What I mean is that the tech cards such as Hungry Crab and Golakka Crawler are splitted to a different slot. Then, when matchmaking happens, they refrain players from matching with their counter-prepared decks such as Murloc Shaman and Kingsbane Rogue. Others such as Big Game Hunter and Mossy Horror are not the same as they counter multi-tribe minions. Mossy counters anything that has damage lower than 3 and BGH shoots minions with 7+ attack. They destroy minions without scanning their tribe tags. Do you think that this theory was practically used by Blizzard?
What I mean is that the tech cards such as Hungry Crab and Golakka Crawler are splitted to a different slot. Then, when matchmaking happens, they refrain players from matching with their counter-prepared decks such as Murloc Shaman and Kingsbane Rogue.
What I mean is that the tech cards such as Hungry Crab and Golakka Crawler are splitted to a different slot. Then, when matchmaking happens, they refrain players from matching with their counter-prepared decks such as Murloc Shaman and Kingsbane Rogue.
Others such as Big Game Hunter and Mossy Horror are not the same as they counter multi-tribe minions. Mossy counters anything that has damage lower than 3 and BGH shoots minions with 7+ attack. They destroy minions without scanning their tribe tags.
Do you think that this theory was practically used by Blizzard?
You -just- posted in this thread https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/234287-teching-for-murloc-shaman-and-then-never-see-them
And you still decided to make ANOTHER one?
The answer is no, take off that tinfoil hat.
I stopped reading after this.
No "matchmaking rigged" threads wihout actual proof (which there will never be anyway, so ...).
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