Innervate - free spell so you can play more spells for the Adventurer....priceless
Mark of the Wild - can be used to buff the adventure or use one of the other creatures as a chump taunt. very powerful combo with this. Adventure > innervate > Mark of the wild. can give you a 5/5 taunt turn 2 very powerful admittedly this can be rare and some sort of control can really ruin this. Still worth mentioning though.
Power of the Wild - gives the Adventurer 2/2 for 2 pretty solid. or just summon a turn 2 solid creature. good though out the game. free with an Innervate.
Nothing really on the ends of late game. The late game you do have basically all revolves around Questing and it's never good to put all your eggs in on basket. You do have creature control (spells) and direct damage but nothing to buff it up.
It's a late early game to midgame deck. I personally think it's a bit weak
I wouldn't be so critical of this deck if it had a back-up plan. It seems that the deck falls apart once Questings get silenced, removed, or not drawn.
To try to add a small safety net to this deck, I would recommend playing two Young Brewmasters to replay Questings in case anything goes awry. It'll also let you bounce your own creatures, where many of them have decent effects.
I also don't like Razorfen in this deck. Not sure what I'd replace it with, honestly. You can try Harvest Golems to pressure even further early game where Questing also gets a +1/+1 if it dies and resummons. Ancient of the Lores because they're insanely good and synergize with Brewmaster even more.
Ok ill edit the deck list to add in the Brewmaster (and take out the cleric and Crazed Alchemist) and I can take out the Razorfen for an Ancient of lore ( I like the Razorfen hunter b/c you get the two minions for one and cant be silenced like the Golems.) im pretty sure I need the owl to silence some stuff but I could replace it with a Ancient of Lore.
Ok ill edit the deck list to add in the Brewmaster (and take out the cleric and Crazed Alchemist) and I can take out the Razorfen for an Ancient of lore ( I like the Razorfen hunter b/c you get the two minions for one and cant be silenced like the Golems.) im pretty sure I need the owl to silence some stuff but I could replace it with a Ancient of Lore.
All the more reason to add it. More silence bait, less silence on Questing
I am going to try this deck out now, i got all the cards but i am 1 ancient of lore short but ill replace it with a ancient of war instead
awesome!! let me know how it goes! and let me know if you think it would be a good idea to take out the gnomish inventors and replace them with Golems.
This deck is all about buffing the Questing Adventurer by using control, buff cards
explanation
Youthful Brewmaster - to pick some thing up and replay it
cards that can be subbed in
and thats my deck!! enjoy.
lots of views with no comments. Would love to hear your feedback
thanks! Can't wait to hear how you did
Nothing really on the ends of late game. The late game you do have basically all revolves around Questing and it's never good to put all your eggs in on basket. You do have creature control (spells) and direct damage but nothing to buff it up.
It's a late early game to midgame deck. I personally think it's a bit weak
True the late game is a bit weak. maybe adding some spell damage minions to add some more damage or add an Ancient of Lore / Ancient of War. I guess I would take out the Crazed Alchemist, Shattered Sun Cleric or a Loot Hoarder. I think with all these bored clear and draw power it should be pretty good.
I wouldn't be so critical of this deck if it had a back-up plan. It seems that the deck falls apart once Questings get silenced, removed, or not drawn.
To try to add a small safety net to this deck, I would recommend playing two Young Brewmasters to replay Questings in case anything goes awry. It'll also let you bounce your own creatures, where many of them have decent effects.
I also don't like Razorfen in this deck. Not sure what I'd replace it with, honestly. You can try Harvest Golems to pressure even further early game where Questing also gets a +1/+1 if it dies and resummons. Ancient of the Lores because they're insanely good and synergize with Brewmaster even more.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
Ok ill edit the deck list to add in the Brewmaster (and take out the cleric and Crazed Alchemist) and I can take out the Razorfen for an Ancient of lore ( I like the Razorfen hunter b/c you get the two minions for one and cant be silenced like the Golems.) im pretty sure I need the owl to silence some stuff but I could replace it with a Ancient of Lore.
All the more reason to add it. More silence bait, less silence on Questing
:P
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
I just noticed the Owl has a Fu Manchu. Draven confirmed! oh wait wrong game
just updated the deck list and post. but after looking at it I might replace the gnomish inventors with Golems. Good idea?
I am going to try this deck out now, i got all the cards but i am 1 ancient of lore short but ill replace it with a ancient of war instead
awesome!! let me know how it goes! and let me know if you think it would be a good idea to take out the gnomish inventors and replace them with Golems.
so, any body who tried it have any feed back?