Like i already said this card is on par with Priestess of Elune in terms of how great it is. Anytime you get a big heal from this thing it means your opponent has a full board and dropping 5 mana on a 4/4 is a massive tempo loss on top of how behind you already are so essentially the game is already over by doing that play it gives diminishing returns.
Most cases you heal for 2-4-6 so the average will be 4.....5 mana Priestess of Elune No idea why this card is getting all the optimism and praise the card is pretty damn bad.
The card is underwhelming. Stats are terrible I feel like there is a bigger margin between 4 and 5 health than there is between 3 and 4 health.
Healbot was only really played because of the consistency of the large amount of heal.
I'm really struggling to see what type of decks would want stuff on their opponents board to make full use of it. I would want to say this is a good combo with brawl, but warrior certainly doesn't need this card.
Some people have suggested freeze mage, but that is ridiculous and only serves to dilute the deck.
I think this card is good enough to go into my By The Light! Deck as it adds pretty decent healing capability also could easily replace some GvG cards in my controladin.
I really don't see the hype in this card. Let's say that the board is filled with 1/1 tokens, and this is as positive as it can get, you will still almost fully receive the healed damage and more back next turn with nothing changed in the board state. Let alone if the board is filled by something with better stats. In my opinion this card sucks and won't see any play at all, who wants to heal when the opponents board is full, it is just almost always a losing play.
Assuming I'm facing an aggressive deck, they will probably have around 4 minions on the board at any given point in time, minus when I have just used an AoE. Most aggressive minions have up to 3 attack. Therefore, this card (on average) means that:
I will heal for probably 8 health (equivalent to Antique Healbot)
Without any stat modifiers or weapons the following turn, the enemy will have to use 2 or more minions to remove my minion with 4 health
If they do not remove my minion, and instead go face, that means the very next turn it provides Warlocks with an option to either Hellfire down the enemy minions, leaving me with a 4/1, OR Shadowflame to wipe the board, and leaving me with at least 2 mana to do something else that turn
But what happend didnt ben brode say something about a punishment for playing minions is ridiculous or something in the vidd of the warsong commander nerf
Completely different case. In many ways this card is worse than Healbot, and even that heal is not a guaranteed win vs aggro. You literally lost the game if you played minions against Patron. All in one turn.
Dont run this as your only source of healing (many decks only ran a healbot or two)but use one of these with some reliable healing so you have answers to aggro but also healing against slower decks. And brann plus this is great if your opponent is filling his board.
The problem so far with this expansion is that they are targeting and addressing already existing issues and decks, not sure if that's the road they have to take. Anti-zoo card when zoo is not a huge problem and there are quite a few AoEs... meeeeeh
If this is the replacement for healbot, which I sadly suspect it is, then it's a horrible one. First of all it basically doesn't work at all against anything but aggro decks and second of all it goes against your general strategy against any deck really. You want to stabilize and then heal, not the other way around, and there's a reason for that: If you heal without dealing with the board, the heal is nothing but a stall.
Terrible card, which sadly might see play due to lack of alternatives.
After reading almost all the comments, here is my recap:
-It fits in the current freeze mage deck because of the frost Nova synergy, but it might not be strong enough since you can't clear in the same turn
-It could be good in renolock/handbook because of the shadowflame synergy, but this 9 mana combo is expensive
-In Control Warrior, you can play this and brawl during the same turn, even if cw doesn't really need healing right now
-Combo with brann, lightwarden, prophet vielen, holy champion but it's broken with auchenai
-Might be a way to counter zoo/tokens deck, even if it is not enough by itself because when you're behind on board, clearing it is often more important as healing
-It is overall worse than healbot because it is less consistent, but it might be better as refreshments vendor in some case
While the heal isn't as great as healbot, I think it would heal 4~6 in most occasions, but it got decent stats, and it works better against swarmy decks, I like it so far.
If you can AOE their board down the same turn as you play this, then its alright. If you cannot, this card simply buys you one more turn before you're killed basically. I will look for other healing options, unless the meta becomes very token heavy or dominated by zoo or paladins again.
-It fits in the current freeze mage deck because of the frost Nova synergy, but it might not be strong enough since you can't clear in the same turn
As a freeze mage player I can tell you that there's virtually no chance that this will see play in freeze mage. Healbot is only really good against aggressive decks with reach, like face hunter and aggro shaman, which coincidentally rarely have much of a board against freeze mage.
