I'm currently working my way up ladder, going up and down in the 10 - 15 area, though not focusing too much on it due to study constraints. After a whole lot of tinkering I've finally ended up on this list, and am looking to figure out what to add next (if anything). There are a few options I'm thinking about, which I'll write up below, but I'd love to hear any other options. Please ask questions about my card choice decisions, so I can explain why I have what, and yeah. Cheers :)
POSSIBLE OPTIONS
DOOMSAYER:
I've been thinking of crafting one of these guys, as I've been having a bit of trouble clearing N'zoth Paladins. Plus two brawls is great against Shaman, but they always have that one last stand that can sometimes be a problem. With an early doomsayer, the two brawls can be saved for longer, and a late game doomsayer could help save myself from 7 damage to the face, or even clear board.
GOREHOWL:
The big bad minion slaying weapon of warriors. I've held off from getting this, as so far I've had decent success with arcanite reaper. This is such a great card, but I've had very little problems with removal, but being control warrior means you can never have enough. This is at the top of my list, but still hesitant to fork out the dust.
BARON GEDDON:
This dude seems pretty damn cool, but the cost for a niche legendary has me a bit hesitant. In the mean time, I've replaced him with Abomination, and holy shit it has been doing wonders. Being two mana cheaper is a big advantage, but I am very tempted to get Baron for that beautiful anti-shaman/zoo mid game power house.
Doomsayer is an excellent card, but takes some learning as for knowing when to play it. You almost always have to play it in anticipation of your opponent's play, so it's a very read-heavy card.
Gorehowl is going to be one of the best removals in your deck when it comes to a control mirror match. Being able to remove their bigger threats without having to use your removal spells is a huge advantage.
Rafaam is brilliant, and has won me many matches. While he is easy to get rid of, the mirror ability is bloody amazing. And if you've already baited out their removal, getting that +10 is insane. Plus, putting him down before rag/ysera to bait out removal and still have a very decent spell is great for me.
Daily:
I used to play freeze mage alot, so I have practise with timing doomsayer, but never thought of putting him in control. So I'm guessing I should craft him and gorehowl? Would you recommend two doomsayers, or is that a bit much?
Yeah, the reaper seems to be doing good work, but I might try out gorehowl to see how if it helps at all.
The emperor is another iffy placement, which I've had my doubts about. There are a few big costing cards though, and being able to play them and tank up every round seems to help quite alot. Though I will have to experiment with taking him out.
I felt like grom just stayed in my hand most games, and was used mainly for a quick removal charge, but for 8 mana it was a bit expensive. Not to mention needed to add activating cards which clogged up the deck even more. Plus there are heaps of warriors where i am on the ladder, and he was quickly dispatched before doing too much good.
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CONTROL WARRIOR
I'm currently working my way up ladder, going up and down in the 10 - 15 area, though not focusing too much on it due to study constraints. After a whole lot of tinkering I've finally ended up on this list, and am looking to figure out what to add next (if anything). There are a few options I'm thinking about, which I'll write up below, but I'd love to hear any other options. Please ask questions about my card choice decisions, so I can explain why I have what, and yeah. Cheers :)
POSSIBLE OPTIONS
DOOMSAYER:
I've been thinking of crafting one of these guys, as I've been having a bit of trouble clearing N'zoth Paladins. Plus two brawls is great against Shaman, but they always have that one last stand that can sometimes be a problem. With an early doomsayer, the two brawls can be saved for longer, and a late game doomsayer could help save myself from 7 damage to the face, or even clear board.
GOREHOWL:
The big bad minion slaying weapon of warriors. I've held off from getting this, as so far I've had decent success with arcanite reaper. This is such a great card, but I've had very little problems with removal, but being control warrior means you can never have enough. This is at the top of my list, but still hesitant to fork out the dust.
BARON GEDDON:
This dude seems pretty damn cool, but the cost for a niche legendary has me a bit hesitant. In the mean time, I've replaced him with Abomination, and holy shit it has been doing wonders. Being two mana cheaper is a big advantage, but I am very tempted to get Baron for that beautiful anti-shaman/zoo mid game power house.
DE rafaam=ez shieldslam
Doomsayer is an excellent card, but takes some learning as for knowing when to play it. You almost always have to play it in anticipation of your opponent's play, so it's a very read-heavy card.
Gorehowl is going to be one of the best removals in your deck when it comes to a control mirror match. Being able to remove their bigger threats without having to use your removal spells is a huge advantage.
Gorehowl?
Renounce Darkness
Kz:
Rafaam is brilliant, and has won me many matches. While he is easy to get rid of, the mirror ability is bloody amazing. And if you've already baited out their removal, getting that +10 is insane. Plus, putting him down before rag/ysera to bait out removal and still have a very decent spell is great for me.
Daily:
I used to play freeze mage alot, so I have practise with timing doomsayer, but never thought of putting him in control. So I'm guessing I should craft him and gorehowl? Would you recommend two doomsayers, or is that a bit much?
The Avatar really reminds me of trying to watch television back in the mac, during daytime, when there was no broadcast.
Then I saw the deck name and started thinking of the warriors movie.
Then I saw the name of the poster.
You really know how to hit the feels man.
Anyways, I really like the arcanite reaper. I think it is a good card right now.
But the emperor in warrior I have never been a fan of. Your strategy should be to play 1 card a turn. Possibly with a 1 mana removal as well.
Accelerating the deck wont do much.
I'm not sure about the replacement though. Why did you exclude Grom?
Heh, I love dem feels yo!
Yeah, the reaper seems to be doing good work, but I might try out gorehowl to see how if it helps at all.
The emperor is another iffy placement, which I've had my doubts about. There are a few big costing cards though, and being able to play them and tank up every round seems to help quite alot. Though I will have to experiment with taking him out.
I felt like grom just stayed in my hand most games, and was used mainly for a quick removal charge, but for 8 mana it was a bit expensive. Not to mention needed to add activating cards which clogged up the deck even more. Plus there are heaps of warriors where i am on the ladder, and he was quickly dispatched before doing too much good.