[14-2] CHEAP EASY WIN (UPDATE)
- Last updated Nov 12, 2017 (Marin's Treasure)
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Wild
- 22 Minions
- 6 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Face Hunter
- Crafting Cost: 1220
- Dust Needed: Loading Collection
- Created: 4/6/2017 (Un'Goro Launch)
- CrispNClean
- Registered User
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- 5
- 9
- 19
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Battle Tag:
N/A
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Region:
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Total Deck Rating
1206
Played this deck on November 7 2017 and went from rank 23 to rank 10 on a win streak with only one loss. Still a good deck to climb the shitty stages of ladder with.
Add me on NA servers "#1385"
Dear tryhard babyragers,
Went from rank 20 to rank 3 with this deck. Not bad for a free to play (f2p) deck. I got to study for exams so I won't be playing for the next 2 weeks. If you can't win with this deck its not because the deck sucks (clearly if I hit rank 3). This deck is meant for f2p players trying to rank up. If you are trying to hit legend be creative and edit the deck with cards that most f2p players won't have. If you can't hit legend without copy and pasting someone's deck then you really don't understand the mechanics of hearthstone. Don't babyrage in my comments that you're not creative enough to upgrade the deck with better cards that you payed for.
My deck got featured on Reynad's youtube channel! Check out Reynad's channel and subscribe for awesome content! This is why we play stegadon! LOL
UPDATE:
-1 Jeweled Macaw because it wasn't a strong enough 1 drop
-1 Raptor Hatchling it thickened the deck with another 1 drop
-1 Smuggler's Crate having 2 was just too much and a shit top deck late game
-2 Ravasaur Runt after many games I realized this card was just garbage
-2 Tar Creeper it was not a beast and was useless on your turn
-1 Stegodon having 2 was too slow but its nice to have 1 against pirate warrior
-1 Volcanosaur its too slow for this deck
-1 Knife Juggler its not a beast so I kept one
+2 Alleycat high chance of one surving to adapt on turn 2, if both alive insane synergy with dire wolf
+2 Fiery Bat contests all 2 drops and deathrattle effect nice to use against exodia mage
+2 Dire Wolf Alpha just an insane card for this deck, works nicely with alleycat
+1 Golakka Crawler because fuck pirate warriors and swashburglars in quest rogue
+1 Vicious Fledgling this card is nice when it hits face but doesn't happen too often so run 1
+1 Cult Master the card draw off this has helped me win alot of games
+1 Reckless Rocketeer aka the poor man's Leeroy, if you have Leeroy use him instead
MULLIGAN/MATCHUPS:
Get rid of anything that is 3 mana or higher. If you see a priest/control warrior Stubborn Gastropod is your best friend. This deck beats every deck easily except for taunt warrior, elemental shamans, and priests. Sometimes I blow out these tough matchups, sometimes I win through a tough battle, most of the time you get rekt. Rogues get rekt. Hunters get rekt. Pirate warrior is 50/50. Discolock gets rekt. Controllock gets rekt if they can't find hellfire. Paladins I have not seen at all. Mages get rekt.
GAMEPLAY:
"DO ME TRADE? NO! ME GO FACE? YUP!" Unfortunately, you can't go face and expect to win, early board control is key, and you must make tactical trades and choose the best adaptation for your current situation. IE, get poisonous for taunt warrior, +3 health against mage to avoid AOE clear, stealth when you have lethal next turn, taunt when facing pirate warrior, and can't be targeted by spells when facing mages, priests, or warlocks.
This deck is super fun. Just killed a control warrior by double adapting a kindly grandmother, windfury and +3 attack. Then Houndmaster on top of that. Turn 5 win, thanks for the deck!
The deck itself is mediocre. Tier 2 for sure. The main issue being the lack of draws. On turn 4 already you can be as far as 5 cards behind your opponent. It's too much draw dependent. If you draw Knife juggler at turn 6 with nothing in your hand then I doubt that you have a chance to win.
I agree. It's very short on card draw. Not a top tier deck to be sure, but I'm trying to figure out a way to effectively add a bit of draw to the deck without ruining it.
this is hunters issue, no more quik shot, buzzard is trash, loot hoarder or novice is too weak. I'm planning on getting rid of knife jugglers and tar critters and adding the hydra (5 mana 8/8 beast) seems like that would do the trick, maybe even leeroy?
I like the feedback! Do you think its better to get rid of tar critters entirely and have 2 hydras?? and any solution for card draw?
Good curves, adapt mechanics, beast synergy, all mighty Kill Command, smart plays...
Guess turn 7 lethal is back SMOrc
Would be nice to bring Hunter back, but this deck won't achieve that.
Total rubbish.
8 fights 6 losses.
every mage, worrior, priest with any aoe in deck wins easly with this crap.
VERY BAD DECK 0-6
hmm kinda 1 way ticket deck, with almost zero draw....once you are out of cards and the the opponent isnt dead, game over man
hunters main issue is no card draw, especially with quick shot gone now, I'm planning on removing tar critters and use the 5 mana 8/8 hydra and possibly including leeroy
So far ive Won against Non quest Hunter once, a Priest, a lock and warrior and a quest rouge . Ive lost to a Pirate warrior twice, a Quest rouge once 3 quest hunters a dragon priest once and a shaman once.
The deck seems to rely on getting the perfect cards in the first 2-4 hands. IF you dont pull them I seem to keep loosing. I may be doing something wrong but I dont know how all these people keep saying this decks op. I think out of all those games Ive had 2 games end by turn 7. So i say do some trial and error (to anyone who tries and) and maybe switch some things out and see if it works.
depends on your play style, this deck relies on smart trading, you cant just go face and expect to win. and choosing the right adaptation can swing the game huge. Only issue is card draw and I feel like adding a loot hoarder or novice is too weak for this deck, rip quikshot
click your hero, convert to standard
turn six a scavenging hyena 8/3 with windfury.. notbad :D
*
At least i was able to do something against pirate warrior, but against this shit i can not do anything. Thanks Blizzard
These games were around rank 17. I am not a great player, usually around rank 10.
1. LOSS vs Jade Druid
2. LOSS vs Quest Rogue
3. WIN vs Control Warrior
4. LOSS vs Elemental Shaman
5. WIN vs Beast Hunter
6. WIN vs Quest Hunter
7. LOSS vs Quest Mage
8. WIN vs Murloc Shaman
9. WIN vs ??? Priest
10.WIN vs Quest Priest
It seems strong against unlucky control/late game decks. Mages with a lot of early removal and anything that can put down a big taun or two are pretty much unbeatable. I didn't really like Tar Creeper but that seems to be a common thought.
if you can replace tar creeper with hydra this deck gets a lot stronger. I just made the deck and am experimenting around so take out tars and lemme know what u replaced them with. I've never lost against mage, and have a high win rate against taunt warrior, pretty much any quest deck takes them too long to pull off, by that time they are usually dead.
At least i was able to do something against pirate warrior, but against this shit i can not do anything. Thanks Blizzard