good thing captain's parrot got a nerf since pirates are such a big thing.. and also since pirate decks dont care about tempo its such a great card good nerf rly yaya
ive got a pretty similar deck, you may have gotten bad luck or just played it totaly wrong it most certainly does not need card draw its a fast paced deck and should try to win with the combo asap.
mrknoedli i was wondering what you might think about ironbeak owl instead of keeper of the grove(its a cheeper silence and its a beast) and windwalker instead of piloted shredder (just cus he seems like a pretty legit card in this deck)
i got a very similar deck although i use a Mulch instead of naturalize (abit more costy but not nearly as painful) and 1 force of nature (the combo often wins the game) i don't see the point in tomb spider because this is a fast paced deck and usually wins before or when it runs out of cards so i rather use druid of the claw/savage combatant/windwalker for more tempo, im no pro and might be totaly wrong im glad to hear feedback of why my changes might be wrong
1) class: although you should always tend to pick the class you feel most comfortable with there are classes that are just better then others in arenas, it bassicly goes paladin/mage/rouge are the best then shaman/warlock then priest/hunter and lastly warrior-just dont ever pick warrior
2) dont get an idea in your head of how the deck should work before you started picking, start by picking the highest value cards (every classes value cards differantly) and then after a few cards when your deck starts building a personality then pick cards to fit your strategy but be flexible about it (eg: lets say you picked a rouge and started with some strong early cards and decided to go for a rushing deck then your next few draws get 2 northsea crakens and a ragnoros you can scratch plan A and go for control to late game
3) take a good mix of all costing cards try and get combos if you can build decks that are strong against current meta (probly best go anti paladin cus hes the most commonly used deck atm) understand your class: rouges have alot of early board control good for early game, mages have alot of control cards for every situation, paladins benefit alot from mass minion based cards
4) practice try stuff out theres 1000000000 differant combination of cards that might come out in differant orders no one can write a book about every single situation what card to pick, just get more experiance and see what works for you. good luck :)
lol somhow 9 mana 2 for 1 card doesnt sound that impressive look at all the other cards we got how about ragnaros the firelord or mind control or king krush ect...... who by the way dont need a silence to become useful...
0
rafaam totaly sucks if kel thuzad knows what hes doing rafaam cant win
4
good thing captain's parrot got a nerf since pirates are such a big thing.. and also since pirate decks dont care about tempo its such a great card good nerf rly yaya
0
there isnt a single inspire card in the deck
0
0
how is it a FACE druid if you got 2 ancients of lore derp and why u got hungry crab lol
0
what about ANY heal spell or minion
2
except you can buff a 0/9 taunt and make it usefel
0
if you dont got ancient of lore build a faster pace more tempo druid beast deck theres all sorts of guides for those too
0
ive got a pretty similar deck, you may have gotten bad luck or just played it totaly wrong it most certainly does not need card draw its a fast paced deck and should try to win with the combo asap.
mrknoedli i was wondering what you might think about ironbeak owl instead of keeper of the grove(its a cheeper silence and its a beast) and windwalker instead of piloted shredder (just cus he seems like a pretty legit card in this deck)
0
i got a very similar deck although i use a Mulch instead of naturalize (abit more costy but not nearly as painful) and 1 force of nature (the combo often wins the game) i don't see the point in tomb spider because this is a fast paced deck and usually wins before or when it runs out of cards so i rather use druid of the claw/savage combatant/windwalker for more tempo, im no pro and might be totaly wrong im glad to hear feedback of why my changes might be wrong
0
greenskin>leeroy
0
1) class: although you should always tend to pick the class you feel most comfortable with there are classes that are just better then others in arenas, it bassicly goes paladin/mage/rouge are the best then shaman/warlock then priest/hunter and lastly warrior-just dont ever pick warrior
2) dont get an idea in your head of how the deck should work before you started picking, start by picking the highest value cards (every classes value cards differantly) and then after a few cards when your deck starts building a personality then pick cards to fit your strategy but be flexible about it (eg: lets say you picked a rouge and started with some strong early cards and decided to go for a rushing deck then your next few draws get 2 northsea crakens and a ragnoros you can scratch plan A and go for control to late game
3) take a good mix of all costing cards try and get combos if you can build decks that are strong against current meta (probly best go anti paladin cus hes the most commonly used deck atm) understand your class: rouges have alot of early board control good for early game, mages have alot of control cards for every situation, paladins benefit alot from mass minion based cards
4) practice try stuff out theres 1000000000 differant combination of cards that might come out in differant orders no one can write a book about every single situation what card to pick, just get more experiance and see what works for you. good luck :)
5
arena= OPOPOPOP
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lol somhow 9 mana 2 for 1 card doesnt sound that impressive look at all the other cards we got how about ragnaros the firelord or mind control or king krush ect...... who by the way dont need a silence to become useful...
-4
why is anyone even debating the usfulness of this usless card.....