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Silverhand is Recruiting

  • Last updated Apr 16, 2017 (Un'Goro Launch)
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Wild

  • 11 Minions
  • 16 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Paladin
  • Crafting Cost: 5840
  • Dust Needed: Loading Collection
  • Created: 4/16/2017 (Un'Goro Launch)
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  • Total Deck Rating

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After you play this deck all you will be able to hear is "To battle!" "To battle!" "To battle!" .....

 

Jokes aside ..... just went with this deck from rank 15 to rank 5 in a single day .... upwards of 70% win rate. 

Card choices:

Avenge - Awesome card, 1 Silver Hand Recruit dies another Silver Hand Recruit goes berserk love it. 

Lost in the Jungle - Awesome card .... 1 mana 2X Silver Hand Recruit is great. mulligan for early game and in late game Save for combos. 

Equality - Board clear along with Consecration, not much else to say

Shielded Minibot - Awesome early drop, sticky minion. good recipient for your Avenge buff, and for Spikeridged Steed 

Muster for Battle - the reason why this deck in not standard, this card is insane. use it and abuse it. if you Coin Steward of Darkshire on turn 2 then if it survives turn 3 Muster for Battle becomes insane. 

Rallying Blade - If Fiery War Axe had a Paladin brother this would be it. More expensive, flashy and with an added effect but essentially the same s**t. combo with Steward of Darkshire buffed  Silver Hand Recruits for insane value. 

Steward of Darkshire - Decent 3 drop on its own. but combo with Lost in the Jungle on 4 mana, combo with Muster for Battle on 6 mana, and with Stand Against Darkness on 8 mana for insane value. follow Any combo with Rallying Blade for more value. 

Consecration - good ol' board clear.... can't go wrong. (i am thinking that 2 copies maybe a bit too much for slower meta, if you encounter slower meat sub 2nd copy)

Keeper of Uldaman - Great card - use mainly as a minion "removal" but in a pinch it becomes a Silver Hand Recruit buffer. 

Lightfused Stegodon - Awesome versatile card, great follow up on turn 4 after Muster for Battle, combo with Lost in the Jungle on 5 mana.

Truesilver Champion - its a 1 of ion this deck, and i am not fully convinced it deserves a spot because this deck has so many weapons. but at the same time it wouldn't be a midrange pally without it. (good Sub slot)

Quartermaster - second reason why this deck in not standard. Make Silver Hand Recruits great again. 

Solemn Vigil - draw engine. i tried Acolyte of PainCult Master and Divine Favor all with varying degrees of success. I find Solemn Vigil worked best but use what draw engine you prefer. 

Stand Against Darkness - This is a reactive card not a proactive one. use only after the opponent clears your board for quick refill. although you can use it more liberally along with Steward of Darkshire

Spikeridged Steed - this card is awesome. Give your Silver Hand Recruits a Steed they will love you for it and when they die the Stegodon stays behind to help out protect the other Silver Hand Recruits

Vinecleaver - a 1 of. Good weapon. for late game removal or damage while spawning Silver Hand Recruits combo with Steward of Darkshire.

Dinosize - some people don't like this card. but i do. its the finisher Paladin needs. you can also use in a pinch for board control. 

Ragnaros, Lightlord - Survival card for those longer games when you used all you face Hp along with weapons during the game. and also great to pull your HP out of combo deck range. 

Tirion Fordring - the Father and General of Silver Hand Recruits. Pally decks never leave home without it.