Naxafari Midrange Hunter [Legend] 70% win rate
- Last updated Jul 28, 2014 (Naxx Launch)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 860
- Dust Needed: Loading Collection
- Created: 7/23/2014 (Naxx Launch)
- tysisnice
- Registered User
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- 5
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- 13
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Total Deck Rating
552
Holy balls! I did not expect to get this much popularity! Thanks all ^^
Recent changes: -1 Ironbeak Owl +1 Tracking. -1 Stampeding Kodo +1Kill Command. Mostly due to suggestions. Either way is good though
Hey guys, The night nax came out I went from rank 4 to legend with a roughly 75% win rate using just this http://imgur.com/6NtAGqX
While also being a lot of fun, this particular deck is strong against a lot in the current ridiculous meta, including: Zoo, Shaman, Backspace Rogue, Warrior and other Hunter. It also does well vs druid, is kinda iffy vs Handlock and Freezemage, but weak to Miracle Rogue and Paladin. It's similar to standard Midrange Hunter but with the new nax cards Haunted Creeper and Maexxna and some tweaks.
TYSISNICE MIDRANGE HUNTER
I understand that what is strong at rank 3 is not so strong at rank 15 or high legend. So so far I've written this in a way that you can decide for yourself what cards will work best for you at your rank, and construct your own deck. Hopefully this can also help in building up your knowledge of the game. The list on the right is what I personally used to hit legend, so if you want to just simply net deck then that's probably the one to copy.
Card list explanation
Essential: These cards are essential in most midrange hunter decks, and should make up around 26 out of the 30 cards in your deck.
Unleash the Hounds Hunters signature card and for good reason. Try to combo with Buzzard, Hunters mark, Hyena and/or Wolf as much as possible, but don't hesitate to use against a zoo with 5+ minions if you have no other answers. NEED 2
Savannah Highmane Best 6 drop in the game, and a beast. Wait no, 3 beasts. Should be played almost every turn 6, and try to follow up with Buzzard as you trade with him for 2 free cards. Savannah himself isn't very good when buffed with Houndmaster (Except for extra attack to kill a giant, in which case it's awesome) but the minions he leaves behind are excellent for said buff. NEED 2
Starving Buzzard Incredibly strong for obvious reasons. Try to play in conjunction with 2 or more beasts, but don't get tempted. You can actually coin this out in the mirror and follow up Hyena for an awesome (but slightly risky) start. NEED 2
Haunted Creeper Never ever mulligan out. 7 stats for 2 mana, this is my favorite nax card so far! Of course it's not particularly big, but it has that annoying factor like Harvest Golem. It's also great for soaking up silences so you can play Houndmaster and Savannah. A pro tip, If this doesnt get silenced after 1 or 2 turns, don't be afraid to Houndmaster it as it's more than likely they don't have silence. Should - and can - be played at any time and as soon as possible. NEED 2
Explosive Trap The best secret in the game. There's really no reason not to run it especially with all the zoo around. Just be very careful of freaking nerubian eggs, although they are going to be detonated eventually, we want to delay that as much as possible. NEED 2
Houndmaster 6/5 taunt for 4 mana anyone? Amazingly strong card that has great synergy with every beast, but especially with Oasis Snapjaw and Kodo. Try to avoid using it on Savannah Highmane, mostly for fear of silence and BGH. NEED 2
Animal Companion Thing with animal companion, is that while each beast has extremely high value, they are all very different and good in different situations. Nevertheless usually a pretty good 3 drop and gets better late game. If you want more reliability you can swap 1 or both for Razorfen Hunter which is also decent vs zoo. NEED 2
Eaglehorn Bow Usually good anyway but, right now with Warriors decline and less oozes and Jones being run this weapon is awesome. The recent nerf also made the mirror a lot more pleasant without that "whoever gets the bow first wins" crap. Depending on the matchup this can be a 3 mana 12 damage to the face or 3 mana kill 3 minions spell. Try to get it bigger off traps and never ever use the last charge unless it's absolutely necessary or if you have a backup. NEED 2
Freezing Trap A huge tempo card and very annoying for your opponent, especially if their minion costs more than 3. Some say this gives up card advantage, but it gives you a mana advantage. Say a druid drops his 4/6 taunt and it gets freezing trapped, you have basically payed a card to deprive your opponent of 5 mana. If you have this as well as Eaglehorn bow, you can play this on turn 2 on a clear board, then the bow on turn 3. Doing this will give you a 3/3 bow and almost certain board control for the next 3 or 4 turns. Best with 2
