It's a little difficult to detect sarcasm via text, so I'll just assume that Christonya's comment is meant to be in jest. It's important to keep in mind that some people really do think that the Arena is all luck, but that it's also not entirely true.
OP, where do you find you're specifically struggling? Choosing cards during draft, feeling like you're always behind your opponent, board control, etc. If you can describe where you feel like the games start to slow down and you feel like you're struggling, then other posters will be able to provide better assistance.
Use arena value. It's far from perfect, but it's a good start. Even if you end up like me and change like 5-10 picks every draft, it's still good to keep on for the "second opinion".
Learn what tempo is and make a deck that balances for tempo (whenever possible). If you have not many 2 drops make sure you draft cards like may a Stormwind Knight so that possibly in your starting hand you can keep one because of your limited 2 drop pool, so you can gain board tempo back by using its charge and large health to immediately impact the board. And force them to use a card/trade another minion.
In the same respect, make sure you mulligan for your tempo plays. Mainly just know your arena deck. Print screen it and look at it on occasion so you know how much burn you have so you can decide when the tipping point is that you can ignore trades and go face if the board state is shaky and you have no more solid drops in hand.
Also, understand how your deck works as your drafting, every 5 cards or so, stop and think what the purpose of each card you have chosen is, and how it will affect the game. Is it a late game card? Does it give you a tempo advantage? Like lets say a flame imp which is tempo because it has highest possible stats for mana cost, which would be terrible if you plan to give your opponent tempo and clear with hellfire/removal and play it out late game style, but is a good card in other styles. So plan out how your deck will function as you make it. I believe every card in the game has a purpose and a decent 7-8 wins is possible off any draft.
Lastly, if you have no big AOE removal you can use mindcontrol tech as an AOE removal because arena is so minion focused.
i was looking for specifically advice on drafting. ive read everything you guys suggested and its already impacted my game. knowledge is power! again, thanks for the advice and anymore would be appreciated, thanks
1) class: although you should always tend to pick the class you feel most comfortable with there are classes that are just better then others in arenas, it bassicly goes paladin/mage/rouge are the best then shaman/warlock then priest/hunter and lastly warrior-just dont ever pick warrior
2) dont get an idea in your head of how the deck should work before you started picking, start by picking the highest value cards (every classes value cards differantly) and then after a few cards when your deck starts building a personality then pick cards to fit your strategy but be flexible about it (eg: lets say you picked a rouge and started with some strong early cards and decided to go for a rushing deck then your next few draws get 2 northsea crakens and a ragnoros you can scratch plan A and go for control to late game
3) take a good mix of all costing cards try and get combos if you can build decks that are strong against current meta (probly best go anti paladin cus hes the most commonly used deck atm) understand your class: rouges have alot of early board control good for early game, mages have alot of control cards for every situation, paladins benefit alot from mass minion based cards
4) practice try stuff out theres 1000000000 differant combination of cards that might come out in differant orders no one can write a book about every single situation what card to pick, just get more experiance and see what works for you. good luck :)
1) class: although you should always tend to pick the class you feel most comfortable with there are classes that are just better then others in arenas, it bassicly goes paladin/mage/rouge are the best then shaman/warlock then priest/hunter and lastly warrior-just dont ever pick warrior
2) dont get an idea in your head of how the deck should work before you started picking, start by picking the highest value cards (every classes value cards differantly) and then after a few cards when your deck starts building a personality then pick cards to fit your strategy but be flexible about it (eg: lets say you picked a rouge and started with some strong early cards and decided to go for a rushing deck then your next few draws get 2 northsea crakens and a ragnoros you can scratch plan A and go for control to late game
3) take a good mix of all costing cards try and get combos if you can build decks that are strong against current meta (probly best go anti paladin cus hes the most commonly used deck atm) understand your class: rouges have alot of early board control good for early game, mages have alot of control cards for every situation, paladins benefit alot from mass minion based cards
4) practice try stuff out theres 1000000000 differant combination of cards that might come out in differant orders no one can write a book about every single situation what card to pick, just get more experiance and see what works for you. good luck :)
I wouldn't say warrior is the worst class at all anymore. Thanks to LOE you can actually get really consistent decks. Ive had 3 runs with warrior since LOE came out and all 3 have been over 7 wins. For me priest hunter and shaman are my bottom three classes.
