Is there a possibility for a warlock deck that uses floating watcher and molten giants as the core cards, then uses pit lord, flame imp and hellfire to push for the molten giants and buff up floating watcher?I can't seem to find a decklist that works using this concept, any suggestions? This is the current deck I'm using
If you're playing warlock you don't need any "incentive" to push the giants faster, turn 4 you can get them for free! (Vs aggro), but it's a good deck, good idea, good for late game and early game. i'm thinking about make a handlock deck but if this comes cheaper maybe i'll try
The concept is to get value from cult master and Flesheating ghoul when i trade my minions, but i can never seem to get any board control and watchers always seem too slow a play without flame imp to combo it with. Most games i can't even play watchers ;-;
Is there maybe something i can add or take out of the deck to make it more playable
Good idea but not for this meta. You run a deck like this and you open up for early deaths by Combo-burst or just plain aggro.
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Kripp did something similar if i recall correctly. He even uploaded a video of that, in which he basically played a "self harm" lock with floating watcher. Pretty funny stuff but not really competitive.
So which cards need to be replaced and which ones should be in? It seems this deck has garbage board control soo far and then playing watcher on 5 is incredibly slow
I have no idea what is does is there a strat behind kripps deck or is it just get watcher get blingtron whack enemy get value
Yes, actually if you watch the video it is all about board control and getting the combo with either bomber / blingtron / hellfire and floating watcher and at that point the opponent is usually low enough that a floating watcher just wrecks him. I tried the deck, it is pretty fun!
I think it needs to be dominant very early on. You will already be down a significant amount of health if you wait until mid-game to start doing anything, and at that point, the health loss becomes a huge liability. The good thing about using Zoo format for this archetype is that Zoo is really good at securing board control, and so its much safer to forfeit health because the opponent will not have as much opportunity to take advantage of your plan and rush you down.
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Is there a possibility for a warlock deck that uses floating watcher and molten giants as the core cards, then uses pit lord, flame imp and hellfire to push for the molten giants and buff up floating watcher?I can't seem to find a decklist that works using this concept, any suggestions? This is the current deck I'm using
WALOCK ONLY MAIN
FOR THE WIN MOTHER FAKAS
If you're playing warlock you don't need any "incentive" to push the giants faster, turn 4 you can get them for free! (Vs aggro), but it's a good deck, good idea, good for late game and early game. i'm thinking about make a handlock deck but if this comes cheaper maybe i'll try
Maybe... nah nah nah nah
triple post
The concept is to get value from cult master and Flesheating ghoul when i trade my minions, but i can never seem to get any board control and watchers always seem too slow a play without flame imp to combo it with. Most games i can't even play watchers ;-;
Is there maybe something i can add or take out of the deck to make it more playable
WALOCK ONLY MAIN
FOR THE WIN MOTHER FAKAS
Cult master and flesheating ghoul, so we replace it with taunts?
WALOCK ONLY MAIN
FOR THE WIN MOTHER FAKAS
Good idea but not for this meta. You run a deck like this and you open up for early deaths by Combo-burst or just plain aggro.
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
Kripp did something similar if i recall correctly. He even uploaded a video of that, in which he basically played a "self harm" lock with floating watcher. Pretty funny stuff but not really competitive.
It seems interesting, maybe try some Enrage cards and Mad Bomber and Madder Bomber to counter aggro? Probably still too gimmicky.
That'll do, Huffer. That'll do.
So which cards need to be replaced and which ones should be in? It seems this deck has garbage board control soo far and then playing watcher on 5 is incredibly slow
WALOCK ONLY MAIN
FOR THE WIN MOTHER FAKAS
Lol here's my version:
Basically it's Dreadsteed-lock with a 3rd win condition that's even more unreliable.
That'll do, Huffer. That'll do.
This is the deck i had in mind, it buffs the floating watcher with mainly bombers and Blingtron.
https://www.youtube.com/watch?v=WtBiWNvJ10E
But i believed in the molten giants ;-;
WALOCK ONLY MAIN
FOR THE WIN MOTHER FAKAS
That decklist tho
I have no idea what is does is there a strat behind kripps deck or is it just get watcher get blingtron whack enemy get value
WALOCK ONLY MAIN
FOR THE WIN MOTHER FAKAS
Yes, actually if you watch the video it is all about board control and getting the combo with either bomber / blingtron / hellfire and floating watcher and at that point the opponent is usually low enough that a floating watcher just wrecks him. I tried the deck, it is pretty fun!
Molten Giants are too slow, they work in Handlock because you can Taunt 'em up ;)
That'll do, Huffer. That'll do.
no wrathguard to suicide?
I've been using this recently and its pretty effective. It's sort of like what you describe, but no Floating Watcher. Just Molten Giants.
I might try that it could work
WALOCK ONLY MAIN
FOR THE WIN MOTHER FAKAS
HOLY SHEIT THATS GENIUS
WALOCK ONLY MAIN
FOR THE WIN MOTHER FAKAS
Do you think this could be viable if lets say the deck is very early-game heavy to make up for the tempo lost for the mid-game Floating watchers?
WALOCK ONLY MAIN
FOR THE WIN MOTHER FAKAS
I think it needs to be dominant very early on. You will already be down a significant amount of health if you wait until mid-game to start doing anything, and at that point, the health loss becomes a huge liability. The good thing about using Zoo format for this archetype is that Zoo is really good at securing board control, and so its much safer to forfeit health because the opponent will not have as much opportunity to take advantage of your plan and rush you down.