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Flark's Gargle Blaster

  • Last updated Sep 17, 2018 (Boomsday)
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Wild

  • 10 Minions
  • 18 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Big Beast Hunter
  • Crafting Cost: 8400
  • Dust Needed: Loading Collection
  • Created: 9/7/2018 (Boomsday)
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  • Total Deck Rating

    19

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This deck is the result of my messing around with Flark's Boom-Zooka. Surprisingly, I've had consistently good success with what was essentially a joke when I built it. It works more often than it might seem.

The Boom-Zooka is key because it clears their board and then gives you one to two big charge beasts after. This is because of how the deathrattles work with the card. If you Boom-Zooka at least one beast and one Abominable Bowman, the Bowman will die and instantly resurrect the beast that just died.

This is a control/combo hunter deck. The idea is that 70% of the deck is designed to stall until you can draw the Boom-Zooka or Abominable Bowmen and Play Dead. Bowman into double Play Dead is usually 15/15 worth of charging stats and then the Bowman gives you another charger when it dies.

If you get the Zooka in your opening hand, hold onto it. Every other card should be mulliganed for early game control. Don't be afraid to Tracking to find the Zooka, either, even if you end up discarding beasts. You just need on charger to die.

EDIT: After messing around with some suggestions on the Hunter board, I've added in Spiritsinger Umbra and two Necromechanics. They go a long way to improving the impact of the Boom-Zooka and both trigger like normal when pulled.

One Necromechanic and one Bowman will leave you with two beasts, one Umbra and one Bowman will likewise leave you with two beasts, etc.