I faced Taunt Druid a couple of times, and I feel the biggest weakness of that deck is the deck itself. It's a bit like Kingsbane Rogue. If they don't have Hydronox they really can't do much. Flood the board as Druid lacks mass removal (and no Spreading Plague) and just keep the pressure up. If they draw well then you will probably lose, but you're just as likely to win if they draw poorly. Don't give up on the match-up just yet ;)
Well, If Aggro decks have no chance it means this deck is perfect for meta. Control decks are never cancer unless they contains some crazy OTK plays. Only cancer decks in game were always Aggro decks which basically killed main purpose of the game - i mean playing cards here, since most fun cards are the one with high mana cost, where Aggro decks kill you in first 5-6 turns.
So u play Cancer and cry because of another cancer deck? Much wow.
Odd Rogue is an aggro deck, but that doesn't make it automatically cancer. The true cancer of Hearthstone currently now is Paladin.
Did you just try to define what deck is cancer? That term is awful, and subjective. People will call those decks they hate cancer, and I'm pretty sure almost every deck has been called that. I would rather go against taunt druid rather than odd rogue any day.
Their gameplan is a long term one (at least turn 10). They don't put on any more pressure than one or two minions a turn. The way to beat them is therefore to outpressure them, and enough to beat their armour. They have a lot of single target removal, but no board removal, just stall (and they can't even play spreading plague). If you can pressure through their removal and stall, you can win. I won as even warlock just through the sheer amount of giant minions I could place on the board, and won by turn 10 exactly. If you're not playing a pressure deck but a control decks, then it depends. As a mage or shaman, polymorph and hex are key. Control warlock: you have almost no chance, you have to Rin. Control warrior: teching in that taunt minion that generates three beasts is a tech you have to live with, or you have to save ALL your board removal for their hadronox turns, which will probably still not be enough. Control priest: Mind control and phycic scream is your friend (although often too slow, I'll admit). My point is for all matchups save for control warlock and control hunter (like that's a thing), you have some type of gameplan that could save you. You still need rng to draw correctly and mess up their witching hour, but such is the game. There will always be an aspect of rng.
For the deck suggestion, I suggest trying even warlock. The pressure is really high, especially if you get your giants on turn 3. Against aggro, reaver and sunfury protector give you big taunts, while you have heaving through shroom brewer and the spellstones. I know the deck is new and not yet refined, but in the current state of the meta, I believe it's comfortably above a 50% winrate.
I have been destroying taunt druid with my control Warlock with Rin. Even had times when I let him respawn his taunts over and over, buffed up. Used up all his resources and then move in for the kill. Total Control..... Total domination, very satisfying way to win.
Well, If Aggro decks have no chance it means this deck is perfect for meta. Control decks are never cancer unless they contains some crazy OTK plays. Only cancer decks in game were always Aggro decks which basically killed main purpose of the game - i mean playing cards here, since most fun cards are the one with high mana cost, where Aggro decks kill you in first 5-6 turns.
Aggro decks are what keep the slowest, greediest control decks - glass cannon, complex combos, mill, and similar - fair. The metagame without aggro would be a lot, lot worse. It can go too far in aggro's favour, but aggro is required.
Its lot better for the game to have greedy meta instead of Aggro one, the whole game is about playing variety of cards and having lot of decisions while predicting future moves, Aggro decks not only kills that purpose by killing you in first few turns, it also doesnt require any difficult decisions to make, just play highest mana card you can play and hope your opponent doesnt have answer to that.
Did you just try to define what deck is cancer? That term is awful, and subjective. People will call those decks they hate cancer, and I'm pretty sure almost every deck has been called that. I would rather go against taunt druid rather than odd rogue any day.
No, I didn't, but if you want I can define for you what a cancer deck is in just a few words:
A cancer deck is one that is really oppressive and therefore, dictates the meta in a bad way.
Nothing you can do. I have a taunt druid deck. When I win the coin toss I get perfect cards on curve and I win easily.
When I lose the coin toss Hadronox will teleport to the bottom of the deck. I once played 5 games in a row and went down to 4,6,3,2, and 8 cards respectively without seeing it.
