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Mr. Yagut's Legend "Bubble" Rogue

  • Last updated Jul 4, 2016 (Old Gods)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6620
  • Dust Needed: Loading Collection
  • Created: 6/19/2016 (Old Gods)
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    25

  • Ladder Decks:

    168

  • Submitted By:

    captainsolo1985

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Hi, the name is Solo.  Watched Yagut play this deck to Legend on both EU and NA today June 19, 2016.  That night, I went from rank 2 to Legend with the same deck after a couple of hours.  Looks like it's an attempt to be faster and improve the win rate VS faster decks (which is what is mostly seen between ranks 5 - Legend).  For those who can't get enough Rogue and enjoyed Oil Rogue or Tempo Rogue from 2 years ago, you'll probably enjoy this deck. 

In case you're new to Rouge, I'll give a rough idea how to play the deck.  Basically, empty your hand, control the board, then sprint to refill your hand w/ a prep or hopefully while you are very ahead on board, when you can spare a turn to sprint. Remember, this isn't a value deck, it's a tempo deck, you want to end the game preferably before or around turn 10 and sometimes it is correct to just go face instead of trading.

I have a feeling people will ask, "Why Argent Commander?" and "Why no Auctioneer?"  I didn't get to hear Yagut's thoughts, but when you look at cards that cost 6 mana, Argent Commander just makes sense at 6 mana.  This is a tempo deck, you want the card you play to have immediate impact on the game at the cost of 6 mana, it also combos well with coldblood, like the teacher tokens and squires.  It can also be used to finish the game if Leeroy was played and killed earlier in the game.  

As far as Auctioneer, it's just too slow for this deck and perhaps too slow most of the time VS the faster decks.  Also, there are no conceals.  Sure, Auctioneer can potentially draw more cards and puts a 4/4 on the board, but sprint is more consistent and fits the "Tempo" theme of the deck.

Is this better than Miracle Rogue?  I mean, it basically is Miracle Rogue but tech'd for a faster meta game.  You'll probably find this deck better VS Zoo, Hunter, and Shaman, but Standard "Miracle Rogue" better VS control decks, where you have the time to setup big Auctioneer turns.

CLICK ME!

I play Rogue almost exclusively.  Legend player.  I know this deck is pretty "by the book," w/ minor adjustments.  Let me know if you want to see more Rogue Decks, especially crazier ones.  I'll start w/ posting the Miracle version I play and a Control Reno Rogue I just started playing.  Perhaps also a Yogg Rogue deck I'm still fine tuning.  I'd also like to do extensive write ups on all these decks if you'd like.  Please give feedback on this in the comments below.

Here is the Miracle Rogue I typically play most of the time, and I switch to Bubble if I'm facing constant aggro.

http://www.hearthpwn.com/decks/555655-top-5-eu-miracle-rogue-in-depth-guide

This is probably the best guide on Miracle Rogue at the moment and one of if not the most optimal decklists.  Except mine is more like INER's version, -1 Conceal, +1 Xaril, Poisoned Mind. Questing Adventurer?  Not sure about it just yet, I'd like to test it heavily this season.

I'll post my Control Rogue I'll be focusing on improving later in the month, need to play more with it.  I find the deck very fresh and fun after playing so much Miracle Rogue.