are you out of your mind ? That 4 4/3 discover spell is freaking insane
Really? It's been trash for me. So many bad spells, most - if not all - of the choices I was offered were literally unplayable. Sac. pact, GHP, and similar, or highly situational ones like rampage when my board was small stuff (in that case, I picked rampage for future use, because they were all tripe, and never had a chance where it was playable). I had three in the deck, and, across four games, saw zero good options. It was basically vanilla for me. You don't realize how many bad spells there truly are until you get a choice involving them :P I expected it to be great, and it was trash for me, so I stopped picking it, preferring reach this run - and I'm doing better, though still getting wrecked by good legendaries like Godfrey, endless taunts and stolen taunts, and similar.
First impression: Lots of untapped potential. People gravitated to a few strong meta decks but I have experimented and had pretty strong success with a lot of different decks. Midrange seems not great because it’s vulnerable to bomb warrior but once the initial shine wears off that I think even that will be good.
More so than in a long time I’m finding a lot of value in playing around with oddball decks to throw my opponent’s game plan. The meta decks aren’t so strong they demolish new game plans like in previous expansions.
are you out of your mind ? That 4 4/3 discover spell is freaking insane
Really? It's been trash for me. So many bad spells, most - if not all - of the choices I was offered were literally unplayable. Sac. pact, GHP, and similar, or highly situational ones like rampage when my board was small stuff (in that case, I picked rampage for future use, because they were all tripe, and never had a chance where it was playable). I had three in the deck, and, across four games, saw zero good options. It was basically vanilla for me. You don't realize how many bad spells there truly are until you get a choice involving them :P I expected it to be great, and it was trash for me, so I stopped picking it, preferring reach this run - and I'm doing better, though still getting wrecked by good legendaries like Godfrey, endless taunts and stolen taunts, and similar.
maybe you got unlucky or I got very unlucky because all the time a rogue played this against me, it gave him an insane spell like execute, evolve, death, etc.
If you're consistently getting 1-4 wins it's because of your own skill and game play, making mistakes and not realizing them.
The first 1-3 was due to bad picks - expecting the burglar to be good, when in fact it's basically just a 4 mana 4/3 because the choices are that bad (rarely had anything I could cast from them), expecting the 2 mana 2/3 that gets buffed to be more than vanilla most of the time with 6+ activators, stuff like that (though also misplays due to not reading the cards sometimes, the deck was simply outclassed). The 2-3 and 1-3 were basically decent-good control decks that got wrecked by legendaries, a bad metagame for control, and RNG. Yes, there will have been misplays, but some plays are pretty unbeatable, like Khadgar into summon two copies of a 6-drop (a single card that basically demands a boardwipe all by itself if on a vaguely empty board, even alone), or mages getting evolves into Anton and multiple fireballs.
Even with good play those two controllish decks could not have gone above 3 wins, IMHO. No real point me aiming for slow, reactive decks, because I can't get them to work when stupid value legendaries wreck things - which, to try and stay on topic, is my argument. So many legendaries, so much of an issue controlling past good ones. Also a grumble about the lack of healing for locks, with all the self-harm AEs.
This run is shafted, because I'm too slow, as a Hunter. Can't beat board refills every turn for multiple turns (thanks, Twinspells!), which get buffed. If it says Twinspell, it's probably overpowered (not sure on the mage one, but oth druid ones and the 6 mana hunter one are ridiculous).
The best advice is to not make excuses. I do this myself sometimes. Yes granted there will be games where you played perfect and still lose, there will always be bad beats and RNG, but if you're consistently under 5 wins it has a lot to do with the way you're playing. Lots of times i think am not making mistakes either until i stop myself and really examine myself on plays and how hard am actually thinking on every play and processing potential counters, how to play around those counters, trade efficiently if it's worth it or leaves me to vulnerable to board clears etc. Lots of things to think about which many don't even bother processing.
are you out of your mind ? That 4 4/3 discover spell is freaking insane
Really? It's been trash for me. So many bad spells, most - if not all - of the choices I was offered were literally unplayable. Sac. pact, GHP, and similar, or highly situational ones like rampage when my board was small stuff (in that case, I picked rampage for future use, because they were all tripe, and never had a chance where it was playable). I had three in the deck, and, across four games, saw zero good options. It was basically vanilla for me. You don't realize how many bad spells there truly are until you get a choice involving them :P I expected it to be great, and it was trash for me, so I stopped picking it, preferring reach this run - and I'm doing better, though still getting wrecked by good legendaries like Godfrey, endless taunts and stolen taunts, and similar.