This + frost nova would only be a thing against board flood decks, which freeze mage shits all over anyway. I would much rather play without heal.
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Like i already said this card is on par with Priestess of Elune in terms of how great it is. Anytime you get a big heal from this thing it means your opponent has a full board and dropping 5 mana on a 4/4 is a massive tempo loss on top of how behind you already are so essentially the game is already over by doing that play it gives diminishing returns.
Most cases you heal for 2-4-6 so the average will be 4.....5 mana Priestess of Elune No idea why this card is getting all the optimism and praise the card is pretty damn bad.
Super good against aggro and pretty weak against control. Thinking about it though, aggro is the reason why you would play heals.
RIP yogg-saron good things don't last forever :(
The card is underwhelming. Stats are terrible I feel like there is a bigger margin between 4 and 5 health than there is between 3 and 4 health.
Healbot was only really played because of the consistency of the large amount of heal.
I'm really struggling to see what type of decks would want stuff on their opponents board to make full use of it.
I would want to say this is a good combo with brawl, but warrior certainly doesn't need this card.
Some people have suggested freeze mage, but that is ridiculous and only serves to dilute the deck.
A real good addition to Renolock, as its 4 attack will allow for better board clears with shadowflame.
I think this card is good enough to go into my By The Light! Deck as it adds pretty decent healing capability also could easily replace some GvG cards in my controladin.
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
I really don't see the hype in this card. Let's say that the board is filled with 1/1 tokens, and this is as positive as it can get, you will still almost fully receive the healed damage and more back next turn with nothing changed in the board state. Let alone if the board is filled by something with better stats. In my opinion this card sucks and won't see any play at all, who wants to heal when the opponents board is full, it is just almost always a losing play.
Assuming I'm facing an aggressive deck, they will probably have around 4 minions on the board at any given point in time, minus when I have just used an AoE. Most aggressive minions have up to 3 attack. Therefore, this card (on average) means that:
(Using the Warlock class as an example only)
Warlocks will be able to use this best with Shadowflame. 4 attack is a great number for a clear.
Dont run this as your only source of healing (many decks only ran a healbot or two)but use one of these with some reliable healing so you have answers to aggro but also healing against slower decks. And brann plus this is great if your opponent is filling his board.
Stand Against Darkness synergy.
I guess this is dependent on how successful the zoo decks are going to be as this card destroys specifically those.
The problem so far with this expansion is that they are targeting and addressing already existing issues and decks, not sure if that's the road they have to take. Anti-zoo card when zoo is not a huge problem and there are quite a few AoEs... meeeeeh
If this is the replacement for healbot, which I sadly suspect it is, then it's a horrible one. First of all it basically doesn't work at all against anything but aggro decks and second of all it goes against your general strategy against any deck really. You want to stabilize and then heal, not the other way around, and there's a reason for that: If you heal without dealing with the board, the heal is nothing but a stall.
Terrible card, which sadly might see play due to lack of alternatives.
Better body than the healbot, more efficient against board spamming decks, probably less against "on curve" decks.
I like it! But if the meta get slower, it will probably not be played too much.
Nexus-Champion Saraad
After reading almost all the comments, here is my recap:
-It fits in the current freeze mage deck because of the frost Nova synergy, but it might not be strong enough since you can't clear in the same turn
-It could be good in renolock/handbook because of the shadowflame synergy, but this 9 mana combo is expensive
-In Control Warrior, you can play this and brawl during the same turn, even if cw doesn't really need healing right now
-Combo with brann, lightwarden, prophet vielen, holy champion but it's broken with auchenai
-Might be a way to counter zoo/tokens deck, even if it is not enough by itself because when you're behind on board, clearing it is often more important as healing
-It is overall worse than healbot because it is less consistent, but it might be better as refreshments vendor in some case
While the heal isn't as great as healbot, I think it would heal 4~6 in most occasions, but it got decent stats, and it works better against swarmy decks, I like it so far.
Good anti-zoo tool. Good enough to play.
If you can AOE their board down the same turn as you play this, then its alright. If you cannot, this card simply buys you one more turn before you're killed basically. I will look for other healing options, unless the meta becomes very token heavy or dominated by zoo or paladins again.