[Legend] Dane's Miracle Druid
- Last updated Aug 23, 2016 (Karazhan)
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Wild
- 11 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 12240
- Dust Needed: Loading Collection
- Created: 8/22/2016 (Karazhan)
- HenryXLII
- Registered User
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Battle Tag:
HenryXLII
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Region:
US
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Total Deck Rating
70
Wonderful deck created by Dane Hearthstone
https://www.youtube.com/channel/UC_cg5mgkp03w6aWxszEO1Hg
The idea behind this deck is to cycle through your deck as fast as possible to unleash as many big threats as possible, and overwhelm your opponent, who will eventually run out of answers.
The Win Conditions
Playing Gadgetzan Auctioneer and using your wide array of spells to take control of the board, and play Arcane Giant for little to no mana
Playing Malygos into Moonfire into double Innervate into Swipe. Alternatively, you can play Malygos on a board your opponent simply cannot answer, and playing Swipe the next turn to seal things off.
Playing Ragnaros the Firelord on an already overwhelming board.
When in losing on the board, play Yogg-Saron, Hope's End to steal the board back (which will almost always happen with the massive amount of spells you are playing) and follow up with your win conditions, or follow up on the same turn with Arcane Giant
The Sacrificial Lambs
To help you fulfill these win conditions, you have cards that force your opponent to waste removal. These cards are Barnes, Emperor Thaurissan, and Fandral Staghelm. These cards can provide insane value if not answered, and even if they don't achieve anything, they will absorb removal from your opponent, letting you play your win conditions far more safely. The later two cards will help increase the value of Barnes
Arcane Giant can also be used to absorb removal, but this is only recommended if you have a strong follow up.
Tips
- Your highest priority in this deck is drawing as many cards as possible. Without flexibility, this deck really suffers. Always draw cards with Nourish, and save up for big Gadgetzan Auctioneer turns
-When fighting aggro, your going to need the right draws, and by extension, your going to need time. To get this time, use the armor gaining from Feral Rage, and use Raven Idol to look for Healing Touch, or other copies of Feral Rage
-Know when to ditch certain combo pieces for the sake of keeping threats off the board, cycling with Gadgetzan Auctioneer, or to simply make room in your hand. You have many combos in this deck, and your unlikely to need them all in one game.
-Do not be afraid to play cards like Fandral Staghelm, Barnes, or even in some cases Gadgetzan Auctioneer without a follow up. If you must ditch these cards to buy yourself time than that is simply what you must do, as your opponent will have to answer these cards. I would only sacrifice Gadgetzan Auctioneer if you have a large hand, or a second one in your hand.
- Moonfire can be used as a coin for Arcane Giant. Keep in mind that you can Innervate one out if its 3 mana away
Conclusion
That's all I can say so far from my experience with the deck, I did not make the deck, so I am no expert on the strategy behind this deck, but from playing the way I have mentioned in my guide I have had great success. However, if you wish to study this deck more, here is a video of Dane playing the deck, and hitting legend with it.
How do you feel about Moonglade Portal? I cut the Thalnos for it.
Has no purpose in the deck in my opinion. Its a slow, board focused card, and thats not really what the point of this deck is. If you dont have Thalnos I recommend that you use Loot Hoarder instead.
When do you hold on to living roots and when do you use them? I think I'm being too greedy and keep getting destroyed.
If you have living roots on turn 1, you should use them pretty much every time. Unless you know for fact that your dealing with a slow deck (which is very hard to tell these days, especially on turn 1). In almost any aggro match up, the saplings will help you. But if you draw the card late game, use it for the damage, as the odds of you getting any value from two 1/1 minions are very low.
replacement for blood mage ?? help
"I change my mind, while Novice Engineer is usually the replacement, you lose synergy with Barnes. I would play Loot Hoarder instead"
May i know what can be used to replace Malygos since i don't have him?