Hench-Clan Burglar is a premium card, one can say that any card with a discover mechanic can offer up 3 bad picks but a lot of times you will get a good one and the very least it generates value/card advantage.
First impression: Lots of untapped potential. People gravitated to a few strong meta decks but I have experimented and had pretty strong success with a lot of different decks. Midrange seems not great because it’s vulnerable to bomb warrior but once the initial shine wears off that I think even that will be good.
More so than in a long time I’m finding a lot of value in playing around with oddball decks to throw my opponent’s game plan. The meta decks aren’t so strong they demolish new game plans like in previous expansions.
Dude, at least read the title :P I even put ARENA in the title for those of you who cant bother to look at the forum section the thread is in, cmon.
If you're consistently getting 1-4 wins it's because of your own skill and game play, making mistakes and not realizing them.
The first 1-3 was due to bad picks - expecting the burglar to be good, when in fact it's basically just a 4 mana 4/3 because the choices are that bad (rarely had anything I could cast from them), expecting the 2 mana 2/3 that gets buffed to be more than vanilla most of the time with 6+ activators, stuff like that (though also misplays due to not reading the cards sometimes, the deck was simply outclassed). The 2-3 and 1-3 were basically decent-good control decks that got wrecked by legendaries, a bad metagame for control, and RNG. Yes, there will have been misplays, but some plays are pretty unbeatable, like Khadgar into summon two copies of a 6-drop (a single card that basically demands a boardwipe all by itself if on a vaguely empty board, even alone), or mages getting evolves into Anton and multiple fireballs.
Even with good play those two controllish decks could not have gone above 3 wins, IMHO. No real point me aiming for slow, reactive decks, because I can't get them to work when stupid value legendaries wreck things - which, to try and stay on topic, is my argument. So many legendaries, so much of an issue controlling past good ones. Also a grumble about the lack of healing for locks, with all the self-harm AEs.
This run is shafted, because I'm too slow, as a Hunter. Can't beat board refills every turn for multiple turns (thanks, Twinspells!), which get buffed. If it says Twinspell, it's probably overpowered (not sure on the mage one, but oth druid ones and the 6 mana hunter one are ridiculous).
The best advice is to not make excuses. I do this myself sometimes. Yes granted there will be games where you played perfect and still lose, there will always be bad beats and RNG, but if you're consistently under 5 wins it has a lot to do with the way you're playing. Lots of times i think am not making mistakes either until i stop myself and really examine myself on plays and how hard am actually thinking on every play and processing potential counters, how to play around those counters, trade efficiently if it's worth it or leaves me to vulnerable to board clears etc. Lots of things to think about which many don't even bother processing.
I’m certainly doing alright atm but my win rate decreased compared to previous rotation. Too many RNG effects is way worse for the better players.
I'm enjoying it a lot. Tbh, they could have completely fucked up and I would still have fun. Not having to play around fungalmancer, scream, etc, and knowing I don't have a timer to win because of how stupid frostlich jaina and bloodreaver guldan is is so refreshing. Doesn't help that the new cards are actually cool. It's really a nice throwback expansion, with elements of older expansions but in new ways, reduced power level, and in a smaller pool of cards
I know people hate bomb warrior, but it's really just a midrange controllish deck that you can tech against. It just seems too midrange and low tempo for me to hate it, people just dislike the inevitability of 20+ damage when you get close to fatigue, which is fair but I play elysiana and weapon destruction so I manage (big hand mage).
are you out of your mind ? That 4 4/3 discover spell is freaking insane
Really? It's been trash for me. So many bad spells, most - if not all - of the choices I was offered were literally unplayable. Sac. pact, GHP, and similar, or highly situational ones like rampage when my board was small stuff (in that case, I picked rampage for future use, because they were all tripe, and never had a chance where it was playable). I had three in the deck, and, across four games, saw zero good options. It was basically vanilla for me. You don't realize how many bad spells there truly are until you get a choice involving them :P I expected it to be great, and it was trash for me, so I stopped picking it, preferring reach this run - and I'm doing better, though still getting wrecked by good legendaries like Godfrey, endless taunts and stolen taunts, and similar.
Hench-Clan Burglar is a premium card, one can say that any card with a discover mechanic can offer up 3 bad picks but a lot of times you will get a good one and the very least it generates value/card advantage.
