What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I really like the idea of getting coins for every mana. this would actually help rogues and wouldn't be so op because it's like a overload effect for rogues :)
PS. Any resemblance to former or existing cards are purely coin-cidental ;)
Is it just me or this name (Forbidden Rush) doesn't sound good AT ALL. What about the name Forbidden Path/s ( or Way/s)? Of course with a different card text.
How is the meaning of 'rush' associated to 'coins?
Why Not forbidden doomsaying? Summon a doomsayer for every mana used. I Know it would be op turn 1 to summon a doomsayer for 1 mana, but it s a classcard....
Is it just me or this name (Forbidden Rush) doesn't sound good AT ALL. What about the name Forbidden Path/s ( or Way/s)? Of course with a different card text.
How is the meaning of 'rush' associated to 'coins?
I love the art tho.
it fits in some ways, take your manacristalls this turn as a pill of adrenaline so you put them in (your hand) to go even harder in the next run so look at it like a drug to push you to a forbidden rush :D i know coin is a bad word for this but get a pill for every mana would be to confusing ;)
For ppl who don't Understand sarcasm. The ccoin idea Is ridicuously broken. Turn 5 ysera? No problemo.... Turn 10 Maly+double evis+Double bladeflurry? No problemo...
For ppl who don't Understand sarcasm. The ccoin idea Is ridicuously broken. Turn 5 ysera? No problemo.... Turn 10 Maly+double evis+Double bladeflurry? No problemo...
I have Seen a Turn 5 ysera with double Innervate and a turn 10 malygos double evis with emperor and coin/prep so nothing impossible here ;)
turn5 ysera: 3 exact Cards required, Ysera Is a Bad example cause it generates cards, but the purpurse of innervate Is to get Something big Out and in Exchange use more Cards. Only using 2 Cards for sich a tempoplay Is ridicuously. plus blizz propably Nerfs innervate for that exact reason anyways.
And the taurissanargument doesn't Counter. Cause you can additionale add thaurissan in. Making it Even less interactiv. There Is literally no counterplay at all to that except for finishing before he Is ready/Delay 1turn with Loatheb. You thought freezemage or anyfin Is Not interactive? At least you can heal against freeze and poly/entomb/hex/armorup vs it. This coinidea makes it possible for rogue to Deal immense amount of dmg in 1 turn without And possible counterplay.
turn10 dagger+cointhing (8 mana)
turn11 maly+cointhing+2xevis+Deadly poison, attack, Bladeflurry, dagger up, attack, bladeflurry=9+9+3+8AoE+1+5AoE=35 dmg face and 13 AoE without any required boardcontrole.
now with thaurissan it get s Even funnier, he enables the real nightmare (this exact scenario Is very unlikely due to sick carddraw necessairy plus Enemy needs to basically be afk, but it Is possible)
turn 10 dagger up, thaurissan, thalnos
turn 11 cointhing 10 mana
turn12 maly+cointhing+2xgeomancer+2xshiv+azure+2xevis+Deadly poison, attack, Bladeflurry, dagger up, Deadly poison, attack, bladeflurry=10+10+13+13+3+12AoE+3+12AoE=76 dmg face and 24 AoE without any required boardcontrole.
the coinidea Is way to abuseable. Plus blizz tries to nerf decks that don't require boardcontrole at any given to burst Huge amount of health. They won't Shoot themselves in the Knee by making such a Card.
turn5 ysera: 3 exact Cards required, Ysera Is a Bad example cause it generates cards, but the purpurse of innervate Is to get Something big Out and in Exchange use more Cards. Only using 2 Cards for sich a tempoplay Is ridicuously. plus blizz propably Nerfs innervate for that exact reason anyways.
And the taurissanargument doesn't Counter. Cause you can additionale add thaurissan in. Making it Even less interactiv. There Is literally no counterplay at all to that except for finishing before he Is ready/Delay 1turn with Loatheb. You thought freezemage or anyfin Is Not interactive? At least you can heal against freeze and poly/entomb/hex/armorup vs it. This coinidea makes it possible for rogue to Deal immense amount of dmg in 1 turn without And possible counterplay.
turn10 dagger+cointhing (8 mana)
turn11 maly+cointhing+2xevis+Deadly poison, attack, Bladeflurry, dagger up, attack, bladeflurry=9+9+3+8AoE+1+5AoE=35 dmg face and 13 AoE without any required boardcontrole.
now with thaurissan it get s Even funnier, he enables the real nightmare (this exact scenario Is very unlikely due to sick carddraw necessairy plus Enemy needs to basically be afk, but it Is possible)
turn 10 dagger up, thaurissan, thalnos
turn 11 cointhing 10 mana
turn12 maly+cointhing+2xgeomancer+2xshiv+azure+2xevis+Deadly poison, attack, Bladeflurry, dagger up, Deadly poison, attack, bladeflurry=10+10+13+13+3+12AoE+3+12AoE=76 dmg face and 24 AoE without any required boardcontrole.
the coinidea Is way to abuseable. Plus blizz tries to nerf decks that don't require boardcontrole at any given to burst Huge amount of health. They won't Shoot themselves in the Knee by making such a Card.
