So as an avid player of the Rogue Red Mana Wyrm deck with a hodgepodge of spells paired perfectly with the Auctioneer, I've been brainstorming the changes to make to such a deck with the Un'Goro release. I would absolutely LOVE some ideas from fellow players.
I haven't seen this one, I'll definitely be checking it out, I never had thought of putting Xaril in, I made a few changes after creating this post adding Un'Goro cards:
I haven't seen this one, I'll definitely be checking it out, I never had thought of putting Xaril in, I made a few changes after creating this post adding Un'Goro cards:
Biteweed
Razorpetal Volley
Envenom Weapon
Xaril can give you stealth which is a big deal, and any of the spells created are also good.
For the other cards you wanted in the same deck (if I understood you correctly), I believe something like this might work
I didn't notice that this post was under the wild tag when I first replied to it.
I see, so your deck is more orineted toward the old miracle lists (no early game and combo turn with conceal at the end). The top decks right now are fast and you have to answer their early game to survive or in other cases rush them down before they reach their win condition (Quest decks).
You need to adjust the deck so it has a better early game.
tbf, I think technically questing adventure is supposed to be better, at least for rogue, so I don't know if un'goros the world in which we get viable use of mana wyrm yet
So as an avid player of the Rogue Red Mana Wyrm deck with a hodgepodge of spells paired perfectly with the Auctioneer, I've been brainstorming the changes to make to such a deck with the Un'Goro release. I would absolutely LOVE some ideas from fellow players.
Thanks so much!
Starr xoxo
Not sure if you have all these cards, but check this deck out:
I haven't seen this one, I'll definitely be checking it out, I never had thought of putting Xaril in, I made a few changes after creating this post adding Un'Goro cards:
Biteweed
Razorpetal Volley
Envenom Weapon
This is what i'm currently using.
I didn't notice that this post was under the wild tag when I first replied to it.
I see, so your deck is more orineted toward the old miracle lists (no early game and combo turn with conceal at the end). The top decks right now are fast and you have to answer their early game to survive or in other cases rush them down before they reach their win condition (Quest decks).
You need to adjust the deck so it has a better early game.
tbf, I think technically questing adventure is supposed to be better, at least for rogue, so I don't know if un'goros the world in which we get viable use of mana wyrm yet
Edited. I didn't realize the post was on the wild section so i was talking as if it was a standard deck so nevermind.