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Whizbang's Workshop Set Cards List & Guide
Why set it back to 20 mana? It costs 5 or less (generally 0 with warlock) with Naga Sea Witch anyway, and it will be only playable in wild.
Nostalgia
Because the nerf was no longer necessary.
So you can run a handlock deck without naga?
2 year anniversary of the 2016 nerf. Also it doesn't make a very shiny meat bicycle.
Not sure if hyped yet.
Well yes, since it rotates to wild on Thursday, it will only be playable in wild. What a plot twist.
They should revert the Naga Sea Witch change too. Wild became more stale when this deck was added in my opinion. Felt like a random change at the time as well.
Yes, only playable in wild, where the sea witch lives ;-)
The patch changed the molten giant. so it is playable at 20 mana in standard for 2 days.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Quote from Mamizou >> 2 year anniversary of the 2016 nerf. Also it doesn't make a very shiny meat bicycle.
Now we can do some broken stuff with Glinda Crowskin in wild.
Hope is an illusion.
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Why set it back to 20 mana? It costs 5 or less (generally 0 with warlock) with Naga Sea Witch anyway, and it will be only playable in wild.
Nostalgia
Because the nerf was no longer necessary.
So you can run a handlock deck without naga?
2 year anniversary of the 2016 nerf. Also it doesn't make a very shiny meat bicycle.
Not sure if hyped yet.
Well yes, since it rotates to wild on Thursday, it will only be playable in wild. What a plot twist.
They should revert the Naga Sea Witch change too. Wild became more stale when this deck was added in my opinion. Felt like a random change at the time as well.
Yes, only playable in wild, where the sea witch lives ;-)
The patch changed the molten giant. so it is playable at 20 mana in standard for 2 days.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Now we can do some broken stuff with Glinda Crowskin in wild.
Hope is an illusion.