Ironbeak Owl Just as everyone thought, silence is very strong right now and this only buffs the hunter class as Iron beak owl is in fact a beast. Best used in on Nerubian eggs and Haunted creepers. If you are facing less zoo, then you could drop one. Best with 2
Stampeding Kodo Just an awesome 5 drop in general, and being a beast makes it so much better. Try as best you can to make good use of his battlecry, even waiting a turn or 2 if you predict that your opponent will play into it. Though of course, if there's no reason for your opponent to play any 2 attack minions it's best to not let Kodo sit in your hand. Very good vs zoo, shaman, warrior, mage. Bad vs Miracle Rogue. Best with 2
Hunters Mark Very strong cheap removal spell, especially good when played with Explosive trap and Unleash the skill. The reason I only run 1 personally is because I find it a little too reliant on the aforementioned combos, it's not fantastic vs zoo and having 2 in your starting hand really sucks. Good vs midrange and control. Can have 1 or 2
Kill Command Better than Fireball. Very versatile damage spell that can take out a yeti or help provide lethal. I use this whenever the opportunity comes up without hesitating. Also don't be afraid to use this without a beast if it's worth it, eg snipe a Knife Juggler or Dire Wolf Alphabehind taunts. Can have 1 or 2
Scavenging Hyena Strong combo card. Obviously awesome with Unleash the Frogs but also pretty good when following Haunted creeper on turn 3 or 4 for a 2 mana cost 4/3. The downside is that it's not very good on a clear board, but if you have nothing else in your starting hand it's still worth playing as it could scare your opponent into wasting removal or silence. [Also expect this card to get much better when Webspinner comes out] Can have 1 or 2
Tracking Excellent for finding combos and picking out the best card for the current situation. The reason I only run is because I'm not a huge fan of discarding. Seeing those 2 Savanahs fall to their doom because you need a Houndmaster (which was going to be your next card anyway) is very sad. 1 mana cost to essentially just draw a card and discard 3. Best with 1 HOWEVER If you love combos and/or are playing vs a lot of miracle rogue and handlock, 2 is better
Meta fit and additional cards: These make up the rest of your deck and adapt it to whatever you're facing at the time.
Timber Wolf Good for unleash the hounds combos and helping out with Kill Command, but that's about it. There's no need to run more than 1 as it often ends up a dead card. Good for - zoo, big unleash plays, and if you run 2 kill commands
Defender of Argus Has excellent synergy with Oasis Snapjaw, Haunted creeper, Kodo, and especially Maexxna (buffing it above that risky 2 health and giving taunt is HUUUUUGE) Good against zoo and rush. Great when with Snapjaw and Maexxna
Oasis Snapjaw Pretty decent straight up 4 drop. Especially vs rush as it will help take out at least 2 minions. And when buffed, can more or less win you the game. Solid vs zoo and shaman. Bad vs Druid and Handlock unless buffed
Flare Hard counter to freeze mage and hunter, and helps with miracle rogue. Run 2 if 2/5 games or more are any of those matchups. if you normally run 2 trackings I'd evict one of those to make room. Good vs Freeze Mage, Hunter and Miracle Rogue
Snipe Many of you are facing a lot of Miracle Rogue and having trouble, and this is the answer. Try to predict when they will drop Gadget based on their play (playing cards needlessly just for card draw and coining azure is usually a sign they don't have him) and play this accordingly, but of course you can usually play this on turns 5+ no matter what as sniping azure is also pretty good.
It's also fantastic when they want to play Leeroy, as they will attack you with their other minions, and when nothing happens they will likely expect it to be Snake trap and hopefully drop Leeroy right into his death! It has happened before. Best vs Miracle Rogue
Deadly Shot Very good vs Miracle Rogue. Run 2 if you're facing a lot. I'm tempted to just put this in the essential section as its pretty decent in all popular matchups. Obviously do your best to remove smaller minions so you have better odds of hitting something big, but don't be afraid to take risks.
For example, enemy druid has a yeti, damaged golem, and an ancient of war. Just do it! Same goes for handlock but even more so. 2 giants, an argus and 2 earthen ring farseer? Do it. Sometimes Rngesus is merciful, you just have to have faith. Awesome vs Miracle, great vs control. Weak vs paladin and shaman
Stranglethorn Tiger If you're in a more control and Midrange centered metagame, then you need these. Trades well, is a beast, and can't be removed before getting a chance to attack. Good against Control and Midrange. Bit slow vs zoo and rush
Big Game Hunter As a last resort if you already have 2 hunters marks and deadly shots and are running into stacks of handlocks.
