Hello, Hearthpwn. My name is CardCreator1000 (As you can tell by the author) and this is my first post in Hearthpwn. But Most people are just here for cards. For the last few weeks, I have been thinking of Card Ideas. So I'm going to post some here. Right now, I don't have any pictures(Because my computer is glitch af) But the text is all there. Some might be overpowered, and others are under. I don't know, because I'm not an Absolute Genius at card creation, but that is what comments are for, right?
Anyway, thanks for reading (if you did) and enjoy the Cards.
Apothecary putress: what does it have to do with mage? (both the guy and the effect, as flavor unfriendly as Flame Leviathan)
mage as a whole: dealing damage to your own hero/minions suits more warlock, in my opinion
small but mighty: potentially broken
judge, jury and executioner: I don't get it. You silence and destroy the copy or the original minion? In any case, the cost is too high for single target removal.
silver hand commander: stats might be too good (not sure though)
blessing of mrggl: too good. Costs 1 more than Blessing of Kings but it gives +6/+8 stats with two minions on board (which is easy to do with murlocs)
blinding light: too good. Like a mass Aldor Peacekeeper reducing attack even further
quick strikes: probably not worth playing for 4 mana
hidden shop: too powerful. Effectively discover a weapon for 1 mana, but getting coins, which is insane for rogue (Edwin VanCleef/Gadgetzan Auctioneer/combo effects)
maiev shaowsong: perhaps too good, not sure if you want to face tank all that much as rogue though
combustion totem: looks like a better Volcanic Potion (it leaves a 0/4 in the board/Thing from Below synergy). Shamans have plenty of AoE already too.
Thanks for the Review! As I looked through your comments, and a few of your questions, I'll answer some.
1. Yes, bear cub might be realy good. On thought was to lower the stats of the Mother bear to 3-5 so it died to Pain and The Draggon librarian thing.
2. Thick vines was meant to be a protection spell. I think that it is fine, as a 5-4 taunt doesn't see any play, so combined stats of 4-4 doesn't seem that bad
3. Bountiful harvest - Yea, pretty broken. Maybe 3 mana 1 damage to al enemies, and 8 health restore? Hard to do when there is already a card that heals in Druid( The 3 for 8 thing)
4. Small Game Hunter. Thinking of Adding a mana and +1 attack also. Was on the edge, seeing how people would react
5. Snare Trap. While it is good with two secrets, some combos might be good in that game. I don't think I'm going to change this one. Also, a lot of popular minions have of turn abilities (Ragnaros) or good Deathrattles (Tirion,Sylvanas) So two cards for one instead of playing Deadly Shot for 1 more mana seem O.K.to me.
6. Sniff Out. Yea, 2 mana, coming up. 1 for a Draw card, way to good
7. I'll Just go over the Entire Mage Class here. What I thought was If you use to much magic, you become addicted, or go crazy, like Mr. Mallygos. While not the most Creative Idea, Mage was the hardest class to Create, so the cards are A little bit weirder.
As for Putress, I didn't want to put him in neutral.
8. Small but Mighty - Yea, if you Thaurissan two of it, and an anyfin, 14 damage to face and a board full of Murlocs. Maybe 3 mana?
9. Judge, Jury and Executioner. I'm thinking About Hard removal, with paladins don't have much of. The dream is an enemy Ragnaros. Turn 8, he plays Rag, your turn 8 you get a 1-1 Ragnaros, And destroy Thiers, and smack them in the face for 8.
10. Blessing of Mrggl - I'm thinking 3-2 instead, and 1 more mana
11. Blinding Light - Il change it to say "Until end of Turn" I don't know if you caught this, but it Does affect your own minions, which is somewhat bad.
12.Quick Strikes - If you manage to get some coins and a discount, Mallygos and it for 18 damage to the face in two cards. With More discounts, easy OTK.
13. Hidden Shop. - Might increase the cost by one. That might make it more of an investment.
14. Scorched Earth - Personally, I'm a Renolock Player, and this was more o a class bias. Yes its to strong. Yes I want to change it. Will I? no idea. IF I was, I would make it one more mana
15. Berserking - Whoops, meant to change that to 7 mana. Even then, the effect just might be to good.
16. Skeleton Warrior - I think maybe Deathrattle - Summon a 1-1 Bone for Your opponent. I don't know, when I looked at Enchanted Raven, It looked Underused, even with a Good Tag. So a neutral with no tag for +1 mana seems alright to me.
17. Yea, but 3-1 for 1 mana would not see play. The draw is for 3, and 3-1 for 1, I like it. Yes wanted it to be a creep on Polluted Hoarder.
