I think plague definitely deserves another nerf, the card is balanced in any class but not druid, with this card is makes that druid doesnt really have a bad matchup anymore, where decks like zoo and odd rogue would be able to shut it down without this card, and then there is the argument that you can play around it. But from a high level point of view that is really really difficult, because not only do you need to pressure your opponent enough that they kinda need to play it, you also need to not play enough minions that deliver that pressure. That makes it hard for zoo, rogue and pally to really play around the card because of their intentions to win by making a wide board, Although this doesnt really apply to rogue.
But then a high level druid player can wait with the card as long as he want, because all of his other options on a turn are also so strong.
I think most of you guys are missing the fact that there's an entire wild meta. At the high ranks from 5-Legend, all you see is aviana kun star aligner floop combos that completely wipe the floor on any control deck or even most aggro decks. It's ridiculous that on turn 4 you can draw your entire combo while virtually every other deck suffers unless you are warlock and run demonic project.
This is why cards like [card]Flobbidinous Floop[/card] and Juicy Psychmelon should be nerfed just like predicted before patch. Although blizzard loves to ignore wild, it's something that's crazily out of hand and needs to be fixed.
Even though cards like Giggling Inventor are way overplayed in both metas, I believe that without this card at its current state, aggro decks like zoolock, odd paladin, odd rogue, and even shaman would completely dominate the meta.
I'd say in relation to Druid they have WAAAAAAAAAAY too much armor gain. Pfffft you thought Warrior was the armor class LOLZ!! All the Druid armor cards are WAY over tweeked which as someone stated up the list somewhere makes it near impossible to punish their incredibly greedy decks. All the armor in addition to Spreading Plague.
Personally I don't think anything needs nerfed at the moment except for Spreading Plague. Change the text to Summon 2 1/5 Scarabs. The amount of sustain druid has is fucking disgusting and this is the key reason why you can't punish these greedy ass druid lists. DELETE. DELETE. DELETE.
Seriously though, it would be nice to see them touch the standard druid shell so that the class wasn't so bland. Almost every game against any druid deck feels the same no matter what the win condition is. That is a problem.
1/5 scarabs are 2 mana, so it doesn't make sense to summon 2x2 mana card for 6 mana
Their are a shit ton of cards that need to be nerfed. Blizzard won't nerf shit until they see the playerbase start to show signs of dwindling to the shit meta they introduce every expansion.
Keleseth. Increasing a deck's win rate by 14% on turn 2 if you happen to have drawn it is stupid. Make it do something as niche as the other two Prince cards. They learned from this when they made Baku and Genn.
honestly at this rate rogue quest needs to be reworked rather than nerfed, it's current design limits the ideas for upcoming cards, and makes cards that people already complain about like giggling and keleseth much worse as compared to them in other decks
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I think plague definitely deserves another nerf, the card is balanced in any class but not druid, with this card is makes that druid doesnt really have a bad matchup anymore, where decks like zoo and odd rogue would be able to shut it down without this card, and then there is the argument that you can play around it. But from a high level point of view that is really really difficult, because not only do you need to pressure your opponent enough that they kinda need to play it, you also need to not play enough minions that deliver that pressure. That makes it hard for zoo, rogue and pally to really play around the card because of their intentions to win by making a wide board, Although this doesnt really apply to rogue.
But then a high level druid player can wait with the card as long as he want, because all of his other options on a turn are also so strong.
I don't think anything is crying out for a nerf to be honest, not even Giggling Inventor. And especially not Caverns.
My predictions on nerfs: None
Always expect the unexpectable!
Keyword magnetic. After magnetization can’t attack until next turn
Baku Paladin. Create one 2/2 not two 1/1’s
I think most of you guys are missing the fact that there's an entire wild meta. At the high ranks from 5-Legend, all you see is aviana kun star aligner floop combos that completely wipe the floor on any control deck or even most aggro decks. It's ridiculous that on turn 4 you can draw your entire combo while virtually every other deck suffers unless you are warlock and run demonic project.
This is why cards like [card]Flobbidinous Floop[/card] and Juicy Psychmelon should be nerfed just like predicted before patch. Although blizzard loves to ignore wild, it's something that's crazily out of hand and needs to be fixed.
Even though cards like Giggling Inventor are way overplayed in both metas, I believe that without this card at its current state, aggro decks like zoolock, odd paladin, odd rogue, and even shaman would completely dominate the meta.
I'd say in relation to Druid they have WAAAAAAAAAAY too much armor gain. Pfffft you thought Warrior was the armor class LOLZ!! All the Druid armor cards are WAY over tweeked which as someone stated up the list somewhere makes it near impossible to punish their incredibly greedy decks. All the armor in addition to Spreading Plague.
hope it's giggling, i have like 20 of them saved lol
1/5 scarabs are 2 mana, so it doesn't make sense to summon 2x2 mana card for 6 mana
All of predictions are completely wrong. Druid is op ? We will nerf priest, because we are Blizzard
Hard to take the list seriously when Vilespine Slayer is on it. Did someone give the OP a boo boo? Awww. Sad.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Everyone say it with me:
There's a difference between good cards and problematic cards.
Their are a shit ton of cards that need to be nerfed. Blizzard won't nerf shit until they see the playerbase start to show signs of dwindling to the shit meta they introduce every expansion.
Keleseth. Increasing a deck's win rate by 14% on turn 2 if you happen to have drawn it is stupid. Make it do something as niche as the other two Prince cards. They learned from this when they made Baku and Genn.
CCGing since '98.
honestly at this rate rogue quest needs to be reworked rather than nerfed, it's current design limits the ideas for upcoming cards, and makes cards that people already complain about like giggling and keleseth much worse as compared to them in other decks