Stancifka's Control Warrior Trinity Series
- Last updated Oct 1, 2017 (Evergreen Nerfs)
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Wild
- 10 Minions
- 17 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 8300
- Dust Needed: Loading Collection
- Created: 10/1/2017 (Evergreen Nerfs)
- StanCifka
- Pro Player
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Country:
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Tournament Decks:
50
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Ladder Decks:
163
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Hi guys, today I would like to present you control Warrior! We have submitted this decklist for Trinity series (with just one small change) where we played our first match on wednesday, so I am confident with this exact build. This Warrior feasts on all aggro and midrange decks and can still win against control if you get a bit lucky. Oh boy, if I could combine this deck with power of Rogue mill against control, it would be simply unbeatable.
When you look at the minions in this deck, you will find out that they have combined power of 22. Assuming your opponent will be doing anything at all in the game, fast direct damage is not a way to go for you. Instead you just try to answer absolutely everything that they play, and since you have more cards in your deck than your opponent thanks to Dead Man's Hand, you will eventually bleed them out of resources and win this way. Once you open second Un'Goro Pack from Elise the Trailblazer they will know that the game is over.
While the deck is very cheap overall, some of these cards are only good in the lategame, for example Dead Man's Hand or Bring It On!¸so you definitely want to mulligan these away. Just following a classic rule of thumb „keep cheap cards, mulligan the expensive ones“ will not cut it for this build. Mulliganing here really depends on your opponent’s class, so I will go into more detail this time.
Acolyte of Pain and Ravaging Ghoul are mostly fine against everything, so you can keep those no matter what.
Against any type of aggro I like to keep Blood Razor, Slam and Sleep with the Fishes.
Against control you mostly want just Dirty Rat, but this card is much more complicated than that. I like to keep Dirty Rat when I play against Rogue, as it is very good against all the different versions of this class. You mostly want to slam it as soon as possible, as pulling out Prince Keleseth can easily be a difference between winning and losing, and they mulligan hard for him. If you hit Edwin VanCleef it’s very good as well. Dirty Rat is also amazing against Priest, but the timing is different. Your main target is Raza the Chained, so I like to go for the rat on turn 4 before they can play it. Keep it against Mage as well, the Quest is prevalent these days, and hitting Archmage Antonidas in the lategame is a freewin.
Brawl is good against decks that are trying to go very wide, so I like to keep it against Paladin and Shaman while mulliganing it against everything else.
This deck doesn’t want a lot of his cards in the opening hand, so if you didn’t find the card in the list above, just mull it and looks for an extra Acolyte.
You can draw a lot of cards with this deck fast thanks to Acolyte of Pain and Battle Rage, they can both easily draw 3, which is a great deal. However, Don’t be too greedy with Battle Rage, it’s usually correct to play it for 2 cards right when you can. Acolyte is extremely strong in this kind of shell, as getting 3 cards out of it is normally much harder.
Dirty Rat is partially explained in the mulligan section, but I would like to point out one more interaction that you have definitely seen already, and that is with Brawl. This deck has a great ability to deal with wide boards, and this combo extends it even further by bleeding your opponent out of resources.
If you don’t have Brawl, then you usually use Whirlwind effect like Ravaging Ghould or Blood Razor (this one you can prepare for free the turn before), and then use Sleep with the Fishes to clear the board, maybe with some Execute thrown in the mix to take down that one huge minion which survived.
Now that we have estabilished that you actually want to let your opponent go wide so you just let him, you need to consider the fact you will lose quite a lot of your life total in the process. This is where Bring It On! really shines as it gets out of range after you stabilize. Shield Block also does the job there, only a bit less efficient but while helping you to dig deeper to your deck. Accidentally with both of these Shield Slam works marvelously, and is often the final nail in the coffin, as lot of games against aggro go like this:
A) They develop a big board and deal 20 damage to you.
B) You clear with Ravaging Ghoul + Sleep of the Fishes + Execute.
C) They develop another wave with one big minion.
D) You bring it on with Bring It On!, kill threat with Shield Slam and trade with Ravaging Ghoul.
E) They run out of gas.
F) you open the booster and kill them with cards you get.
This brings me to the last part, actually killing your opponent. The only card that can deal significant damage to your opponent is Elise the Trailblazer, or to be more precise, it’s the card Un'Goro Pack she brings with her. With all the card draw you can get her AND the Pack quite fast though, and if you felt like this wasn’t enough, you could shuffle something like 6 cards from the good stuff category back to your deck, which will result in more action and less fatigue damage for you.
There is only one thing better than opening a Un'Goro Pack from Elise. It’s opening two Packs from Elise.
Skulking Geist is a classic go to card when I write this column, so here we go. I know, what a mind blow. I will also tell you when to bring it on! It’s when you play against Jade Druid a bit more than you would like. Winning without this guy in your deck is extremely hard in this matchup, and with it it’s suddenly 50/50.