Hmm, thanks. That was my initial impression, but after 6+ discovers where all the choices were trash, I gave up on it. Certainly not as good as something like Evis or Sap, which are the kind of cards I'm now picking over it - because you need that reach. May try it again, but so many bad - or situational - spells that will be unplayable. It's another symptom of the heavy RNG issues that I have with the current Arena, I guess.
are you out of your mind ? That 4 4/3 discover spell is freaking insane
Really? It's been trash for me. So many bad spells, most - if not all - of the choices I was offered were literally unplayable. Sac. pact, GHP, and similar, or highly situational ones like rampage when my board was small stuff (in that case, I picked rampage for future use, because they were all tripe, and never had a chance where it was playable). I had three in the deck, and, across four games, saw zero good options. It was basically vanilla for me. You don't realize how many bad spells there truly are until you get a choice involving them :P I expected it to be great, and it was trash for me, so I stopped picking it, preferring reach this run - and I'm doing better, though still getting wrecked by good legendaries like Godfrey, endless taunts and stolen taunts, and similar.
Hench-Clan Burglar is a premium card, one can say that any card with a discover mechanic can offer up 3 bad picks but a lot of times you will get a good one and the very least it generates value/card advantage.
Hmm, thanks. That was my initial impression, but after 6+ discovers where all the choices were trash, I gave up on it. Certainly not as good as something like Evis or Sap, which are the kind of cards I'm now picking over it - because you need that reach. May try it again, but so many bad - or situational - spells that will be unplayable. It's another symptom of the heavy RNG issues that I have with the current Arena, I guess.
Sap is bay, Evis is nice, but i dont know if id pick that over it, would depend on the draft.
Very random, many, many spells, though mages and shamen have no clue what spells they have until they get into the game. Heck, mages don't even know a bunch of their minions either - and if you have a few lackeys, you could easily get more random. Quite grating.
I laugh at the people saying not enough spells, because it's patently untrue. They're just not reliable. I probably had too much removal that draft - one contract (which is nuts, obv), one assass, and one shadow strike for big stuff, double agent, double backstab, evis and shuriken for small/reach. Would have been reasonable, but lackeys giving more hard removal left me with more hard removal in hand and nothing to use it on as I got chipped down by hunters or lose to multiple wipes, double burst, double flametongue, double witch's familiar, and similar. Probably best to go lighter on the hard removal and hope for lackey RNG for dealing with big stuff.
I find it hilarious that well over 50% of the decks I face at sub-3 wins have crushingly OP legendaries that usually win alone, but that those decks just aren't reliable enough to get higher. One early stumble and your run's easily over.
Unleash the beast is probably the best new card I've seen in arena, ridiculously good. Probably followed by contract.
I've only finished 6 drafts so far and most things were as expected. I've been doing pretty well but dont necessarily feel I am in control of the games I am in. A lot of games feel like they are won and loss out of thin air. While "fun" it isnt necessarily the most ideal if you're opposed to some variance.
Rogue is oppressively strong right now with the ability to fully control your board while out valuing you. It's pretty disgusting. Expecting an adjustment next week.
Yep i knew going in Warlock and Rogue would be the Top 2, but surprising hardly anyone is playing Warlock atm. It appears the 4 most played classes is Rogue, Mage, Paladin and Priest. I guess people are stuck in there own ways thinking those are always the top 4. Warlock and Hunter and probably even Druid is better than Paladin atm.
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are you out of your mind ? That 4 4/3 discover spell is freaking insane
Really? It's been trash for me. So many bad spells, most - if not all - of the choices I was offered were literally unplayable. Sac. pact, GHP, and similar, or highly situational ones like rampage when my board was small stuff (in that case, I picked rampage for future use, because they were all tripe, and never had a chance where it was playable). I had three in the deck, and, across four games, saw zero good options. It was basically vanilla for me. You don't realize how many bad spells there truly are until you get a choice involving them :P I expected it to be great, and it was trash for me, so I stopped picking it, preferring reach this run - and I'm doing better, though still getting wrecked by good legendaries like Godfrey, endless taunts and stolen taunts, and similar.
First impression: Lots of untapped potential. People gravitated to a few strong meta decks but I have experimented and had pretty strong success with a lot of different decks. Midrange seems not great because it’s vulnerable to bomb warrior but once the initial shine wears off that I think even that will be good.
More so than in a long time I’m finding a lot of value in playing around with oddball decks to throw my opponent’s game plan. The meta decks aren’t so strong they demolish new game plans like in previous expansions.
maybe you got unlucky or I got very unlucky because all the time a rogue played this against me, it gave him an insane spell like execute, evolve, death, etc.
