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Tempo Reno N'Zoth Rogue

  • Last updated Jun 17, 2016 (Old Gods)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Rogue
  • Crafting Cost: 7320
  • Dust Needed: Loading Collection
  • Created: 6/16/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    3

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So this is my take on the Reno N'Zoth Rogue deck. I've focused a bit faster variant of the deck so I'm less likely to get overrun by aggro decks before I draw Reno or N'Zoth and I think this has a nice curve. I've had a lot of succes climbing ladder with this deck (80-90% winrate), but have yet to test it in really high ranked play. Therefore comments and experiences are very welcomed.

The strategy is to play this deck as any other tempo deck. I. e. make smart trades or go for face and let the opponent trade if there aren't any smart trades. The combo and deathrattle cards should give you a strong board presence and you should be able to play a lot of cards each turn without running out of them early. Don't be scared of using your hero power to kill minions and keep tempo, you have Reno somewhere in the deck. If you play against a slow deck, you might win way before N'Zoth can be played, otherwise you have N'Zoth as the big in condition. Two N'zoths actually if you save Shadowstep for it. 

I will explain a few of my choices (the unusual ones, one might say):

Shadowstep - Why not play Reno or N'Zoth twice? Save it for those two.

Bladed Cultist- I think this is very nice against aggro and to gain board control. I usually play on turn 3 as I don't have that many early 3 drops.

Defias Ringleader - Again really good to gain board control, works a charm with the coin.

Questing Adventurer - Normally Edwin would be the choice of Rogue but in this deck I don't want to save my cheap minions or spells in hand,  I want to play them straight away. Therefore I don't think Edwin VanCleef is that strong - especially as I don't run Preparation. I've found, however, that Questing works very nicely. At worst it works as a soft taunt, soaking up damage or spells. At best it wins the game.

Defender of Argus - I put him in for the nice buff. As this version of the deck usually has a bit more minions on the board, it usually works well as it can protect the Questing Adventurer or my face if I'm against aggro and can't play Reno yet or just for the tempo plays.

Southsea Squidface - One of the cards I might replace, but I don't know what to replace it with, as I need a damage dealing deathrattle card for the N'Zoth synergy. I do like though, that it's a 4-drop that buffs your hero power.

Sprint - As I don't run Gadgetzan Auctioneer I need some card draw.

Cards I didn't put in:

Preparation - Apart from Sprint and Assassinate I only run low cost spells and as I don't run Gadgetzan Auctioneer, I don't think it's that useful.

Loot Hoarder - Poor man's Bloodmage Thalnos

Gadgetzan Auctioneer - It works wonders for other versions of this deck, but I just wanted to try a bit faster deck. I don't think this card is that important in Reno N'zoth Rogue decks as you don't have that many spells in total and only have one copy of the important ones.