I am thinking Evolved Kobold :)
Malygos is irreplaceable in this deck, sorry. the 3 Extra points of damage usually gives you 9 more damage than Evolved Kobold, and your going to need that damage. On top of that the Kobold is ridiculously easy to remove, so its harder to set up the combos.
my win rate has never been so high. great deck
Those decks really rely on you getting the right draws at the right time. Swipe and Feral Rage are very important against aggro Warrior and Shaman to deal with their high priority 4 health minions. Your win condition against these decks is very different. Prioritize survival above all else, and forget your combo game. The reason being is that you have an insane amount of card draw, and these decks (especially hunter) do not. You want to win by simply having more options than your opponent (have 4-6 cards when they have 2) Know the biggest threats in each deck, and prepare accordingly for each one. Once they start to run out of steam, you can trigger your big combos to overwhelm them. You also may need to rely on Yogg RNG to clutch out some games, espcailly against a hunter using two copies of Call of the Wild (side note, I have never won a game with this deck where the enemy hunter plays two of these in a row). I know its a bit vague, but that is really the best advice I can offer.
Any Replacementsfor the following: Fandral, Mulch and 1 Nourish? I don't have themyself, neither the Dust to craft them. Apart that I only miss a second Feral Rage, but that is not a problem.
Fandral can be swapped for Violet Teacher, but the Mulch is REALLY important for removing big threats, as almost every deck has at least one. Having a second Nourish is important because you REALLY need that card draw, but I understand if you dont want to craft one because most decks only use one. If there was anything to prioritize for this deck, I would recommend crafting Mulch first. Druid has no other card like it, so its used in almost every Druid deck these days.
Can isn't Sylvanas better? Cause you have also a threat at the same time. Of course the downside iS , thatyou don't immediately deal with his threat, but still?!
It could work, but only in specific situations. Sylvanas only works as removal if you are on equal footing with your opponent. If you are behind and they play a massive threat on board, they are most likely just going to ignore her and hit you in the face for massive damage, and possibly win the game. She is also 3 extra mana so you lose out on quite a bit of tempo, and she is not a spell, making her lose synergy with Yogg and the Giants. Its not a terrible tech choice, because she is a really strong card, but it lacks the flexibility of Mulch, and flexibility is the focus on this deck. I wont stop you from using her of course, it just may effect your results in a negative way.
I have all cards except Fandral Staghelm, is it worth finding a replacement or this deck looses too much of its advantage without him? Any possible replacement? I'm thinking of a replacement that benefits from Barnes e.g. Sylvanas?
Fandral is pretty major in this deck, simply because he has such an immediate impact on the board. That said, you have the right idea of getting something that benefits from Barnes. Sylvanas could work, as she absorbs removal like a champ, and is great with Barnes, but she is two mana more expensive, so the deck becomes even slower. I would recommend adding in one Violet Teacher instead, you can get great value off of her, and if played on turn 4, they may think your a standard yogg druid, and waste a lot to remove her since she is that deck's win condition.
Thanks for the professional answer :) I see your point with Violet Teacher.
Well I put Sylvanas, Violet Teacher and two Azure Drakes for the Cards I don't have aND it worKS well. Have in 6 ganes 4 won, (so 66% Winrate) and 2 of those games were a giant Aggro Shaman, they stook no chance, butalso plaed 2 times against Priest Resurrect and that is a hard matchup. One time by struggle won, second time lost completely, because of Entombimy me Sylvanas and my Malygos. So hard against Priest, but surprisinglygood against Shaman.
Well I put Sylvanas, Violet Teacher and two Azure Drakes for the Cards I don't have aND it worKS well. Have in 6 ganes 4 won, (so 66% Winrate) and 2 of those games were a giant Aggro Shaman, they stook no chance, butalso plaed 2 times against Priest Resurrect and that is a hard matchup. One time by struggle won, second time lost completely, because of Entombimy me Sylvanas and my Malygos. So hard against Priest, but surprisinglygood against Shaman.
It has a replacement for Bloodmage? Maybe a Pyromancer?