At least as retarded as Innervate's nerf is tho, u will no longer have to fear a T2 4-drop from a druid ever again, noone will ever pick that card in arena again, ever.
Well, i didnt forget that, but i omitted the The Coin scenario on purpose, cause ur not guaranteed to get it and i was talking in more general sense ... but yeah, i did get my fair share of T1 Yetis in the past, so i know this very well :D
I think Scalebane and Bonemare are terribly designed cards in regards to arena. Arena already had enough Win More cards and then these 2 arrive and take Win More to another level. Many arena matches these days simply come down to "which player is able to keep a minion alive 1st by turn 7 so that Bonemare can lol and end the game"
What arena needs is more come from behind and comeback cards. It could either be RNG based like MCT or softer counters like Cyclopian Horror and Second Rate Bruiser.
I think Scalebane and Bonemare are terribly designed cards in regards to arena. Arena already had enough Win More cards and then these 2 arrive and take Win More to another level. Many arena matches these days simply come down to "which player is able to keep a minion alive 1st by turn 7 so that Bonemare can lol and end the game"
Well yeah, arena is a lot more about board control now, since most win more snowball cards r minions that need another minion on board. But if u know that, u can adjust your drafting and playstyle to do better in the games. Im not saying its not completely broken in some situations no matter what, but knowing this and playing accordingly can and will help u win more games.
I take back every bad thing I said about Necrotic Geist. Not good if you're coming from behind of course but if you have any semblance of a board the turn you play it the value is absolutely incredible. Currently on 8 wins with a fairly mediocre Paladin deck, but Geist with stuff like Saronite Chain Gang and Lost in the Jungle is carrying me through.
I take back every bad thing I said about Necrotic Geist. Not good if you're coming from behind of course but if you have any semblance of a board the turn you play it the value is absolutely incredible. Currently on 8 wins with a fairly mediocre Paladin deck, but Geist with stuff like Saronite Chain Gang and Lost in the Jungle is carrying me through.
*Rogue is still my #1 class even if they might taken a lil' hit in Frozen Throne. Gettin a bit tired of it. But if the tryhard-mode is going on im picking it before anything else. The combo mechanic together with the Dagger is so strong in arena. And if you get Vilespine Slayer as an early pick, you can just autopick the rest of the arena and win. (J/k , almost atleast) I call it the "Retch -Rogue." Because more often than not ,it shoves damage down your throat before you even can react. Its all calm and good, he has the board np. Until he doesnt. You do. And by the way , he is also dying in 2 turns. ....:)
* Paladin is probably my #2. It still gets the job done very well. No matter if im midrange or "aggroish" Would like to play Paladin a bit more Ctrl-Style thou. But game always "forces" me into a more aggressive strategy, lol.
*#3 Warlock is the the standout in Frozen Throne, together with Druid , in my opinion. And the decks i usually craft tilts heavily towards Control. I just love to play the deck like that. Defile is really strong if u can get the opponent on the "hook". A spotremoval in Siphon Soul or Blastcrystal Potion paired with any of the sweepers and you are in a for a good run.
#4 Feels contested... Druid should be here, but i kinda dont get it to work 100%. It might be matter of playstyle too. DOnt get me wrong i played 3k games or so with Druid on ladder, but maybe you need to be a bit more aggressive in arena with it. New cards in FT got it to new heights. With Taunt minions, buffers and Spreading Plague
5# I got Mage. My dear old Mage, a class i couldnt let go just until now. I didnt understand why it was underperforming. But it took a bigger hit than Rogue in FT imo. The draft feels all over the place. And cards like Flamestrike appears once in like 15 drafts or more for me. And for the first time in ages, Mage feels more fair than ever (cant believe i just typed that)
#6-7 is also contested for me. But both Hunter and Priest has their weaknesses. With Hunter you REAAAALLY need the 1-drops to succeed to curve out. Imo you gotta go balls to the walls in many cases, as you often wont win any value-battles in the later stages. But it sometimes gets the job done, but also sometiems get totally brickwalled and you can just afk rest of the game.
The Priest also took a hit in FT, and this draft also feels like hit or miss. Sometimes all over the place, and you just got the wrong answers. And there is no guarantee that you win the late game, even tho being a Control Deck. Tip would be just try to take more good creatures and not go blindly with "answers".
#8 I got Shaman, losing Elementals in the draft phase does make it very inconsistent nowadays. But its also a class i dislike playing for now. So i dont feel qualified to get into it more.
#9 I got Warrior. A class close to my heart also. Every month when being on a hotstreak on the Arena Ladder, im like..."Well hm, guess we could give Warrior a last chance for success." WRONG...Draft often goes to sht..since the class is so misdesigned when it comes to arena imo.You need removal, weapons etc. But sometimes you get 1 of them. Or weapons buffers but no weps, (or not many) or creature buffers instead of weapon buffers. And even WHEN you got cards like Gorehowl etc, you still are not guaranteed to win any value-battles lategame. It really is kinda sad.
Hope that you liked my input, and first of all this is maybe a little bit towards the "newer" player. To what to try to do in arena.
Note that these are just my opinions and can be taken as you wish :)
Hey, not that it aint relevant here, but mby better topic to post this in would beArena Class Tier List After Knights of the Frozen Throne :) Nice to see your thoughts tho, in most regards it is what other ppl expressed as well ;-)
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I think Scalebane and Bonemare are terribly designed cards in regards to arena. Arena already had enough Win More cards and then these 2 arrive and take Win More to another level. Many arena matches these days simply come down to "which player is able to keep a minion alive 1st by turn 7 so that Bonemare can lol and end the game"
What arena needs is more come from behind and comeback cards. It could either be RNG based like MCT or softer counters like Cyclopian Horror and Second Rate Bruiser.
- Click Here To Join Us On Discord! -
I take back every bad thing I said about Necrotic Geist. Not good if you're coming from behind of course but if you have any semblance of a board the turn you play it the value is absolutely incredible. Currently on 8 wins with a fairly mediocre Paladin deck, but Geist with stuff like Saronite Chain Gang and Lost in the Jungle is carrying me through.
- Click Here To Join Us On Discord! -
- Click Here To Join Us On Discord! -