Rollback Post to RevisionRollBack
Predominantly an Arena player.. But Ranked is fun too... Sometimes.. When Secret Paladins don't ruin your day!
hi, been playing for a month or so and im struggling on arena. idk what im doing wrong can i get any tips for building arena decks?
My advice is that you take a look on reddit. Many quality guides can be found there. Just a couple to get you started:
http://www.reddit.com/r/hearthstone/comments/1xjmcz/your_guide_to_a_self_sustaining_arena_economy/
http://www.reddit.com/r/hearthstone/comments/1tzubq/arena_8_win_average_player_offering_some_advice/
btw I pretty sure that this is the wrong topic
Ladder anxiety is a b*tch.
#1 tip: Get lucky.
It's a little difficult to detect sarcasm via text, so I'll just assume that Christonya's comment is meant to be in jest. It's important to keep in mind that some people really do think that the Arena is all luck, but that it's also not entirely true.
OP, where do you find you're specifically struggling? Choosing cards during draft, feeling like you're always behind your opponent, board control, etc. If you can describe where you feel like the games start to slow down and you feel like you're struggling, then other posters will be able to provide better assistance.
My Youtube Channel // The Arena Junky Series
Ahrmin on Twitch
Use arena value. It's far from perfect, but it's a good start. Even if you end up like me and change like 5-10 picks every draft, it's still good to keep on for the "second opinion".
QFT
Picking the best out of shit cards still gives you shit cards in the end.
Learn what tempo is and make a deck that balances for tempo (whenever possible). If you have not many 2 drops make sure you draft cards like may a Stormwind Knight so that possibly in your starting hand you can keep one because of your limited 2 drop pool, so you can gain board tempo back by using its charge and large health to immediately impact the board. And force them to use a card/trade another minion.
In the same respect, make sure you mulligan for your tempo plays. Mainly just know your arena deck. Print screen it and look at it on occasion so you know how much burn you have so you can decide when the tipping point is that you can ignore trades and go face if the board state is shaky and you have no more solid drops in hand.
Also, understand how your deck works as your drafting, every 5 cards or so, stop and think what the purpose of each card you have chosen is, and how it will affect the game. Is it a late game card? Does it give you a tempo advantage? Like lets say a flame imp which is tempo because it has highest possible stats for mana cost, which would be terrible if you plan to give your opponent tempo and clear with hellfire/removal and play it out late game style, but is a good card in other styles. So plan out how your deck will function as you make it. I believe every card in the game has a purpose and a decent 7-8 wins is possible off any draft.
Lastly, if you have no big AOE removal you can use mindcontrol tech as an AOE removal because arena is so minion focused.
Hence "Get lucky"
thanks for the tips. i really appreciate it.
i was looking for specifically advice on drafting. ive read everything you guys suggested and its already impacted my game. knowledge is power! again, thanks for the advice and anymore would be appreciated, thanks
Hence QFT.
1) class: although you should always tend to pick the class you feel most comfortable with there are classes that are just better then others in arenas, it bassicly goes paladin/mage/rouge are the best then shaman/warlock then priest/hunter and lastly warrior-just dont ever pick warrior
2) dont get an idea in your head of how the deck should work before you started picking, start by picking the highest value cards (every classes value cards differantly) and then after a few cards when your deck starts building a personality then pick cards to fit your strategy but be flexible about it (eg: lets say you picked a rouge and started with some strong early cards and decided to go for a rushing deck then your next few draws get 2 northsea crakens and a ragnoros you can scratch plan A and go for control to late game
3) take a good mix of all costing cards try and get combos if you can build decks that are strong against current meta (probly best go anti paladin cus hes the most commonly used deck atm) understand your class: rouges have alot of early board control good for early game, mages have alot of control cards for every situation, paladins benefit alot from mass minion based cards
4) practice try stuff out theres 1000000000 differant combination of cards that might come out in differant orders no one can write a book about every single situation what card to pick, just get more experiance and see what works for you. good luck :)
Predominantly an Arena player.. But Ranked is fun too... Sometimes.. When Secret Paladins don't ruin your day!
BattleTag KeatingGuy#1482
One thing I've found lately is that mediocre cards with a good curve tends to get more wins than great cards with a ropey curve.
The only cancer in Hearthstone is its community.