the asking price of 50 fucking dollars each expansion. Until then, I simply cannot justify spending a penny on Hearthstone and I suggest others to do the same.

    ^ This. Same same. Been playing since the beginning. 13000+ ladder wins. Multiple golden heros. Lots of cards and decks. The game has sucked for multiple seasons now because Blizzards business model is to release broken cards/decks every expansion and sell the shit out of the broken cards while the morons rush to buy packs and make the cool new decks.
    You have to be kind of desperate and low IQ to actually spend real money on this shit. There's a subset of people happy to cheat as they " play" Jade Druid, Pirate Warrior or whatever is currently broken  (don't know why they don't just hook up bots) plus a constant stream of noobs who get excited by new expansions because they haven't been through enough suckful seasons yet.
    Totally agree with you. Don't spend money on Hearthstone until they balance better and stop milking sales of cards  that clearly need nerfing. 
     
     I apologize for being so over the top with that comment but I'm glad you agree. If you want to help me make a difference I made a specific thread in regard to this topic you might like here
    Posted in: General Discussion
  • 58

    posted a message on Join me in boycotting the next expansion.

    If you feel frustrated with Hearthstone, you aren't alone.

    The following I say with the utmost of respect for the path Hearthstone carved out in the online card game space. This is coming from a person who has spent countless hours playing Hearthstone as well as dollars well into the hundreds and quite possibly approaching the thousand mark. I have also won 300$ from a local tournament.

    Compared to other online card games Hearthstone is beginning to show its age, a pack every two days with highly conditional and time consuming quests is damn near archaic when compared to games such as Gwent: The Witcher Card Game, Elder Scrolls: Legends, and Shadowverse. Blizzard has taken only baby steps to resolve this issue. First by introducing tavern brawl for a pack a week as well as rare handouts such as the Lich King solo adventure. Its nice, but not in the hands of the player and not enough.

    With how quickly Hearthstone gets old after each expansion the asking price of hearthstone is far too high, not to mention the very self aware fact of just how simplistic it is.

    The free to play experience needs to improve significantly. Doubling the gold received from quests or near doubling at least is the clear and simple answer to this issue.  With a significantly improved free to play experience all of a sudden the asking price is not nearly as bad, and Hearthstone's shortcomings are forgiven. Given this was Blizzard's first real venture into free to play territory its understandable that there could be some improvements to be had.

    It's easy to see Blizzard hopes to be making Hearthstone sets for as long as there are people willing to buy them. I think it's safe to say Blizzard and their enthusiastic player base would be delighted to see Hearthstone survive for decades to come. As things stand right now it's far too easy to grow frustrated and just flat out bored with the game far too quickly. If you don't see what I'm saying then you probably haven't experienced some of Hearthstones more salty players, outspoken Twitch regulars, and the overwhelming sense of monotony that sets in quickly after the meta is figured out. I came to this realization during Ungoro's meta which I felt was actually quite healthy overall.

    We as the player base have a vested interest in Hearthstone and the ability to stand up and speak with our wallets. By the time the next expansion comes around and if you are as frustrated with Hearthstone as I am I ask you to please join me in boycott. Thank you.

    *EDIT* I wanted to add some number crunching I did. It probably isn't perfect but please check my numbers if you are concerned and I'll update this section accordingly.

    Lets talk numbers shall we:
    Let's assume you need around 75% of the card base to really enjoy the full Hearthstone experience. I think that's a fair number if you want a playable deck for every class, as of course not all cards are playable or worthwhile. In this standard format there are about 636 cards total, and 75% of that is about 477 cards. Approx. 60 of which would be legendaries and approx. 80 of them would be epics. Assuming you get 1 legendary every 17 packs (to account for free packs from tavern brawl+gold per 3 wins) alone that's a whopping 1,020 packs required. That's $1,190 not including free rewards using the $69.99 per 60 packs purchase option. Keep in mind this is only 75% of the full card base for standard and at a rate of 1 legendary per 17 packs to account for free packs from tavern brawl and gold per 3 wins. To earn that many packs would take 510 days at the current rate of a pack every two days on average. That's a full year and a half of playing every single day if you are just starting. Lets say you buy the $50 pack deal before an expansion and spend another $50 for 90 packs in total purchased, and that you already have all that you want from the base set taking into account Hall of Fame legendaries. That brings the total amount of packs required to 663 and for the full hearthstone experience if you are earning the rest of the packs on your own to approximately *EDIT* In order to account for dust I'm taking an additional 25% off the amount of time required *EDIT* 248 days. Two thirds of a full year. That's absolutely absurd, and you would still be grinding for packs well into the next expansion. I understand this doesn't take into account arena, and some people play only play once every 3 days but its not like the number of days required isn't already abhorrently excessive. Ask yourself, do you really enjoy Hearthstone that much or is it only fair that Blizzard made the free to play experience a little better?

