Bottom - Warrior and Druid. Simply put, neither of them have the kind of speed the other classes are afforded by their various means of securing a discount/ tempo play.
Below Average - Shaman, Mage, and Paladin. Their unfair advantages are nice, but they tend to have little or random impact on the faster decks. The funny thing is Paladin can beat god tier Priest with some RNG. The Shaman's portals do not have a lot to impact the board. Mage's Unstable Portals can only be cast starting at turn 2, and the faster decks can crush them by turn 3-5.
Average - Warlock and Rouge. Warlock only because of the starting 3 mana, otherwise, it would be trash. The extra mana affords Warlock some sustained (randomly acquired) heavy hitters that can ALMOST keep up with the better decks. Rogue can get some nice tempo plays out of the spells, but it can become problematic if the minion is bad or the spell is useless. (Hard removal tends to come out a little too late.)
Above Average- Hunter. Get a Turn 1 Swamp King Dred or Savannah Highmane and win the game. Unlike a lot of the other RNG classes, there is a buffer for Hunter, as cost never go up. Keeping a hand of 1 or 2 early plays and the rest being big minions has no risk. Most of the time, Hunter just wins minion combat.
God - Priest. Unless you are stupid unlucky, the amount of raw stats Priest can put out in the first few turns makes every other class a joke. Priest just wins before anyone else can get started. Paladin can get an off chance board clear, and maybe Hunter gets out a bigger minion faster, but otherwise, one or two Offensive Plays wins the game.
At first, I was hyped for this brawl as I thought you chose a class and got a random brawl. I'm disappointed that each class is tied to a brawl as that randomness would have been more unpredictable and fun.
Lol this brawl has not been super fun for me so far, currently 0-3 trying to complete the Mage/Shaman quest. Priest is nuts!
I do wish there was a little more fanfare to it (1 pack vs a card back like some of the other special brawls had), but overall it's still a pretty neat brawl thematically.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
At first, I was hyped for this brawl as I thought you chose a class and got a random brawl. I'm disappointed that each class is tied to a brawl as that randomness would have been more unpredictable and fun.
I thought that was how it was promoted as well. It took me 3 times conceding as banana warrior to realize they were fixed. Just horribly unbalanced and poorly designed.
First game I beat Priest with Warrior. Brawl's easy. If you put as much effort into playing as you do crying about how unfair everything is then I'm sure you'd win t.... Actually no, you probably wouldn't. Continue crying.
Awful brawl, not fun at all. I don't mind RNG, but this shit is just... what the fuck?
Paladin turn 2, played 5 minions and buffed 2 of them. Oh right, the Yogg Saron one. Yeah it is no fun at all if you don't get those benefits. All of these brawls are OK if the rules apply to both players. If not, then good fucking luck with your bananas and your randomized spells.
There is no point in playing anything but Hunter, Paladin or Priest. The rest are just too god-awful slow and powerless to do anything.
Hunter, Shaman and Rogue are by far the strongest I feel. Priest can be good, too.
Playing Shaman and only lost once to a hunter with Deathwing turn 3 or something. Beat any other match (including a vast majority of hunter and priests).
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Its annoying how every battle i've had has been against Valeera
easy win with Rogue .
Season 36 = Legend Rank 60 . ( https://playhearthstone.com/en-us/blog/20695745 )
The power rankings:
Bottom - Warrior and Druid. Simply put, neither of them have the kind of speed the other classes are afforded by their various means of securing a discount/ tempo play.
Below Average - Shaman, Mage, and Paladin. Their unfair advantages are nice, but they tend to have little or random impact on the faster decks. The funny thing is Paladin can beat god tier Priest with some RNG. The Shaman's portals do not have a lot to impact the board. Mage's Unstable Portals can only be cast starting at turn 2, and the faster decks can crush them by turn 3-5.
Average - Warlock and Rouge. Warlock only because of the starting 3 mana, otherwise, it would be trash. The extra mana affords Warlock some sustained (randomly acquired) heavy hitters that can ALMOST keep up with the better decks. Rogue can get some nice tempo plays out of the spells, but it can become problematic if the minion is bad or the spell is useless. (Hard removal tends to come out a little too late.)
Above Average- Hunter. Get a Turn 1 Swamp King Dred or Savannah Highmane and win the game. Unlike a lot of the other RNG classes, there is a buffer for Hunter, as cost never go up. Keeping a hand of 1 or 2 early plays and the rest being big minions has no risk. Most of the time, Hunter just wins minion combat.
God - Priest. Unless you are stupid unlucky, the amount of raw stats Priest can put out in the first few turns makes every other class a joke. Priest just wins before anyone else can get started. Paladin can get an off chance board clear, and maybe Hunter gets out a bigger minion faster, but otherwise, one or two Offensive Plays wins the game.
At first, I was hyped for this brawl as I thought you chose a class and got a random brawl. I'm disappointed that each class is tied to a brawl as that randomness would have been more unpredictable and fun.
This might be the most un-balanced brawl I remember ever playing. If you need 1 win just play Rogue.
Lol this brawl has not been super fun for me so far, currently 0-3 trying to complete the Mage/Shaman quest. Priest is nuts!
I do wish there was a little more fanfare to it (1 pack vs a card back like some of the other special brawls had), but overall it's still a pretty neat brawl thematically.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Hunter is broken man .
25 wins and counting :D .
AWESOME! Wish each class had a different brawl each week; that would add even more variety to my fave part of the entire game!
Just do not pick Druid guys. Incredibly slow, like a torture.
ooo Goodie!
stupidest brawl ever. i just auto-concede some match-ups and my opponents are auto-conceding some match-ups too. not fun at all.
against rogue, auto-concede :D
ooo Goodie!
Bugged trash brawl. Kind of embarrassing that this is meant to celebrate the Brawl format.
New Quest - Win as warrior
First game I beat Priest with Warrior. Brawl's easy. If you put as much effort into playing as you do crying about how unfair everything is then I'm sure you'd win t.... Actually no, you probably wouldn't. Continue crying.
Awful brawl, not fun at all. I don't mind RNG, but this shit is just... what the fuck?
Paladin turn 2, played 5 minions and buffed 2 of them. Oh right, the Yogg Saron one. Yeah it is no fun at all if you don't get those benefits. All of these brawls are OK if the rules apply to both players. If not, then good fucking luck with your bananas and your randomized spells.
There is no point in playing anything but Hunter, Paladin or Priest. The rest are just too god-awful slow and powerless to do anything.
Hunter, Shaman and Rogue are by far the strongest I feel. Priest can be good, too.
Playing Shaman and only lost once to a hunter with Deathwing turn 3 or something. Beat any other match (including a vast majority of hunter and priests).