Really struggling to get anywhere with this deck. Just can't beat druids with their couple of 8/8s by turn 6, or priests just chipping you down whilst you draw... a few damage of lifesteal that don't kill a thing. Without hard wipes the lategame is basically dead. Even mages just drop a runes and laugh (since there's almost no bait in the decks I'm seeing), or you drop a multi-card three damage wipe and then they drop Jandice for about 12/12 of stats; what kind of critical turn should I be usually seeing? What matchups are basically insta-concedes?
My main issue seems to be handling decently fat boards without just dumping combo pieces and then being unable to lethal later.
If you are trying to play it in wild, you stand no chance. In standard you can win games against slower decks, but that's it. Lifesteal DH is pretty bad atm.
Lasagna is the superior pasta. Spaghetti is limited.
Let me know when your class in standard can make 2 or 3 deck archetypes. In Wild it's endless.
I have played a lot of wild. It does not help that you CAN make a lot of archetypes when they all get slaughtered by the meta kings. I am not even sure which format has the most bad decks which are actually used.
That the best wild decks have WAY higher winrates than their standard counterparts tells me that more cards does not mean more viable decks.
Currently, if you don't have a fighting chance vs secret mage you should just forget about your deck.
If you are trying to play it in wild, you stand no chance. In standard you can win games against slower decks, but that's it. Lifesteal DH is pretty bad atm.
Standard - wasn't aware it was a thing in Wild! I'm usually a wild player, though. So just not in the best meta spot? Ah, well. At least it's a standard otk I can mess around with :) (and yes, those examples wree from standard. complete lack of early pressure lets slow decks do greedy stuff).
I tend to prefer Wild, but my main Wild deck cannot deal with Secret mage, so that's on hold for a bit. Running secret hate is just so antisynergystic it would lose more games than it'd gain, unfortunately, due to the wonky build (three minion Malygos Shaman. Yes, I like janky combo :P). Did play some priest, but prefer the gameplay of the janky shammy.
Really struggling to get anywhere with this deck. Just can't beat druids with their couple of 8/8s by turn 6, or priests just chipping you down whilst you draw... a few damage of lifesteal that don't kill a thing. Without hard wipes the lategame is basically dead. Even mages just drop a runes and laugh (since there's almost no bait in the decks I'm seeing), or you drop a multi-card three damage wipe and then they drop Jandice for about 12/12 of stats; what kind of critical turn should I be usually seeing? What matchups are basically insta-concedes?
My main issue seems to be handling decently fat boards without just dumping combo pieces and then being unable to lethal later.
If you are trying to play it in wild, you stand no chance. In standard you can win games against slower decks, but that's it. Lifesteal DH is pretty bad atm.
"A bargain forged in blood and shadow"
Wild is the superior format, standard is limited.
Lasagna is the superior pasta. Spaghetti is limited.
Orange is the superior lemon. And don't start me on apples.
Take a walk on the wild side...
Let me know when your class in standard can make 2 or 3 deck archetypes. In Wild it's endless.
Not the point.
Your comment had nothing to do with what OP was asking and just a useless opinion.
I was adding my useless opinion to the thread.
Bomb warrior, C'thun control warrior, pirate warrior and highlander warrior
You're welcome
I have played a lot of wild. It does not help that you CAN make a lot of archetypes when they all get slaughtered by the meta kings. I am not even sure which format has the most bad decks which are actually used.
That the best wild decks have WAY higher winrates than their standard counterparts tells me that more cards does not mean more viable decks.
Currently, if you don't have a fighting chance vs secret mage you should just forget about your deck.
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Tech in a destroy secret card and you won't run into secret mage again. Job done.
Unfortunately it doesn‘t work that way. I teched against it and am still running into it. And i still hate it
Standard - wasn't aware it was a thing in Wild! I'm usually a wild player, though. So just not in the best meta spot? Ah, well. At least it's a standard otk I can mess around with :) (and yes, those examples wree from standard. complete lack of early pressure lets slow decks do greedy stuff).
I tend to prefer Wild, but my main Wild deck cannot deal with Secret mage, so that's on hold for a bit. Running secret hate is just so antisynergystic it would lose more games than it'd gain, unfortunately, due to the wonky build (three minion Malygos Shaman. Yes, I like janky combo :P). Did play some priest, but prefer the gameplay of the janky shammy.