18 Swamp Insects - No, It does not Count Itself. That was something that didn't even think about In the wording. I'll Probably at that in Italics Off to the side.
19. Haunted Amour - Maybe to much Stats, but I meant for this to be OP. I wanted one good one.
20. Ultraxion - While the effect might be good, You have a Week stated 10 drop in you deck, which would be awful in your starting hand. While the Effect is Great, the body I not. Though Great in Arena. Probably the best card in Arena.
Thank You for the Suggestions. Il consider changing the cards!
Hello, Hearthpwn. My name is CardCreator1000 (As you can tell by the author) and this is my first post in Hearthpwn. But Most people are just here for cards. For the last few weeks, I have been thinking of Card Ideas. So I'm going to post some here. Right now, I don't have any pictures(Because my computer is glitch af) But the text is all there. Some might be overpowered, and others are under. I don't know, because I'm not an Absolute Genius at card creation, but that is what comments are for, right?
Anyway, thanks for reading (if you did) and enjoy the Cards.
Druid Cards - 2 common, 2 rare, 1 epic, 1 legendary
Wild Fox
2 mana 3-1 - Common
Deathrattle - Summon a 1-1 Fox Cub
Bear Cub
3 mana 1-2 - Common
Enrage - Summon a 4-5 mother Bear
Think Vines
4 mana Spell - Rare
Give a Friendly minion stealth, and summon 2 2-2 Treants with Taunt
Bountiful Harvest
4 mana Spell - Rare
Choose one - Deal 2 damage to all enemy minions, or restore 16 health
Seed Powder
3 mana spell - Epic
Choose one - Deal 1 damage to all enemies, or summon 3 0/3 Wild ferns with Taunt
Broll Bearmantle
7 mana 5-9 - Legendary
Minions with Smaller attack cannot attack this minion
Hunter - 2 common, 2 rare, 1 epic, 1 legendary
Stampeding Boar
4 mana 3-2 - Common
Battlecry - Summon two 1-1 Stonetusk Boars
Small Game Hunter
3 mana 2-2 - Common
Battlecry - Destroy a minion with 2 or less attack
Snare Trap - Rare
2 mana Secret
When an enemy minion attacks your hero, set it's stats to 0-1
Sniff out
1 mana Spell - Rare
Discover a card from your opponents deck
On the Hunt
2 mana Spell - Epic
Whenever you summon a beast this turn, summon a 1/1 hound with charge
Alleria Windrunner
5 mana 3-6 - Legendary
Battlecry and Deathrattle - Summon a 1-2 Elf Guard with Enrage +2 attack
Mage - 2 common, 2 rare, 1 epic, 1 legendary
Unstable Magic - Common
2 mana Spell
Spells cost one less this turn, but deal 1 damage to your hero when cast
Mad Magician
4 mana 5-2 - Common
Spell damage +2
Whenever a spell is cast, deal 1 damage to all friendly minions
Nexus Copycat - Rare
5 mana 2-4
Whenever a spell is cast, cast it again on another random character
Endless Array
5 mana spell - Rare
Whenever you cast a spell this turn, at another to your hand at the end of your turn
Void Tome
3 mana spell - Epic
Whenever you cast a spell this turn, double it's damage in deal its cost in mana to your hero
Apothecary Putress
5 mana 3-7 - Legendary
At the start of your turn, deal 1 damage to all other minions until one dies
Deathrattle - Deal 4 damage to your hero
Paladin - 2 common, 2 rare, 1 epic, 1 legendary
Brave Paladin
3 mana 2-3 - Common
Divine Shield
Whenever a Silver Hand Recruit is summoned, gain + 1 health and Divine Shield
Small But Mighty
2 mana Spell - Common
Deal damage equal to the amount of minions you have
Judge, Jury, and Executioner
8 mana spell - Rare
Choose a minion. Summon a 1/1 copy of it, silence it, then destroy it.
Silver Hand Commander
6 mana 4-4 - Rare
Battlecry - Equip a 4-2 Weapon
Blessing of Mrglll
5 mana Spell - Epic
Give all friendly Murlocs +3+4
Sunwalker Dezko
10 mana 6-10 - Legendary
Divine Shield
Can't be targeted by Spells
Battlecry - Fill your board with 1/1 Silver hand Recruits
Priest - 2 common, 2 rare, 1 epic, 1 Legendary
Blinding Light
3 mana spell - Common
Restore a minion to full health, and set the attack of all other minions to 0
Army of the Light
7 mana spell - Common
Draw a card for each minion on the field
Shadow Walker
5 mana 3-4 - Rare
Battlecry - Deal 1 damage to all enemies. If in shadowform, 2 to all minions.