Another change you can do is to change the way you win with this deck. You can replace Elise the Trailblazer with another Death Man’s Hand, which will allow you to go infinite with how many cards you have in your deck. This will transition this deck from Control Warrior to Fatigue Warrior, and while I do think my version is better nowadays, both of them have pros and cons. If you wanted to do this, you should also change both Stonehill Defender for Coldlight Oracle which is much better when you can draw as many cards as you want without fatiguing.
As you might have noticed, we also didn't play Dirty Rat and we had Doomsayer in Trinity Series, but this is caused by the tournament format, and on ladder I would play Rat for sure. We decided to ban both Druid and Priest and we prefered Doomsayer against other classes, but you don't have this luxury on ladder.
That’s it for today! As always there should soon be a video deck guide ready and waiting for you to answer any extra questions you might have about the deck. Don’t forget to hit that Youtube subscribe button if you like, it motivates me to bring you more of these when I see that you guys appreciate my work ;)
Cheers
Stancifka
I really enjoy this deck, so first of all I wanna say thanks for all of your hard work put into the excellent guide you've written! I run Skulking Geist instead of Mind Control Tech, to even out the odds against jade druids which might be unnecessary since there aren't that many jade druids on ladder these days. Still, it's good against highlander priest and shaman as well.
I have one question: besides Ungoro Pack or perhaps Elise the Trailblazer, what cards do you genereally want to shuffle with Dead Man's Hand? Execute/Brawl are great against big minions/wide boards and I always try to shuffle at least one Bring It On! but other than that I'm not really sure how to think since I don't want to shuffle a bunch of cards that won't really help me in the late game. An extra Scourgelord Garrosh, yay or nay?
Thanks again!
Good Deck!
This Player is a monster building decks, very skilled and underrated.
Hey there!
I've been playing this deck on and off for the past 2 weeks, so I'm gonna try to provide some humble feedback, as much as I'm able to. I've personally never reached legend, highest rank for me was 6 I think. I tend to rather play fun/meme control heavy decks like reno rogue and so on, since fotm decks usually bore me quite fast because they just feel like rinse and repeat all the time. So the following is more about my personal experience with this deck, rather than an actual "analysis".
First of all, thank you very much for the decklist, it's been a lot of fun playing this deck so far, due to the many options to cycle quickly it somewhat feels similar to Miracle Rogue.
So far I'm at about 70 % winrate after 80ish games. I've swapped one Shield Slam for Skulking Geist since it is pretty much your win condition against Jade Druid. The key to success with this deck in my opinion is patience, and not letting yourself get pressured from early low HP from aggro decks, it has a huge potential to armor up and bounce back to safety with bring it on/shield blocks.
Hardest opponent imho is Highlander priest, since due to their constant pressure I rarely manage to armor up enough to survive their last 1-2 rounds of burst. You need to get lucky with Dirty Rat to pull their Raza and/or Velen to disable their finishing combos.
Aggro is no problem with this deck, basically from turn 3 on you're just like "No" and keep the board clear, at some point they run out of cards and you can safely armor back up again. Pretty much the same against tempo decks. Against WL you just try to keep one brawl for their DK turn, Rogue usually just ends up with only 1 or 2 cards in their hand at some point.
Had some bad games against DK Hunter since due to their HP they pretty much got infinite value against you, and you usually don't have enough minions to pressure them enough.
Against secret mage it's somewhat hard to play around their secrets, but it's not impossible and you should be able to fatigue them sooner or later.
So basically it comes down to using your many options to cycle fast, keeping the board clear and having enough patience and the right timing for your Dead Man's Hand, there's not much more to it imho.
I hope this helps if anyone's struggling with this :)
Thanks again Stancifka for the list!
TY for deck, went from 15 rank to 5 with 68% wr (71 games in total). Best matchup against Shaman (9-0, 100%), also good stat with Rogue (12-2, 86%) and 50% vs Priest (6-6, 50%). Hardest deck to play against is secret mage.
Call me crazy, but I've been running Rotface in this deck with pretty good results! It's not too hard to set up a 2 legendary turn in control vs control games.
I can't win with this deck. I have had a 100% loss rate on the ladder. I guess it's just not for me.
Just packed a golden Garrosh, and I have a hard rule on not DEing golden cards. So thank you so much for this awesome deck! I thought it was gonna be binder fodder for sure :P
I find Bring It On! a very tough card to use. At certain instances, you are left with no option than using it but I don't want to give my opponents discounted minions.
You can also use it to bait minions for Brawl or Sleep With Fishes :D
I am to stupid for this deck.
You the man, Stan. Thanks for the hard work, and good luck at all tourney's!
Man, Stan always posts the greatest decks and guides on this site, without even soliciting upvotes, and he's never a jerk, even to the people who are in the comments. I love you for that, bro. Keep it crispy.
Appreciate this a lot man!
5-0 so far with the deck. Matches were: Handbuff paladin, Midrange hunter, Zoo, Token Shaman, and Miracle rogue so far.
Awesome that it has feedback like this Alca, have to say it's a pleasure to read comments like this, thanks!
Nice deck! 9-0 so far ;)
Mind Crontoll Tech probably, tech for another tech
Proactive. You have to break priest by bringing Raza into the board. You can only do this playing proactively.
Wallet Warrior is back (missing 6100 dust).