Goes for any deck. If it's your turn to win you will. If it isn't you won't.
Yeah... I'm gonna say Big Spell Mage. It's just so adorable to see some of them keep on playing after the Skulking Geist, just praying that both of your Polymorphs are buried at the bottom of your deck. (They're not, and it probably wouldn't matter, anyways).
I faced Taunt Druid a couple of times, and I feel the biggest weakness of that deck is the deck itself. It's a bit like Kingsbane Rogue. If they don't have Hydronox they really can't do much. Flood the board as Druid lacks mass removal (and no Spreading Plague) and just keep the pressure up. If they draw well then you will probably lose, but you're just as likely to win if they draw poorly. Don't give up on the match-up just yet ;)
https://outof.cards
Well, If Aggro decks have no chance it means this deck is perfect for meta. Control decks are never cancer unless they contains some crazy OTK plays. Only cancer decks in game were always Aggro decks which basically killed main purpose of the game - i mean playing cards here, since most fun cards are the one with high mana cost, where Aggro decks kill you in first 5-6 turns.
Did you just try to define what deck is cancer? That term is awful, and subjective. People will call those decks they hate cancer, and I'm pretty sure almost every deck has been called that. I would rather go against taunt druid rather than odd rogue any day.
Their gameplan is a long term one (at least turn 10). They don't put on any more pressure than one or two minions a turn. The way to beat them is therefore to outpressure them, and enough to beat their armour. They have a lot of single target removal, but no board removal, just stall (and they can't even play spreading plague). If you can pressure through their removal and stall, you can win. I won as even warlock just through the sheer amount of giant minions I could place on the board, and won by turn 10 exactly. If you're not playing a pressure deck but a control decks, then it depends. As a mage or shaman, polymorph and hex are key. Control warlock: you have almost no chance, you have to Rin. Control warrior: teching in that taunt minion that generates three beasts is a tech you have to live with, or you have to save ALL your board removal for their hadronox turns, which will probably still not be enough. Control priest: Mind control and phycic scream is your friend (although often too slow, I'll admit). My point is for all matchups save for control warlock and control hunter (like that's a thing), you have some type of gameplan that could save you. You still need rng to draw correctly and mess up their witching hour, but such is the game. There will always be an aspect of rng.
For the deck suggestion, I suggest trying even warlock. The pressure is really high, especially if you get your giants on turn 3. Against aggro, reaver and sunfury protector give you big taunts, while you have heaving through shroom brewer and the spellstones. I know the deck is new and not yet refined, but in the current state of the meta, I believe it's comfortably above a 50% winrate.
I have been destroying taunt druid with my control Warlock with Rin. Even had times when I let him respawn his taunts over and over, buffed up. Used up all his resources and then move in for the kill. Total Control..... Total domination, very satisfying way to win.
Its lot better for the game to have greedy meta instead of Aggro one, the whole game is about playing variety of cards and having lot of decisions while predicting future moves, Aggro decks not only kills that purpose by killing you in first few turns, it also doesnt require any difficult decisions to make, just play highest mana card you can play and hope your opponent doesnt have answer to that.
No, I didn't, but if you want I can define for you what a cancer deck is in just a few words:
A cancer deck is one that is really oppressive and therefore, dictates the meta in a bad way.
Yeah, that is all. Very easy, isn't it?
Nothing you can do. I have a taunt druid deck. When I win the coin toss I get perfect cards on curve and I win easily.
When I lose the coin toss Hadronox will teleport to the bottom of the deck. I once played 5 games in a row and went down to 4,6,3,2, and 8 cards respectively without seeing it.
Goes for any deck. If it's your turn to win you will. If it isn't you won't.
rages control shudderwalk shaman. takes some skill to play though, look out. i know everyone hates skill decks
Yeah... I'm gonna say Big Spell Mage. It's just so adorable to see some of them keep on playing after the Skulking Geist, just praying that both of your Polymorphs are buried at the bottom of your deck. (They're not, and it probably wouldn't matter, anyways).
two words: Tinkmaster Overspark AKA git gud.