Dragon Scientist
5 mana 2-6 - Rare
Battlecry - Set a minion's attack to 3
Small Time Apothecary
2 mana 2-3 - Epic
At the end of your turn, restore 2 health to all characters
Yrel
6 mana 2-9 - Legendary
Whenever a minion is healed, summon a Northshire Cleric
Rouge - 2 common, 2 rare, 1 epic, 1 legendary
Quick Strikes
4 mana spell - Common
Deal 1 damage to an enemy three times
Running Blow
2 mana Spell - Common
Deal 3 damage to an undamaged character. Then gain +2 attack this turn
Small Time Assassin
6 mana 4-2 - Rare
Battlecry - Deal 5 damage a an undamaged enemy character.
Hidden Shop
3 mana Spell - Rare
Gain 2 coins and discover a Weapon from any class
Kick
0 mana spell - Epic
Return an enemy minion to the opponent's hand. It costs 0.
Maiev Shadowsong
4 mana 2-5 - Legendary
Stealth
When you equip a Weapon, then give it "Whenever this attacks a minion, kill it"
Shaman - 2 common, 2 rare, 1 epic, 1 Legendary
Mana Refreshment Totem
3 mana 0-3 - Common
At the end of your turn, unlock all overloaded mana crystals
Overload 1
Totemic Resolution
4 mana spell - Common
Summon all basic totems, then give them +2 health
Overload 1
Tornado
5 mana spell - Rare
Deal damage to all minions equal to the amount of minions
Overload 2
Animate Earth
3 mana spell - Rare
Summon a 4-4 Golem with Taunt
Overload 1
Combustion Totem
3 mana 0-4 - Epic
At the end of Your turn, deal 2 damage to all non-totem Minions
Ner'zhul
7 mana 5-8 - Legendary
Battlecry - Shuffle three "Curse of Ner'zhul's" Into your Opponents Deck
Overload 2
Curse of Ner'zhul token
When Drawn, restore 5 health to the opponent and take 3 damage. Draw a card.
Warlock, 2 common, 1 rare, 1 epic, 1 legendary
Lil' Doomguard
2 mana 2-4 - Common
Charge
Battlecry - Discard a card
Scorched Earth
4 mana Spell - Common
Deal 4 damage to all minions and your hero
Health Pool
2 mana Spell - Rare
Deal 8 damage to your hero. Then, restore 14 health to your hero
Ogre Warlock
4 mana 5-6 - Rare
At the end of your turn, 50% chance to deal 4 damage to your hero
Fear
8 mana Spell - Epic
At the end of every turn this game, deal 1 damage to all other characters
Mannoroth the Demon
8 mana 6-9 - Legendary
Battlecry - Discard your hand. For each Card discarded, summon a 2-3 Orc
Warrior, 2 common, 2 rare, 1 epic, 1 legendary
Small Hammer
6 mana 1/3 Weapon - Common
Deathrattle - Equip a 9/1 large hammer
Shield Wall
6 mana Spell - Common
Gain 10 armour, then give a minion taunt and +2 health
Orc Defender
6 mana 3-7 - Rare
Taunt
Battlecry - Give adjacent minions " cannot be reduced below 1 health this turn"
Berserking
7 mana spell - Rare
Your minions can attack again after taking damage this turn.
Orc Warlord
7 mana 4-7 - Epic
Charge
Deals double damage to undamaged characters
Orgrim Doomhammer
7 mana 3-9 - Legendary
Windfury
When this minion attacks and kills a minion, it may attack again.
Neutral, 8 common, 6 rare, 4 epic, 7 Legendary.
