Anyone remember playing mill decks during Naxx era, both before and after the Undertaker nerf? Dancing Swords was played for a while until people realized it wasn't usually helping force an overdraw. The extra stats didn't help much either, since mill decks weren't running enough minions to keep up with aggressive decks. Giving one card draw at a time typically gives your opponent a card advantage without getting close to the hand limit. Nat, the Darkfisher will probably not be as consistent as Dancing Swords was, since it has 2 less attack and only a 50% chance to force a draw each turn it's alive (which is likely 1 turn). It certainly has high value at fatigue point, but is likely a bad or underwhelming draw before then. It's also probably something you'd rather get from the Golden Monkey, in the same way you'd rather have Malorne show up in the Golden Monkey instead of putting a copy in your deck.
Still, with the loss of Deathlord among a few other goodies in Naxx and GvG, there might be space for this card. I'll be crafting one to try it anyway, but I don't expect it to be a staple of fatigue decks.
yeah id say it definately fits in mill/fatigue warrior, priest, and druid much better than rogue, although it will still definately make a standard mill rogue list because mill lost everything.
They made two versions of him, both of which were terrible
Actually there was a meta in early 2014 where games and whole tourneys were decided by who plays Pagle first, he was as ubiquitous and hated as Shredder and Boom.
This is one of the cards Mill Decks needed for triggering more mills: an early body with descent stats and opponent hand acceleration without screwing your hand (like the oracle, f.ex.). This seems like a pretty good option against aggro decks that spend their hands, you can still grow their hands on clock and mantain the mill scope and a relative board control...
If you are playing a mill deck, or even some fatigue decks, this is nearly the best 2 drop you can get.
It's not like they can leave him alive to get the "benefit" of the draw, cause he's got stats. An opponent not killing him, to get draw, would be about as useful as playing the original Nat Pagle for the draw.
He may not fit in every deck. But in the decks he does fit, he is practically the best card that you can get for 2 mana.
agreed. I could see this being OK if it were a 3/4 or a 4/4 even. But I mean... that effect for essentially 1 more health than you would expect from a normal 2 drop is ridiculous.
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Is there a worse legendary card in the game than this one? I think this just won that spot.
400 dust
Mill Rogue, anyone?
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holy crap -.-
400 dust, not bad.
2/4, are they serious ?
Thats what happens when you fish all day.
Good card, going in my mill deck for sure
So Mr Pagle is just destined to be a bad card forever? I'll run this in a Druid Mill deck if I ever open him.
I build decks that focus on fun with a dab of competitive thrown in: Thrall, Master of Scales & Shadow C'Nsumes
This is one of the cards Mill Decks needed for triggering more mills: an early body with descent stats and opponent hand acceleration without screwing your hand (like the oracle, f.ex.). This seems like a pretty good option against aggro decks that spend their hands, you can still grow their hands on clock and mantain the mill scope and a relative board control...
Scratching Epitaphs on Nameless Graves.
This corrupted version was WAY too obvious and boring. They could have done much better and made a more playable card.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I don't get why people are calling this bad.
If you are playing a mill deck, or even some fatigue decks, this is nearly the best 2 drop you can get.
It's not like they can leave him alive to get the "benefit" of the draw, cause he's got stats. An opponent not killing him, to get draw, would be about as useful as playing the original Nat Pagle for the draw.
He may not fit in every deck. But in the decks he does fit, he is practically the best card that you can get for 2 mana.
4/5 - Very good
Nerf to Confessor and Golden Monkey for sure.
Terrible. +1 health over vinilla stats is not worth that effect.
Favorite class: keeping all 9 of them equal in level.
so so bad
4/10
bad stats, great art, bad ability
If evolution is outlawed, only outlaws will evolve.
Could see play in mill archetypes given the likely control focus of the meta.
Will be irritating for opponents to remove as well; play to their gameplan and try to reduce their hand size, or deal with this card.
Think I'll try this in mill rogue. Can be an effective drop following vanish.
yeaaah, I`m gonna make mill with this shit! ^^
agreed. I could see this being OK if it were a 3/4 or a 4/4 even. But I mean... that effect for essentially 1 more health than you would expect from a normal 2 drop is ridiculous.