Originally built while messing around with the legendaries I opened, this deck surprised me with how frequently it won. It works by controlling/stalling the board until turn 8 and then surprising the opponent with massive damage from nowhere.
Flark's Boom-Zooka is great: it clears big taunts and then gives you one to two (usually) big chargers after. This is because of how the Abominable Bowman's deathrattle works with the Zooka: if it pulls Bowman and any beast, it will resurrect whatever was pulled immediately after everybody dies.
So, one bowman plus Katrina and Krush will leave you with a new Krush and a Charged Devilsaur. Other Bowman plus two Play Dead on turn 9 will give you two more big chargers and a third once it dies.
I am not a skilled deckbuilder by any means and as I said, I built this for fun. Once it started winning about half the time, though, I figured there might be something here. What do you all think? Do you see places for improvement that won't veer too far away from the spirit of the deck?
Good deck, had a similar idea myself as I won the Boom-Zooka recently. I think it's a card that will see more play in the future with better support. Since you have some secrets already I think the spellstone could be a good option to give you more time to drop your big minions.
Gave it a whirl. After several games, I think it's really fun. Flark's Boom-Zooka worked great attacking past a Voidlord and getting a Mountain Giant. I'm tinkering with it a little, but definitely like it. Not sure how competitive it will be, but I don't even care. Always fun to try new decks out. Gratz!
Since you have some secrets already I think the spellstone could be a good option to give you more time to drop your big minions.
I thought about that, but it would end up ruining the Bowman. As it is, Wandering Monster sometimes messes it up randomly, but it's too good a secret to not use.
Gave it a whirl. After several games, I think it's really fun. Flark's Boom-Zooka worked great attacking past a Voidlord and getting a Mountain Giant. I'm tinkering with it a little, but definitely like it. Not sure how competitive it will be, but I don't even care. Always fun to try new decks out. Gratz!
Thanks! I'm glad you're also enjoying it. If you come up with any good tweaks, let me know.
Since you have some secrets already I think the spellstone could be a good option to give you more time to drop your big minions.
I thought about that, but it would end up ruining the Bowman. As it is, Wandering Monster sometimes messes it up randomly, but it's too good a secret to not use.
I did a little experimenting with your suggestions. Here is what I can confirm:
If Necromechanic is pulled, any other Deathrattles will double trigger. I pulled a King Krush, a Necromechanic and an Abominable Bowman. Received two Krushes after the Boom Cannon.
If Spiritsinger Umbra is pulled, all Deathrattles trigger as they are summoned. I pulled an Umbra, Krush, and Mechanical Whelp with a Necromechanic on board. Had four Mechanical Dragons after the Boom Cannon.
Those additional cards really go a long way toward improving the impact of the Boom Cannon! Certainly makes it more impressive.
Originally built while messing around with the legendaries I opened, this deck surprised me with how frequently it won. It works by controlling/stalling the board until turn 8 and then surprising the opponent with massive damage from nowhere.
Flark's Boom-Zooka is great: it clears big taunts and then gives you one to two (usually) big chargers after. This is because of how the Abominable Bowman's deathrattle works with the Zooka: if it pulls Bowman and any beast, it will resurrect whatever was pulled immediately after everybody dies.
So, one bowman plus Katrina and Krush will leave you with a new Krush and a Charged Devilsaur. Other Bowman plus two Play Dead on turn 9 will give you two more big chargers and a third once it dies.
I am not a skilled deckbuilder by any means and as I said, I built this for fun. Once it started winning about half the time, though, I figured there might be something here. What do you all think? Do you see places for improvement that won't veer too far away from the spirit of the deck?
Good deck, had a similar idea myself as I won the Boom-Zooka recently. I think it's a card that will see more play in the future with better support. Since you have some secrets already I think the spellstone could be a good option to give you more time to drop your big minions.
I like this deck just from what I see so far. Haven't seen Boom-Zooka used once since TBP was released. Will have to try this deck out! Good work!
hello.
Gave it a whirl. After several games, I think it's really fun. Flark's Boom-Zooka worked great attacking past a Voidlord and getting a Mountain Giant. I'm tinkering with it a little, but definitely like it. Not sure how competitive it will be, but I don't even care. Always fun to try new decks out. Gratz!
I thought about that, but it would end up ruining the Bowman. As it is, Wandering Monster sometimes messes it up randomly, but it's too good a secret to not use.
Thanks! I'm glad you're also enjoying it. If you come up with any good tweaks, let me know.
Ah right - what was I thinking.
IT sould works
Leper Gnome
I did a little experimenting with your suggestions. Here is what I can confirm:
If Necromechanic is pulled, any other Deathrattles will double trigger. I pulled a King Krush, a Necromechanic and an Abominable Bowman. Received two Krushes after the Boom Cannon.
If Spiritsinger Umbra is pulled, all Deathrattles trigger as they are summoned. I pulled an Umbra, Krush, and Mechanical Whelp with a Necromechanic on board. Had four Mechanical Dragons after the Boom Cannon.
Those additional cards really go a long way toward improving the impact of the Boom Cannon! Certainly makes it more impressive.
There's still 8 months to go before rotation. Plenty of time to enjoy them. I only crafted them a month ago and have had a blast so far.
On-topic, I'd love to give the deck a shot, but lack boomzooka. If I ever pull it from a pack, I'm trying for sure.