The best advice is to not make excuses. I do this myself sometimes. Yes granted there will be games where you played perfect and still lose, there will always be bad beats and RNG, but if you're consistently under 5 wins it has a lot to do with the way you're playing. Lots of times i think am not making mistakes either until i stop myself and really examine myself on plays and how hard am actually thinking on every play and processing potential counters, how to play around those counters, trade efficiently if it's worth it or leaves me to vulnerable to board clears etc. Lots of things to think about which many don't even bother processing.
Hench-Clan Burglar is a premium card, one can say that any card with a discover mechanic can offer up 3 bad picks but a lot of times you will get a good one and the very least it generates value/card advantage.
Drafted 3 flamewreathed faceless. Pretty incredible
Can hero cards like Hagatha the Witch be discovered via cards like Lotus Agents on purpose?
Just didn't expect to see hero cards in arena since you couldn't draft them previously.
Dude, at least read the title :P I even put ARENA in the title for those of you who cant bother to look at the forum section the thread is in, cmon.
Yeah, 4 mana 7/7 preeeeeeeeeeeetty good!
Yes, that is intentional. Ppl complained about that literally all last year due to Hallucination discovering DKs relatively often :)
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I’m certainly doing alright atm but my win rate decreased compared to previous rotation. Too many RNG effects is way worse for the better players.
I'm enjoying it a lot. Tbh, they could have completely fucked up and I would still have fun. Not having to play around fungalmancer, scream, etc, and knowing I don't have a timer to win because of how stupid frostlich jaina and bloodreaver guldan is is so refreshing. Doesn't help that the new cards are actually cool. It's really a nice throwback expansion, with elements of older expansions but in new ways, reduced power level, and in a smaller pool of cards
I know people hate bomb warrior, but it's really just a midrange controllish deck that you can tech against. It just seems too midrange and low tempo for me to hate it, people just dislike the inevitability of 20+ damage when you get close to fatigue, which is fair but I play elysiana and weapon destruction so I manage (big hand mage).
Hmm, thanks. That was my initial impression, but after 6+ discovers where all the choices were trash, I gave up on it. Certainly not as good as something like Evis or Sap, which are the kind of cards I'm now picking over it - because you need that reach. May try it again, but so many bad - or situational - spells that will be unplayable. It's another symptom of the heavy RNG issues that I have with the current Arena, I guess.
Sap is bay, Evis is nice, but i dont know if id pick that over it, would depend on the draft.
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Sap is bay??
Very random, many, many spells, though mages and shamen have no clue what spells they have until they get into the game. Heck, mages don't even know a bunch of their minions either - and if you have a few lackeys, you could easily get more random. Quite grating.
I laugh at the people saying not enough spells, because it's patently untrue. They're just not reliable. I probably had too much removal that draft - one contract (which is nuts, obv), one assass, and one shadow strike for big stuff, double agent, double backstab, evis and shuriken for small/reach. Would have been reasonable, but lackeys giving more hard removal left me with more hard removal in hand and nothing to use it on as I got chipped down by hunters or lose to multiple wipes, double burst, double flametongue, double witch's familiar, and similar. Probably best to go lighter on the hard removal and hope for lackey RNG for dealing with big stuff.
I find it hilarious that well over 50% of the decks I face at sub-3 wins have crushingly OP legendaries that usually win alone, but that those decks just aren't reliable enough to get higher. One early stumble and your run's easily over.
Unleash the beast is probably the best new card I've seen in arena, ridiculously good. Probably followed by contract.
Why do you keep mentioning Legendary cards for? A good chuck of them are trash or just average.
Mainly because pretty much all the ones I've seen have been nut ones. Like the ones I mentioned, which won games single handedly.
I apologize for having - and mentioning - an opinion based on my experience.
And what experience do you have ? How many wins this expansion ? How many wins in total ?
I've only finished 6 drafts so far and most things were as expected. I've been doing pretty well but dont necessarily feel I am in control of the games I am in. A lot of games feel like they are won and loss out of thin air. While "fun" it isnt necessarily the most ideal if you're opposed to some variance.
Rogue is oppressively strong right now with the ability to fully control your board while out valuing you. It's pretty disgusting. Expecting an adjustment next week.
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Yep i knew going in Warlock and Rogue would be the Top 2, but surprising hardly anyone is playing Warlock atm. It appears the 4 most played classes is Rogue, Mage, Paladin and Priest. I guess people are stuck in there own ways thinking those are always the top 4. Warlock and Hunter and probably even Druid is better than Paladin atm.