Razorfen Hunter Many people find Animal companion a little unreliable, and this is the appropriate replacement. Just a solid and reliable 3 drop. Additional reliable 3 drop. Bad vs Freeze mage, Hunter
River Crocolisk Inferior to Haunted Creeper in my opinion, but still solid. If you want a more reliable early game adding one or two over Snapjaw and/or your second Kodo certainly won't hurt. Heck, it might even make the deck just flat out better. I'll have to test! Additional reliable 2 drop
Maexxna Woa woa woa what?!! isn't this card supposed be utter shit? I can't really be bothered explaining why I think it's good in much depth, but basically it nearly always trades 2 or 3 for 1, and gets infinitely better when buffed. I see it as a 6 cost 8 health infinite attack beast that can't attack face and is risky vs priest and decks with Kodo. Damn, I just made it sound even worse. Good vs board control decks. Sub-par vs everything else
The Beast By far and away the best card in the game. Don't even try to disagree. Incredible vs everything
Example deck changes: If you feel this deck is a tad slow probably the best swap you can make is Maexxna out for River Crocolisk or even Stonetusk Boar. If you are facing a lot of Miracle, I recommend adding Snipe instead of Timber Wolf
Good luck and have fun!!
.... This makes so much more sense. Imma go be embarrassed now.
I call it Beast Synnaxx
I don't usually play ranked but I decided to try this deck on the ladder because I was doing very well with it. It's a small sample size but I just went 9-1 with this deck from rank 12 to 9. I took out maexna because the game I lost was to a priest that kodo'd her, and in the games I was winning I always played highmane instead when given the choice. I put leeroy in for a little more finishing power but haven't drawn into him yet. Took one owl out for a kill command, the burst is what put me ahead. You get one really strong turn and just close it.
Fought freeze mage, zoo, warrior, druid, rogue (tempo), priest.
Edit: Leeroy is great, winstreaked up to 7. It's back and forward here
Thx for deck! But 6 rank is MAX for it.
I guess you talk about standart midrange hunt with leeroy
then how do you play it?
im not sure how i feel about the haunted creeper vs river croc/dire wolf. not being able to trade vs opposing 2 drops in some matchups can be a loss. the knife juggler in particular comes to mind.
I really hope people keep playing this deck because it's pretty bad. I have won every single game I've played against it and I've seen it around 10-11 times now.
nice for you, and i have won every single game that i have played with this deck against everything except 1 miracle rogue, 16-18 matches now with my main account. (from rank 5 to rank 3)
This deck sucks against anything but zoo.
I've played this one all month: http://www.hearthpwn.com/decks/71759-naxx-update-legend-justsaiyans-face-hunter
Took me from rank 18 to rank 3 / 5 stars (playing right now). However, I play the original version with Wolf Riders instead of Nerubars.
What card should i replace for The Beast?
Savannah Highmane same mana, more damage and most of the time they will have wasted everything to deal with the rest so he just walks through slapping the hell out of them...But it can and will back fire from time to time, see mage.
no offense, you guys just realy dont know how to play hunter. I beat miracle rouge 4/5 with this deck.
I said you dont know cuz I am loosing 90/100 games with shockadin cuz i am bad at paladin. I just cant clear with that hero. winning is not only about cards and their advs or decks, but also when you play them. I am trying to say you gotta see 3-4 turn later. what you gonna combo what card you will draw etc. and also I gotta add this .. THIS IS A f**** CARD GAME IT DEPENDS ON LUCK MOSTLY. a person can win for example with DECK ABC 5/5 streak and the same person can lose 5/5 streak with same deck just because drawen cards didnt combine.
sorry for my not perfect english but i think my point can be understand.
Pretty good example of how to play, even if shaman is the easiest matchup. I believe every play you made was correct except for your turn 4 (where I would have played oasis instead of explosive trap) so well done!
Like the deck so much A made a video guide for it.
https://www.youtube.com/watch?v=nEaLp5JmS24
Loving this deck after a 5 game win streak against 2 zoo, 2 druid and a shaman. Would love to see a guide. Also any views on pitching in King Mukla?
What are you thoughts on King Mukla in this deck?
Not liking Haunted Creeper much, the 1 dmg is just not enough. Prefer River Crocolisk over it and may also prefer Webspinner
I only had time to play 5 games with this deck but so far I went 4-1. Thanks a lot for it! Was wondering how I was going to incorporate the new Naxx cards and for what.