Skeleton Warrior
2 mana 3-3 - Common
Swamp Murloc
5 mana 4-6 - Common
Taunt
Loot King
4 mana 3-1 - Common
Deathrattle - Draw 2 cards
Wind Rager
4 mana 5-1 - Common
Windfury
Lordaeron Guard
4 mana 2-3 - Common
Battlecry - Deal 2 damage
Taunt
Bone Knight
4 mana 3-5 - Common
Deathrattle - Summon a 1-2 Skeleton
Orc Catapulter
7 mana 5-3 - Common
Battlecry - Deal 5 damage
Dwarf Ironworker
5 mana 3-6 - Common
Battlecry - Summon a 2-1 Sword with Charge
Hidden Assassin
4 mana 4-2 - Rare
Stealth
Deathrattle - Deal 3 damage to the enemy Hero
Mounted Dragon
7 mana 5-7 - Rare
Deathrattle - Summon a 2-2 Rider with Taunt
Swamp Insects
2 mana 3-1 - Rare
Whenever a minion dies, summon another Swamp Insects
Haunted Armour
4 mana 2-3 - Rare
Battlecry - Summon a 0-3 Shield with Taunt, and a 2-1 Sword with Charge
Wolf Charger
4 mana 2-3 - Rare
Charge
Battlecry - Deal 1 damage
Goblin Healer
6 mana 4-6 - Rare
Whenever an enemy minion dies, restore its mana as health to your hero
Ogre Smasher
8 mana 8-5 - Epic
Battlecry - Destroy an enemy minion. 50% chance not to work
Deadly Dealer
6 mana 2-7 - Epic
Whenever a minion dies, give its stats to another friendly minion
Murloc Tribe Leader
4 mana 3-5 - Epic
Whenever a Mulock is summoned, Summon a 1-1 Murloc Fisher
Lordaeron Archer
6 mana 5-2 - Epic
Battlecry - Deal 1 damage to all enemies. For each one killed, gain +1 health
Marrowgar
6 mana 6-4 - Legendary
Deathrattle - Summon three 1-1 Bone Storms
Token
Bone Storm
1 mana 1-1
Deathrattle - Deal 1 damage to all Characters
Algalon the Observer
10 mana 5-8 - Legendary
Battlecry - Draw 3 cards. Play them (Targets Are on random Characters)
The Headless Horesman
9 mana 7-9 - Legendary
At the end of each turn, summon a Pumpkin
Pumpkin Tokens
All 1 mana
Pumpkin of Horror
3-3
Pumpkin of Fear
1-3
At the end of Your turn, deal 1 damage to a random enemy Character
Pumpkin of Envy
1-1
At the end of Your turn. At a Random Pumpkin to You hand
Garona Hellscream
4 mana 2-5 - Legendary
Deathrattle - Switch this card with one in your opponents hand
Glenn Greymane
7 mana 3-6 - Legendary
Deathrattle - Summon a Worgen Commander
Worgen Commander
5 mana 5-3
Charge and Taunt
The Lich King
10 mana 5-12 - Legendary
Battlecry - Replace Your hero with Arthas, the Fallen Prince
Weapon
Frostmourne
4 mana 5-3
Freeze ANY Character that is Damaged while using this
Deathrattle - Summon a 3-3 Skeleton
Hero Power
Sacrifice Soul
2 mana
Take 3 Damage, Equip Frostmourne
Ultraxion
10 mana 8-10 - Legendary
When the game starts, summon a 2-3 Proto Drake
And That's all, Folks.
Thanks for checking it Out
Edit - Will eventually make the Pictures with it. Just found out about Hearthcards.
Highly recommend you use http://www.hearthcards.net/ to make these cards up into proper graphics :) you'll get more people commenting on them.
Yea, Hearth cards works sometimes, I'll try and make them. Thanks for the Suggestion!
I would also post these in smaller batches, it's quite an overwhelming amount to discuss at once.
bear cub seems op because minions get enraged even if they die.
think vines: giving the treants taunt seems too good, I might be wrong though.
bountiful harvest: too powerful compared to Consecration (damage to face with consec barely matters). Maybe increase the cost
small game hunter: perhaps too good (clean kill on Imp Gang Boss/Acolyte of Pain/Leokk on curve for example)
snare trap: potentially op with explosive trap I guess
sniff out: probably too good for 1 mana.
unstable magic: potentially broken used along with Emperor Thaurissan (Fireball for 2 mana for example)
Void tome: potentially broken with ice lance
Apothecary putress: what does it have to do with mage? (both the guy and the effect, as flavor unfriendly as Flame Leviathan)
mage as a whole: dealing damage to your own hero/minions suits more warlock, in my opinion
small but mighty: potentially broken
judge, jury and executioner: I don't get it. You silence and destroy the copy or the original minion? In any case, the cost is too high for single target removal.
silver hand commander: stats might be too good (not sure though)
blessing of mrggl: too good. Costs 1 more than Blessing of Kings but it gives +6/+8 stats with two minions on board (which is easy to do with murlocs)
blinding light: too good. Like a mass Aldor Peacekeeper reducing attack even further
quick strikes: probably not worth playing for 4 mana
hidden shop: too powerful. Effectively discover a weapon for 1 mana, but getting coins, which is insane for rogue (Edwin VanCleef/Gadgetzan Auctioneer/combo effects)
maiev shaowsong: perhaps too good, not sure if you want to face tank all that much as rogue though
combustion totem: looks like a better Volcanic Potion (it leaves a 0/4 in the board/Thing from Below synergy). Shamans have plenty of AoE already too.
