Why the NERF? Alright. With the new patch-notes we have seen some NERFs, as well new heroes has been added to the fight. One of those heroes are Rafaam, an considerably very OP hero. His ability is to add a plain copy of the first minion, his minions kills. It's either a free minion (3 gold worth) or one free gold! It's pretty much Gallywix (Gain one gold coin, by the price of one gold coin / Storage of coin), but far greater.
So how would we NERF him? Well the point of this thread is to pretty much discuss how..
My idea: I like the concept of him stealing an minion. It fits his character quite well :) But what if it was limited time? Like, the minion you have stolen will automatically sell itself after 2 turns? (also if placed on the board) This would make the player want to upgrade it in order to keep it, or just use it as an really solid early game. What do you guys think?
Make it three gold. Then he's getting a minion for 2 gold, and later in the battleground he's really likely to get something good because you can't have trash on your team. I mean at minimum he's going to get a minion that buffs, and at max he's getting a Lightfang, etc.
Make stolen minions disappear if not played until end of turn. This does not weaken early game where there's a lot of free space on board but prevents holding onto minions like cash in mid-late game.
Would also consider similar interaction to Shifter Zerus - stolen minions cannot be combined into triples unless they're put on board.
Ive been busy as hell lately so have not had time to play but DID see a youtube video and thought HOLY SHIT. A HERO who CAN add a unit and worst case worst sell it like A COIN. Ok. So right away this makes Galy obsolete. High rolls are easy. Ppl like to taunt Amalgam. Thats a high priority. OR you kill a cleaver that attacks into your big taunt ... That's pretty nice to get. Omfg Blizzard.
Theres also the chance of a lightfang attCking first. Wow.... This is why standard has problems. Bad testing!
Ive been busy as hell lately so have not had time to play but DID see a youtube video and thought HOLY SHIT. A HERO who CAN add a unit and worst case worst sell it like A COIN. Ok. So right away this makes Galy obsolete. High rolls are easy. Ppl like to taunt Amalgam. Thats a high priority. OR you kill a cleaver that attacks into your big taunt ... That's pretty nice to get. Omfg Blizzard.
Theres also the chance of a lightfang attCking first. Wow.... This is why standard has problems. Bad testing!
Zap seems bonkers with Rafaam for lightfangs/similar. Not likely to get more then your opp's worst base-statted minion without that if you hit second, but the fact people will rearrange for that and not for better playing around of cleaves, plus the 50% chance of you going first? Seems strong late. Particularly with how you can start snowballing from the start by getting a token producer, selling the token, and then there's only really righteous protector and the +1/+1 murloc that you can't kill (assuming you look to see who you're playing 1st and their HP). Strong early, strong late... Owch.
Idea I just had: Instead of putting stolen minion in your hand they're put on the board during next recruit phase.
can no longer do battlecries which makes a lot of steals a dud
can no longer hold onto minions as coins or triples factory
now used to boost early/mid game when there's free space, late game it can only be used after freeing up board space because it does nothing if you have 7 minions
Why the NERF?
Alright. With the new patch-notes we have seen some NERFs, as well new heroes has been added to the fight.
One of those heroes are Rafaam, an considerably very OP hero.
His ability is to add a plain copy of the first minion, his minions kills. It's either a free minion (3 gold worth) or one free gold!
It's pretty much Gallywix (Gain one gold coin, by the price of one gold coin / Storage of coin), but far greater.
So how would we NERF him?
Well the point of this thread is to pretty much discuss how..
My idea:
I like the concept of him stealing an minion. It fits his character quite well :)
But what if it was limited time?
Like, the minion you have stolen will automatically sell itself after 2 turns? (also if placed on the board)
This would make the player want to upgrade it in order to keep it, or just use it as an really solid early game.
What do you guys think?
just 2 Gold instead of 1 i'd say
I would make it cost two coins so it's not a total freebie when you eventually (or immediately) sell it.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Oh yeah. Prices.
Haven't legit thought about that.
But also an great way to nerf him :))
Make it three gold. Then he's getting a minion for 2 gold, and later in the battleground he's really likely to get something good because you can't have trash on your team. I mean at minimum he's going to get a minion that buffs, and at max he's getting a Lightfang, etc.
1 gold but make it only work if you lose the match.
Vote for my Card Design Submission! I love this one!
As said before: make it 2gold is for now enough, if it's still too stong, make it 3 gold. 1 gold is simply too strong.
Make stolen minions disappear if not played until end of turn. This does not weaken early game where there's a lot of free space on board but prevents holding onto minions like cash in mid-late game.
Would also consider similar interaction to Shifter Zerus - stolen minions cannot be combined into triples unless they're put on board.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Lol...
Ive been busy as hell lately so have not had time to play but DID see a youtube video and thought HOLY SHIT. A HERO who CAN add a unit and worst case worst sell it like A COIN. Ok. So right away this makes Galy obsolete. High rolls are easy. Ppl like to taunt Amalgam. Thats a high priority. OR you kill a cleaver that attacks into your big taunt ... That's pretty nice to get. Omfg Blizzard.
Theres also the chance of a lightfang attCking first. Wow.... This is why standard has problems. Bad testing!
Zap seems bonkers with Rafaam for lightfangs/similar. Not likely to get more then your opp's worst base-statted minion without that if you hit second, but the fact people will rearrange for that and not for better playing around of cleaves, plus the 50% chance of you going first? Seems strong late. Particularly with how you can start snowballing from the start by getting a token producer, selling the token, and then there's only really righteous protector and the +1/+1 murloc that you can't kill (assuming you look to see who you're playing 1st and their HP). Strong early, strong late... Owch.
1 gold and he always attacks second, that way the opponent determines what gets thrown in... reward opponents for proper opponent planning.
Idea I just had: Instead of putting stolen minion in your hand they're put on the board during next recruit phase.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Great idea!
2 gold is probably the right idea. Then it's 2 gold for a minion you don't pick, kinda like how Yogg is 2 gold for a minion you don't pick.
Would "random minion" work instead of "first to die?" Harder to play around in some ways, but you could also steal tokens, which would stink.
Dislike this. Takes away the skill of placement, adds layers of RNG, makes the HP basically Gallywix lategame. I'd prefer to be able to impact things.