Mr. Yagut's Legend "Bubble" Rogue
- Last updated Jul 4, 2016 (Old Gods)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6620
- Dust Needed: Loading Collection
- Created: 6/19/2016 (Old Gods)
- Mr. Yagut
- Pro Player
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Country:
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Tournament Decks:
25
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Ladder Decks:
169
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Submitted By:
Hi, the name is Solo. Watched Yagut play this deck to Legend on both EU and NA today June 19, 2016. That night, I went from rank 2 to Legend with the same deck after a couple of hours. Looks like it's an attempt to be faster and improve the win rate VS faster decks (which is what is mostly seen between ranks 5 - Legend). For those who can't get enough Rogue and enjoyed Oil Rogue or Tempo Rogue from 2 years ago, you'll probably enjoy this deck.
In case you're new to Rouge, I'll give a rough idea how to play the deck. Basically, empty your hand, control the board, then sprint to refill your hand w/ a prep or hopefully while you are very ahead on board, when you can spare a turn to sprint. Remember, this isn't a value deck, it's a tempo deck, you want to end the game preferably before or around turn 10 and sometimes it is correct to just go face instead of trading.
I have a feeling people will ask, "Why Argent Commander?" and "Why no Auctioneer?" I didn't get to hear Yagut's thoughts, but when you look at cards that cost 6 mana, Argent Commander just makes sense at 6 mana. This is a tempo deck, you want the card you play to have immediate impact on the game at the cost of 6 mana, it also combos well with coldblood, like the teacher tokens and squires. It can also be used to finish the game if Leeroy was played and killed earlier in the game.
As far as Auctioneer, it's just too slow for this deck and perhaps too slow most of the time VS the faster decks. Also, there are no conceals. Sure, Auctioneer can potentially draw more cards and puts a 4/4 on the board, but sprint is more consistent and fits the "Tempo" theme of the deck.
Is this better than Miracle Rogue? I mean, it basically is Miracle Rogue but tech'd for a faster meta game. You'll probably find this deck better VS Zoo, Hunter, and Shaman, but Standard "Miracle Rogue" better VS control decks, where you have the time to setup big Auctioneer turns.
CLICK ME!
I play Rogue almost exclusively. Legend player. I know this deck is pretty "by the book," w/ minor adjustments. Let me know if you want to see more Rogue Decks, especially crazier ones. I'll start w/ posting the Miracle version I play and a Control Reno Rogue I just started playing. Perhaps also a Yogg Rogue deck I'm still fine tuning. I'd also like to do extensive write ups on all these decks if you'd like. Please give feedback on this in the comments below.
Here is the Miracle Rogue I typically play most of the time, and I switch to Bubble if I'm facing constant aggro.
http://www.hearthpwn.com/decks/555655-top-5-eu-miracle-rogue-in-depth-guide
This is probably the best guide on Miracle Rogue at the moment and one of if not the most optimal decklists. Except mine is more like INER's version, -1 Conceal, +1 Xaril, Poisoned Mind. Questing Adventurer? Not sure about it just yet, I'd like to test it heavily this season.
I'll post my Control Rogue I'll be focusing on improving later in the month, need to play more with it. I find the deck very fresh and fun after playing so much Miracle Rogue.
I look forward to trying this deck myself. I've made several forays into building tempo rogue decks, but this one definitely looks superior to my janky attempts.
Replying to myself - had a chance to try this and I really enjoyed it just clearing out quests. As I mentioned I've tinkered a lot with tempo Rogue decks before, but this one was far more fluid than my own attempts. As people mentioned it probably can't compete with the first-tier aggro decks in terms of reliability, but if you even get decent luck you can do quite well for yourself. I look forward to further play with this deck.
This is a great deck (as usual) by the King of Rogues himself. Just a small mention, he did a swap just yesterday of removing one Argent Squire to add another Earthen Ring Farseer. I think his reasoning was first for the heal, and also to increase his chance of having a turn 3 after dagger up. It's a tough call to make, 'cause the Argent Squire is such an amazing one-drop. Anyway, some of the advantages this deck affords is good board control and presence. Like in Oil, you get a lot of value out of your spells with tokens from the Violet Teacher. The two chargers make for good trading and finishing blows. Super solid!
Verry good deck imo. best Rogue deck atm in my opinion.
another boring deck.
If you want exciting decks, stay at rank 20 Kappa
Been looking for a deck that uses Argent Commander THANK YOU
This deck works extremly well.
The only minor change i did was take out 1 Sprint and replaced it with Xaril, Poisoned Mind for lower curve and more combo value for...well everything.
Could proably try that. Xaril just opens up for a lot of midgame and control imo.
But wth atm it's just hunter play anyways with Call of the Wild just trow whatever shit the numbers tell you and free legend.
Can i replace Edwin VanCleef with this deck ?
As you've probably seen/heard, Edwin VanCleef is EXTREMELY good in the current meta, with silence and BGH uncommon. He will flat out win you some games alone. If you're serious about playing Rogue, just DE the shit you don't play and craft Edwin. If not, perhaps use Xaril, Poisoned Mind or another high value or tempo card to take Edwin's place. A legendary I would personally DE is Kel'Thuzad if you're looking for dust, N'Zoth, the Corruptor has basically replaced him.
as said before he is quite mandatory but questing adveturer can work in his place.
Also care about DE Kel Thuzad, the taunt combo with him has won me many boss adveture and surely will be useful in this mode in future
I don't have Edwin VanCleef. However I replaced him with Argent Horserider and it works well for me personally. It's a miniature Argent Commander!!!
Try Mana Addict or Questing Adventurer.