Heroic Nightbane - Reliable Win
- Last updated Sep 24, 2016 (Karazhan)
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Wild
- 5 Minions
- 25 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Nightbane
- Crafting Cost: 1260
- Dust Needed: Loading Collection
- Created: 9/24/2016 (Karazhan)
- xMiniMex01
- Registered User
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Battle Tag:
N/A
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Region:
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Total Deck Rating
3
I have seen in some threads how some players scoff at this boss. But, if it happens to be one that is giving you trouble, I hope this deck helps. I can’t say this deck wins *every* time, but I have played it several times and have consistently won 3 of 4 times while using it.
The goal of this deck is to allow you to steal the AI’s strongest minions. If you don't have Chromaggus, it won't break the deck. I have won rounds where I never drew him, but I did steal the AI's. I don't think I have every actually played Lightbomb either.
This deck is especially effective if the AI has buffed the minion before you steal it.
Entomb and Mind Control are both great to have early on, but basically you just want to mulligan for any card that let's you copy or steal the AI's minion. If you can, save Mind Control for buffed minions, especially the AI's legendarys.
So, if you are stuck - hope this helps!
If you don't have the blues, orange and purples, these substitutions also work reliably:
Same general goal applies - steal the AI's minions when you can. It is great when you can steal one that has been buffed. With this version of the deck, it is most helpful to mulligan for Thoughtsteal, Mind Control, Mind Vision or Entomb. Again, try to save Mind Control for buffed legendaries. If either variation of the deck helps you, please vote up. If neither works, please offer constructive criticism so we can work together to refine. Thank you.