I've had a fair number of people wish for something more out of the current setup of "Zoo" and when I was in beta I saw just that. This deck counters and is meant to control fast minion aggro decks, and in particular the Zoo Lock deck.
In its primal state before my recent revisions to it; it was a very big winner going all the way to legendary. I'm looking for some good feedback on it on this thread, or on the deck thread. I'm also looking to hear if anyone has an suggestions for it. I'll be playing it heavily in the coming days; and when I played its earlier variety against Zoo I ended up winning more often than not. You just outlast Zoo, and you do fine in the end. The deck has so much CC in it that I think people get frustrated; as I've seen many just concede once Jaraxxus hits the board.
I suggest to try replacing Ragnaros for Baron Geddon, which is cheaper and can kill many weenies in the turn its played. Its 5 health can be weaker though, but I guess something that can wipe the board every turn is better than a more expensive minion which hits randomly.
Also, if you really really want to specialize on smashing Warlock Zoo (and I like this idea a lot hahaha), you might consider 1 Sacrificial Pact. It won't do anything against other decks, but its an insta-kill for 0 mana to take out that Doomguard, Flame Imp or Voidwalker and can really gain you tempo to play other stuff in the same turn.For Doomguards, in particular, it will heal back the damage it has just dealt to you.
This deck needs Ragnaros to help finish the game. So many other board wipes are in it too, making Baron unnecessary.
That's kind of my thinking as well, once Ragnaros hits the table there should be a clear board. I didn't mention that in my intentions I believe; so I'll clarify that. He's used as a way to end the fight when your opponent has no steam, has spent all his CC, or minions, or minion-buffing powers.
In response to the original version; yes it is very nice as well.
I've had a fair number of people wish for something more out of the current setup of "Zoo" and when I was in beta I saw just that. This deck counters and is meant to control fast minion aggro decks, and in particular the Zoo Lock deck.
In its primal state before my recent revisions to it; it was a very big winner going all the way to legendary. I'm looking for some good feedback on it on this thread, or on the deck thread. I'm also looking to hear if anyone has an suggestions for it. I'll be playing it heavily in the coming days; and when I played its earlier variety against Zoo I ended up winning more often than not. You just outlast Zoo, and you do fine in the end. The deck has so much CC in it that I think people get frustrated; as I've seen many just concede once Jaraxxus hits the board.
Thoughts and input are very much welcome.
I just gave the original version a spin...really fun.
I suggest to try replacing Ragnaros for Baron Geddon, which is cheaper and can kill many weenies in the turn its played. Its 5 health can be weaker though, but I guess something that can wipe the board every turn is better than a more expensive minion which hits randomly.
Also, if you really really want to specialize on smashing Warlock Zoo (and I like this idea a lot hahaha), you might consider 1 Sacrificial Pact. It won't do anything against other decks, but its an insta-kill for 0 mana to take out that Doomguard, Flame Imp or Voidwalker and can really gain you tempo to play other stuff in the same turn.For Doomguards, in particular, it will heal back the damage it has just dealt to you.
This deck needs Ragnaros to help finish the game. So many other board wipes are in it too, making Baron unnecessary.
That's kind of my thinking as well, once Ragnaros hits the table there should be a clear board. I didn't mention that in my intentions I believe; so I'll clarify that. He's used as a way to end the fight when your opponent has no steam, has spent all his CC, or minions, or minion-buffing powers.
In response to the original version; yes it is very nice as well.
2x Twisted is overkill. Even 1 might be too much due to the absurd mana cost. 2x Hellfire + single target removal spells should be plenty enough imo.
That's until you face someone running giants, or multiple legendaries.
Twisting Nether is so fun and can be very devastating to some decks. I love it.
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I know, everybody tells me, if you cannot win with zoo, you must be retarded. I AM retarded
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Actually you are one if you just play zoo, if you keep loosing while playing zoo then the word retard is just not strong enough to characterize you.