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[Rockchalk] Wild Jade-rattle Shaman

  • Last updated Jul 27, 2017 (Quest Rogue Nerf)
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Wild

  • 18 Minions
  • 9 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Jade Lotus Shaman
  • Crafting Cost: 13160
  • Dust Needed: Loading Collection
  • Created: 7/28/2017 (Quest Rogue Nerf)
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  • KayYou
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  • Battle Tag:

    Rockchalk

  • Region:

    US

  • Total Deck Rating

    119

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After playing this deck in Wild for most of Un'Goro, its the best version I have come up with using the Deathrattle and Jade Mechanics. I'm going to make a quick guide for those that asked for it on my other version, which you can find by clicking Similar Decks or my Profile KayYou.

 

Turn 1 obviously you want your Clockwork Gnome, for Spare Part Value, but it isn't a necessity as you will want to get the Return a minion to your hand for N'Zoth later in the game, or the Taunt or +1 Attack is also good for the Devilsaur Egg.

 

Turn 2 most likely you will be playing Jade Claws to kill a minion your opponent dropped or just starting to ramp your Jades. I recommend just playing Hero Power and summoning a Totem if they don't have a minion and you have a 3 drop to play the turn after.

 

Turn 3, if you're not overloaded from Claws, play your Devilsaur egg, this minion hardly ever gets attacked. Great way to pop this is with Volcano if your opponent has a board full of minions by turn 5 and you were unable to control it. Also the 2/8 Taunt, is a great play here because they usually survive more than 1 turn allowing you to bring a minion from their deck on to the board they may not have wanted aka Reno, also allowing for a better Volcano turn 5.

 

Turn 4, is another Jade ramp turn most likely with Jade Lightning, but if you have Charged Hammer it is a must play on Turn 4. Totems become pointless towards the end of the game, so even replacing this weapon with Jade Claws to get the 2 dmg is worth it.

 

Turn 5, hopefully you have one of your 3 Taunts and are not overloaded, Belchers are great at slowing the game down along with Volcano Turn 5 if you need to. White Eyes is a great option but with Ancestral Spirit and Reincarnate, its best to save White Eyes for Turn 7+

 

Turn 6, is Jade Ramp again Aya is a great turn 6 swing to add more Jade Tokens on to the board. Sylvanas if you have to but again with Reincarnate and Ancestral Spirit she is best played beyond turn 8.

 

Turn 7 is Dr 7 time. Drop that Boom

 

Turn 8 if you have ANY taunts on the board and have Sir Kel'Thuzad in your hand, its almost a guaranteed win if they cannot kill him. Although using Reincarnate on Kel turn 10 brings back 2, which is pretty unstoppable.

 

Turn 10. Drop that N'Zoth boys and bring back your taunts, your clockwork gnomes for more spare parts, Sylvanas and watch your opponents concede faster than it took for him to hit the board.

 

Hope this guide helped for those who were asking and with the Deathrattle Theme of Knights of the Frozen Throne, i'm sure this Wild Deck Archetype can only get better.

 

Happy Hearthing!

-Rockchalk