Mr. Yagut's Legend "Bubble" Rogue
- Last updated Jul 4, 2016 (Old Gods)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6620
- Dust Needed: Loading Collection
- Created: 6/19/2016 (Old Gods)
- Mr. Yagut
- Pro Player
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Country:
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Tournament Decks:
25
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Ladder Decks:
169
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Submitted By:
Hi, the name is Solo. Watched Yagut play this deck to Legend on both EU and NA today June 19, 2016. That night, I went from rank 2 to Legend with the same deck after a couple of hours. Looks like it's an attempt to be faster and improve the win rate VS faster decks (which is what is mostly seen between ranks 5 - Legend). For those who can't get enough Rogue and enjoyed Oil Rogue or Tempo Rogue from 2 years ago, you'll probably enjoy this deck.
In case you're new to Rouge, I'll give a rough idea how to play the deck. Basically, empty your hand, control the board, then sprint to refill your hand w/ a prep or hopefully while you are very ahead on board, when you can spare a turn to sprint. Remember, this isn't a value deck, it's a tempo deck, you want to end the game preferably before or around turn 10 and sometimes it is correct to just go face instead of trading.
I have a feeling people will ask, "Why Argent Commander?" and "Why no Auctioneer?" I didn't get to hear Yagut's thoughts, but when you look at cards that cost 6 mana, Argent Commander just makes sense at 6 mana. This is a tempo deck, you want the card you play to have immediate impact on the game at the cost of 6 mana, it also combos well with coldblood, like the teacher tokens and squires. It can also be used to finish the game if Leeroy was played and killed earlier in the game.
As far as Auctioneer, it's just too slow for this deck and perhaps too slow most of the time VS the faster decks. Also, there are no conceals. Sure, Auctioneer can potentially draw more cards and puts a 4/4 on the board, but sprint is more consistent and fits the "Tempo" theme of the deck.
Is this better than Miracle Rogue? I mean, it basically is Miracle Rogue but tech'd for a faster meta game. You'll probably find this deck better VS Zoo, Hunter, and Shaman, but Standard "Miracle Rogue" better VS control decks, where you have the time to setup big Auctioneer turns.
CLICK ME!
I play Rogue almost exclusively. Legend player. I know this deck is pretty "by the book," w/ minor adjustments. Let me know if you want to see more Rogue Decks, especially crazier ones. I'll start w/ posting the Miracle version I play and a Control Reno Rogue I just started playing. Perhaps also a Yogg Rogue deck I'm still fine tuning. I'd also like to do extensive write ups on all these decks if you'd like. Please give feedback on this in the comments below.
Here is the Miracle Rogue I typically play most of the time, and I switch to Bubble if I'm facing constant aggro.
http://www.hearthpwn.com/decks/555655-top-5-eu-miracle-rogue-in-depth-guide
This is probably the best guide on Miracle Rogue at the moment and one of if not the most optimal decklists. Except mine is more like INER's version, -1 Conceal, +1 Xaril, Poisoned Mind. Questing Adventurer? Not sure about it just yet, I'd like to test it heavily this season.
I'll post my Control Rogue I'll be focusing on improving later in the month, need to play more with it. I find the deck very fresh and fun after playing so much Miracle Rogue.
This is a fun deck to play, having gotten so used to the standard Auctioneer->Conceal miracle rogue build. It definitely feels more interactive than I'm used to when it comes to rogue.
Crap deck. Gimmicky... slow for tempo.
Awesome deck, gonna try it out with -1 farseer -1 argent squire / +1 direwolf alpha +1 finley. Wolf offers better tempo and follow up plays with argent squire and finley + synergizes well with the violet teachers. Since deadly poison is not used, seems like rogue's hero power is sort of useless. Probably hunter/warlock hero power works better.
I was quite skeptical of this deck when I first saw it, but it has taken me from rank 13 to 8 with a winrate of 14-3. Very good deck.
Very interesting deck! Would love to see a Yogg decklist, or even N'Zoth or Reno mix :)
Can i replace Thalnos ? Maybe another Farseer ? Good deck, thanks c:
no because of spell damage and card draw
Hi. Thanks much for posting this. I'm becoming a Rogue enthusiast and can see the potential in this deck; although, I've only played it for 10 games.
I'm going to check out the other crazy Rogue decks and Control Reno Rogue that you mentioned. Fun aside, what Rogue deck currently gets you the highest win-rate? is it this one?
I posted the deck I typically play right now, probably the most stable version of Miracle Rogue. Some have been swearing by Questing Adventurer, I'm not sold on it just yet.
Do you mean this deck, mr-yaguts-legend-bubble-rogue, is your most stable version?
I dig this - tried playing Miracle Rogue (without Thalnos & Leeroy) & it wasn't working for me. This, with a Reckless Rocketeer instead of my missing Leeroy, is a lot easier to play! Any specific reason you don't use Conceal? Seems like a decent thing to have in a deck to protect Edwin or a Cold-blooded minion.
Conceal is mostly for Auctioneer and is less useful against aggro.
Swapped 1 Violet Teacher for Xaril because i love that buggy :) Working pretty good..
Thank you very much for sharing this incredible deck for my favourite class. I'm going 5-0 with this deck on 5 rank My HeartStats. Btw i changed Argent Commander on Leeroy Jenkins
Didn't have Tomb Pillager so I swapped
doing pretty well ty! :D
+1 Xaril, Poisoned Mind
+1 Shadow Strike
Took this deck from rank 6 to rank 1. Came back next morning and went a solid 2-20 and quit. Hopefully I can climb back before the end of season.
I've had very similar experiences w/ Rogue, especially when I would go on tilt. It is the nature of Rogue. Rogue will never be as consistent at drawing its early game as Zoo or Face shaman. But Rogue will always be a more fulfilling experience (at least for me), with generally more options than the above decks.
Speaking the same as captainsolo above me, going on tilt as Rogue is devastating. So much of the class revolves around planning ahead: "Do I have a card to start combos?", "How critical is this Sap?", etc. When you get into tilt mode you just throw whatever you have at the enemy and it almost always costs you.
I have not much Rogue experience, what do I mulligan?
Basically, in just about every matchup, throw away EVERYTHING except Prep, Argent Squire and SI:7 Agent. On coin, or if you have a prep and a spell to go with it, keep Edwin just about every time. Backstab seems like a no brainer to me, keep it against classes most likely to be aggro. Backstab is probably not a good keep vs Priest, for example. Tomb Pillager, I almost ALWAYS keep if I have coin, and I almost always coin him out on turn 3 because you will get the coin right back when he dies. Again, just look for at least 1 Prep, Argent Squire, SI:7, Tomb Pillager (only on coin against aggro, and even then it could be wrong), maybe Violet Teacher if you have the Prep w/ a spell in hand. There is so much aggro on ladder, you're basically just looking for Prep, Backstab, SI:7, Squire, and maybe Evis, vs Zoo and Shaman. Generally, you never want to keep Sap, Drake, or Sprint in your opening hand. There are exceptions to this, like keeping Sprint VS Control Warrior might make sense; or keeping Drake vs Priest or Control Warrior; or Keeping Sap going 2nd vs Druid who kept his whole hand. There is always something to say about the mulligan, and I'm no pro by a long shot, but I do play a ton of Rogue and focus on playing it correct.
TL:DR - Throw away everything, looking for SI:7, Argent Squire, and Prep/Backstab. If you have coin, keep Edwin and Tomb Pillager. Always toss Sap, Drake, Argent Commander and Sprint