You have a handlimit of 10 cards...seems you might've forgotten how much that limits the possibilities of this card^^
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What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
might need to drop 1 spell due to the cards you get from azure and shiv cannot beaffected by thaurissan, still more than 50 dmg face
Highly unlikely OTKs exist already....this is no more likely than the ones that are already in the game. I can't be bothered to search up the thread(s) now, but I remember at least one thread that had probably 10+ pages with different OTKs like that...and they already exist^^
Rollback Post to RevisionRollBack
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Hi, i have this idea about the Forbidden Spell for rogue.
How i see it could work is that rogue usually dominate in the early game, by keeping mana range checked on the low, rogue could really take advantage of others cheap existing spell and minion. These 2 card can buy us more time to build the board and delay the game into mid-late game where control playstyle dominate.
In short, we control the control-deck by not giving them much chances to use their late card, and we fill our deck/board with cheap+low mana minion and spell.
Hi, i have this idea about the Forbidden Spell for rogue.
How i see it could work is that rogue usually dominate in the early game, by keeping mana range checked on the low, rogue could really take advantage of others cheap existing spell and minion. These 2 card can buy us more time to build the board and delay the game into mid-late game where control playstyle dominate.
In short, we control the control-deck by not giving them much chances to use their late card, and we fill our deck/board with cheap+low mana minion and spell.
The wording is not right and unfortunately I don't see how it would be. Also very unfun mechanics, too disruptive I suppose, at least the first one, 2nd one seems just kinda bad and difficult to word out.
I am just being brutaly honest, hope you don't take offense in my critisism.
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What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I can't imagine it being one coin per mana, as that would make it far too difficult to get the full 10-mana benefit.
And I suspect Brode would find "mana divided by 2" far too complex for the people he believes are incapable of understanding a consistent "Transform" mechanic.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
turn5 ysera: 3 exact Cards required, Ysera Is a Bad example cause it generates cards, but the purpurse of innervate Is to get Something big Out and in Exchange use more Cards. Only using 2 Cards for sich a tempoplay Is ridicuously. plus blizz propably Nerfs innervate for that exact reason anyways.
And the taurissanargument doesn't Counter. Cause you can additionale add thaurissan in. Making it Even less interactiv. There Is literally no counterplay at all to that except for finishing before he Is ready/Delay 1turn with Loatheb. You thought freezemage or anyfin Is Not interactive? At least you can heal against freeze and poly/entomb/hex/armorup vs it. This coinidea makes it possible for rogue to Deal immense amount of dmg in 1 turn without And possible counterplay.
turn10 dagger+cointhing (8 mana)
turn11 maly+cointhing+2xevis+Deadly poison, attack, Bladeflurry, dagger up, attack, bladeflurry=9+9+3+8AoE+1+5AoE=35 dmg face and 13 AoE without any required boardcontrole.
now with thaurissan it get s Even funnier, he enables the real nightmare (this exact scenario Is very unlikely due to sick carddraw necessairy plus Enemy needs to basically be afk, but it Is possible)
turn 10 dagger up, thaurissan, thalnos
turn 11 cointhing 10 mana
turn12 maly+cointhing+2xgeomancer+2xshiv+azure+2xevis+Deadly poison, attack, Bladeflurry, dagger up, Deadly poison, attack, bladeflurry=10+10+13+13+3+12AoE+3+12AoE=76 dmg face and 24 AoE without any required boardcontrole.
the coinidea Is way to abuseable. Plus blizz tries to nerf decks that don't require boardcontrole at any given to burst Huge amount of health. They won't Shoot themselves in the Knee by making such a Card.
You have a handlimit of 10 cards...seems you might've forgotten how much that limits the possibilities of this card^^
How about something that shuffles cards into your opponent's deck, but no 4/4 Nerubians as that would be to OP. More like:
Forbidden Venom:
Spend all your mana. For each mana spent, shuffle a 'Venom' card into your opponent's deck.
A Venom card would read:
Your hero takes 1 damage. Restore 1 health to the opponent's hero. Draw a card.
Maybe also gaining health yourself is too OP, not sure. I would like something like this though, fits in with the Beneath the Grounds style of deck they introduced with TGT. Might also work for a more control style rogue they seem to be pushing. Very slow though, but fun.