lil' doomguard: probably too powerful because of Malchezaar's Imp and Silverware Golem
scorched earth seems like a better Hellfire (1 more damage to your face and no damage to the opponent's face is inconsequential)
berserking: if you mean they can attack again after being damaged it might be too powerful.
skeleton warrior: too good. If it's going to be a 3/3 for 2 mana, it has to have a downside
loot king: better than Polluted Hoarder, as no one plays him because of his stats. The problem is drawing 2 cards.
swamp insects: if it counts itself, then it's op
haunted armour: probably too many stats for 4 mana
ultraxion: a 2/3 for free in turn 1 might be too good, not sure
Thanks for the Review! As I looked through your comments, and a few of your questions, I'll answer some.
1. Yes, bear cub might be realy good. On thought was to lower the stats of the Mother bear to 3-5 so it died to Pain and The Draggon librarian thing.
2. Thick vines was meant to be a protection spell. I think that it is fine, as a 5-4 taunt doesn't see any play, so combined stats of 4-4 doesn't seem that bad
3. Bountiful harvest - Yea, pretty broken. Maybe 3 mana 1 damage to al enemies, and 8 health restore? Hard to do when there is already a card that heals in Druid( The 3 for 8 thing)
4. Small Game Hunter. Thinking of Adding a mana and +1 attack also. Was on the edge, seeing how people would react
5. Snare Trap. While it is good with two secrets, some combos might be good in that game. I don't think I'm going to change this one. Also, a lot of popular minions have of turn abilities (Ragnaros) or good Deathrattles (Tirion,Sylvanas) So two cards for one instead of playing Deadly Shot for 1 more mana seem O.K.to me.
6. Sniff Out. Yea, 2 mana, coming up. 1 for a Draw card, way to good
7. I'll Just go over the Entire Mage Class here. What I thought was If you use to much magic, you become addicted, or go crazy, like Mr. Mallygos. While not the most Creative Idea, Mage was the hardest class to Create, so the cards are A little bit weirder.
As for Putress, I didn't want to put him in neutral.
8. Small but Mighty - Yea, if you Thaurissan two of it, and an anyfin, 14 damage to face and a board full of Murlocs. Maybe 3 mana?
9. Judge, Jury and Executioner. I'm thinking About Hard removal, with paladins don't have much of. The dream is an enemy Ragnaros. Turn 8, he plays Rag, your turn 8 you get a 1-1 Ragnaros, And destroy Thiers, and smack them in the face for 8.
10. Blessing of Mrggl - I'm thinking 3-2 instead, and 1 more mana
11. Blinding Light - Il change it to say "Until end of Turn" I don't know if you caught this, but it Does affect your own minions, which is somewhat bad.
12.Quick Strikes - If you manage to get some coins and a discount, Mallygos and it for 18 damage to the face in two cards. With More discounts, easy OTK.
13. Hidden Shop. - Might increase the cost by one. That might make it more of an investment.
14. Scorched Earth - Personally, I'm a Renolock Player, and this was more o a class bias. Yes its to strong. Yes I want to change it. Will I? no idea. IF I was, I would make it one more mana
15. Berserking - Whoops, meant to change that to 7 mana. Even then, the effect just might be to good.
16. Skeleton Warrior - I think maybe Deathrattle - Summon a 1-1 Bone for Your opponent. I don't know, when I looked at Enchanted Raven, It looked Underused, even with a Good Tag. So a neutral with no tag for +1 mana seems alright to me.
17. Yea, but 3-1 for 1 mana would not see play. The draw is for 3, and 3-1 for 1, I like it. Yes wanted it to be a creep on Polluted Hoarder.
18 Swamp Insects - No, It does not Count Itself. That was something that didn't even think about In the wording. I'll Probably at that in Italics Off to the side.
19. Haunted Amour - Maybe to much Stats, but I meant for this to be OP. I wanted one good one.
20. Ultraxion - While the effect might be good, You have a Week stated 10 drop in you deck, which would be awful in your starting hand. While the Effect is Great, the body I not. Though Great in Arena. Probably the best card in Arena.
Thank You for the Suggestions. Il consider changing the cards!
CardCreator1000
No problem, happy to help
I just created a card on Hearthcards. I have the link here, but how would I get the actual image out onto the forums?[img]http://www.hearthcards.net/cards/8bf3ed56.png[/img]
When I have Tried to work with hearth cards, you need to make a whole separate post, or Control c Control v it into something. Hope I could Help.