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Something tells me with this thread being so popular that the issue isn't players getting salty, it's this shitty game I've grown to hate (played since day 1). In the middle of resetting over and over and over against the Lich King for my shitty reward, was there anyone play testing this? Is this was people consider "fun" or are we OK with them giving us utter garbage because its free. Oh sorry, I forgot I need to spend hundreds of dollars each expansion in order to enjoy myself and even then it gets old way too quickly. I hope this game dies or at least Blizzard wises up that they product they have here is NOT worth the asking price of 50 fucking dollars each expansion. Until then, I simply cannot justify spending a penny on Hearthstone and I suggest others to do the same.

    Posted in: General Discussion
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    posted a message on Mid Summer Fire Festival event effect permanence
    Quote from FrostyFeetEU >>
    Quote from RavenSunHP >>

    I am a F2P, and carefully planning my creations is actually part of the game for me.

     I can relate to this, I still don't have all good Classic legendaries as I won't craft anything that I'm not necessarily going to play.
    To the topic itself: There's no way double gold will ever become permanent. If it would, everyone who completed quests every day would get 100+ gold in one day (in average) which would make a whopping 365+ packs worth of gold in a year. It's safe to say no one would ever use real money on the game anymore and that's not how you run a business. 
     Suggesting no one would ever use real money anymore feels rather over the top. Let's assume you need around 75% of the card base to really enjoy the full Hearthstone experience, as someone willing to spend money would want. In this upcoming standard format there will be about 641 cards total, and 75% of that is about 481 cards. Approx. 65 of which would be legendaries and approx. 80 of them would be epics. Assuming you get 1 legendary every 20 packs alone that's a LOT of packs required. Much more so than one would have the patience to earn through grinding alone. Admittedly it's less than that if you have a lot of the base set already, but the point stands. 

    Those who don't want to spend money on hearthstone would have their two free to play meta decks instead of one, and hey what if they want to go out and support their local scene and compete? Then all of a sudden buying into Hearthstone has a lot more merit so they can get their third deck, and getting players to spend that initial money on Hearthstone is the most important step. Their two meta decks instead of one is suddenly much more resilient to the next expansion and rotation process as well. You have many less instances of people putting all their eggs in just a couple classes and all of a sudden they are wanting to build a more complete collection. Hearthstone suddenly becomes more than "that game I play only pirate warrior in" or whatever their deck of choice might be.
    Posted in: General Discussion
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    posted a message on Mid Summer Fire Festival event effect permanence

    It's more a matter of staying competitive with other card games. Of course Hearthstone is on top right now, rightfully so considering the effort they have put into Hearthstone and really being the first modern online card game (I don't really count MTG online as it's so clunky). Perhaps it could be tuned, it could very well be true that double the gold is too much.

    However after playing other card games with a much less sluggish F2P experience it's hard to say that I can justify playing Hearthstone over those games. It feels like a job more than a game that I'm supposed to enjoy playing with the current system, as the reward and F2P experience is starting to feel rather outdated.

    Not to mention the game design and management systems they have put into place that have seen "mixed" reception. Looking at the rather stunted growth of many Hearthstone Youtubers I think it's fair to say that something needs to be done, more so that releasing another expansion and starting the cycle all over again. 

    The quality of experience in Hearthstone doesn't justify the massive grind for me anymore. It's simple, the lower quality the product or perhaps average time a person is willing to spend in between each expansion cycle suggests the asking price should be lowered. You can't expect me to be willing to pay for my 24 card Druid decks over and over without understanding that longevity is going to take a huge hit unless something is done about it. Especially if the honey moon experience wears off as quickly as it does in Hearthstone.

    I would also like to suggest the point that a better free to play experience would mean more new players sticking with Hearthstone perhaps outweighing the less packs purchased by those who already buy packs.

    Posted in: General Discussion
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    posted a message on Mid Summer Fire Festival event effect permanence

    If the Mid Summer Fire Festival event effect of doubling the gold acquired from all quests was made permanent, I think I would forgive Hearthstone for all it's shortcomings and play this game again.

    Little backstory:
    I've been playing Hearthstone since day one right after closed beta. I've spent I don't know how much money on this game (Although I did make 300$ of it back at a tournament hehe) and respect the trail it blazed for online card games and the lasting impact it will have for years to come.

    Sadly Hearthstone has been falling ever so slowly out of favor for me until finally I decided I won't be buying into the next expansion. It just doesn't have that appeal to me anymore. I won't waste time doling out opinions as to why this could be as that isn't the focal point here, but I will say this: Hearthstone loses its allure after each expansion far too quickly.

    The cycle of eagerly opening fresh packs transitions into groaning at the next meta deck I face in ladder delegitimizes the asking price that each expansion requires to fully enjoy the full spectrum of what that expansion has to offer.

    I think it's safe to say that I <we> have very much a vested interest in Hearthstone both financially and emotionally. When I say that I believe this change is necessary it's because I think it's an important change to entice new players, remain competitive with other online card games looking forward, and perhaps encourage others that feel as I do to feel at ease.

    Posted in: General Discussion
  • 0

    posted a message on New kooky deck "Custom Shaman2"

    Custom Shaman2
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (16) Ability (12) Weapon (2)
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    I figured this is the most "hipsterish" deck I've ever made and also the most creative, so the name is fitting. Let me know what you think and if the deck gets enough upvotes I'll gladly write an in-depth guide. So much fun to play I suggest you give it a try.

    Posted in: Shaman
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