Very nice idea, I like it! :)
It's far from OP...it's only selfheal and face dmg....which is extremely delayed....compare it to Iron Juggernaught....6 mana 6/5 with an effect similar to this card when you have 5 mana invested in it...so for 1 more mana you get an extra 6/5^^
You could say Iron Juggernaught's battlecry is even better since split damage and heal is less valuable than focused on either end I think...also once the bomb from IronJ hits all the damage is dealt while with this card your opponent need to draw all of the cards to get the similar effect...
So yeah...not OP hehe rather the opposite, but doubling it might make it a bit OP though...idk :P
I wonder if spell damage would affect this in any way...
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
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What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I really like the idea of getting coins for every mana. this would actually help rogues and wouldn't be so op because it's like a overload effect for rogues :)
PS. Any resemblance to former or existing cards are purely coin-cidental ;)
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
@MoA_imPAcT
Is it just me or this name (Forbidden Rush) doesn't sound good AT ALL. What about the name Forbidden Path/s ( or Way/s)? Of course with a different card text.
How is the meaning of 'rush' associated to 'coins?
I love the art tho.
Why Not forbidden doomsaying? Summon a doomsayer for every mana used. I Know it would be op turn 1 to summon a doomsayer for 1 mana, but it s a classcard....
Ok, I understand what you are trying to say. What about this effect?
Spend all your mana. For every 2 mana spend, your next turns will have combo activated.
For ppl who don't Understand sarcasm. The ccoin idea Is ridicuously broken. Turn 5 ysera? No problemo.... Turn 10 Maly+double evis+Double bladeflurry? No problemo...
Yeah. The difference is:
turn5 ysera: 3 exact Cards required, Ysera Is a Bad example cause it generates cards, but the purpurse of innervate Is to get Something big Out and in Exchange use more Cards. Only using 2 Cards for sich a tempoplay Is ridicuously. plus blizz propably Nerfs innervate for that exact reason anyways.
And the taurissanargument doesn't Counter. Cause you can additionale add thaurissan in. Making it Even less interactiv. There Is literally no counterplay at all to that except for finishing before he Is ready/Delay 1turn with Loatheb. You thought freezemage or anyfin Is Not interactive? At least you can heal against freeze and poly/entomb/hex/armorup vs it. This coinidea makes it possible for rogue to Deal immense amount of dmg in 1 turn without And possible counterplay.
turn10 dagger+cointhing (8 mana)
turn11 maly+cointhing+2xevis+Deadly poison, attack, Bladeflurry, dagger up, attack, bladeflurry=9+9+3+8AoE+1+5AoE=35 dmg face and 13 AoE without any required boardcontrole.
now with thaurissan it get s Even funnier, he enables the real nightmare (this exact scenario Is very unlikely due to sick carddraw necessairy plus Enemy needs to basically be afk, but it Is possible)
turn 10 dagger up, thaurissan, thalnos
turn 11 cointhing 10 mana
turn12 maly+cointhing+2xgeomancer+2xshiv+azure+2xevis+Deadly poison, attack, Bladeflurry, dagger up, Deadly poison, attack, bladeflurry=10+10+13+13+3+12AoE+3+12AoE=76 dmg face and 24 AoE without any required boardcontrole.
the coinidea Is way to abuseable. Plus blizz tries to nerf decks that don't require boardcontrole at any given to burst Huge amount of health. They won't Shoot themselves in the Knee by making such a Card.
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
"Spend all your mana, Get a coin."
Balanced. Kappa.
might need to drop 1 spell due to the cards you get from azure and shiv cannot beaffected by thaurissan, still more than 50 dmg face
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
I can't be bothered to search up the thread(s) now, but I remember at least one thread that had probably 10+ pages with different OTKs like that...and they already exist^^
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Hi, i have this idea about the Forbidden Spell for rogue.
How i see it could work is that rogue usually dominate in the early game, by keeping mana range checked on the low, rogue could really take advantage of others cheap existing spell and minion. These 2 card can buy us more time to build the board and delay the game into mid-late game where control playstyle dominate.
In short, we control the control-deck by not giving them much chances to use their late card, and we fill our deck/board with cheap+low mana minion and spell.
Also very unfun mechanics, too disruptive I suppose, at least the first one, 2nd one seems just kinda bad and difficult to word out.
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I can't imagine it being one coin per mana, as that would make it far too difficult to get the full 10-mana benefit.
And I suspect Brode would find "mana divided by 2" far too complex for the people he believes are incapable of understanding a consistent "Transform" mechanic.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It's far from OP...it's only selfheal and face dmg....which is extremely delayed....compare it to Iron Juggernaught....6 mana 6/5 with an effect similar to this card when you have 5 mana invested in it...so for 1 more mana you get an extra 6/5^^
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?