[Cheap]Legend Aggro Egg Druid
- Last updated Jun 4, 2016 (Old Gods)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Beast Druid
- Crafting Cost: 900
- Dust Needed: Loading Collection
- Created: 5/28/2016 (Old Gods)
- GeorgiousHELLAS
- Registered User
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- 5
- 15
- 41
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Battle Tag:
Georgious#2634
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Region:
EU
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Total Deck Rating
243
The deck is clearly strong against most decks at the moment such as Miracle Rogue, all kinds of Warriors (except Tempo which gives this deck a rough time), Aggro Shaman while it puts up a fight against Midrange Shaman,Zoolock and Midrange Hunter. Since most people are only running 2 board clears at most in the current meta, this deck's sticky minions and board-swarming are often too much for your opponents to handle. Your goal is to swarm the board and finish of your opponent with Savage Roar as soon as you pick it.
Proof
Having trouble adding an image
Mulligan
With and without The Coin the following cards are a must-keep:
Keep the following cards if you have the cards from above:
With coin you should keep the following cards:
Cards
Your first priority is Warlock's hero power Life Tap with which the deck becomes a Zoo!
Paladin's hero power Reinforce comes second offering you a stable 1/1 body.
Next is Shaman's hero power Totemic Call which provides you greater board control. The reason Paladin's more is because the deck is aggresive and you want to close out the game on turn 7-8 and that 1 damage matters.
Hunter's hero power Steady Shot is situational. It can work if you are pushing for that final bit of damage in the endgame.
Other than that, it has a the perfect body to buff with Mark of the Wild on turn 2.
You always have to go for the 2/2 slime which synergises well with Savage Roar as a finisher.
Depends on the state of the board. 2/5 early game to gain and preserve your board control, 5/2 when you have control of the board and threaten your opponent. It's the perfect target for Mark of the Wild and Mark of Y'Shaarj.
It offers the beast synergy while being a great finisher as a 4/4 charge. Because the meta is full of aggro shamans and hunters you mostly taunt up against them.
Replacements
Since Dragon Egg and Druid of the Flame are BrM cards people have been missing them and for this reason I recommend replacing them with sticky minions such as Bilefin Tidehunter and Abusive Sergeant/Dark Iron Dwarf which synergise well with Living Roots and Argent Squire.
Sir Finley Mrrgglton comes from the 3rd wing of League Of Explorers so people have been asking for a replacement. The deck is pretty successful even if you don't have Sir Finley Mrrgglton, despite that he makes the deck consistent. Honestly, there isn't a card that provides what he does, but there are so many cards that fit in the deck that I can't specifically tell you to add something in his place. You could try another Power of the Wild, Mounted Raptor, Bilefin Tidehunter, Fandral Staghelm, Gormok the Impaler and many more of your choice.
Updates
30/5: -1 Abusive Sergeant, -1 Bilefin Tidehunter, +1 Cult Master, +1 Soul of the Forest
Cult Master offers greater card draw and Soul of the Forest counters board clears.
4/6: -1 Mounted Raptor, +1 Addled Grizzly
Many people suggested this change and I tried it out myself which eventually I found successful. Addled Grizzly fits since your goal is to swarm the deck and your 1-drops become much more overpowered than they already are with the buffs you'll be giving them.
Videos of the deck
Give these guys your love! They all won every single game with the deck in high ranks,which proves how successful the deck is!
Thanks to kiwiinbacon!
Thanks to Khristophesaurus!
Thanks to Fur0!
Thanks to Matt_Sparks!
Let me put it simply: I SUCK. GUIDE NEEDED BADLY.
Watch the awesome deck showcase of the deck for now,please. I don't have that much time because I'm writing exams but tomorrow I'll write a full guide I promise! Thanks.
Look forward to it. Good luck on your exams!
This deck works great! Instead of Cult Master I added in a Nourish since at most I'd get 3 cards of him anyway
Yes, Nourish is a great addition! I tested it but for me Cult Master worked better since the board is flooded most of the time.
Nourish doesn't give you a body and is 1 mana higher in cost...
Very nice deck. I was looking for some cheap Druid deck for quest after my C'thun Druid was destroyed by everything in this meta.
Did not expect such good deck and so cheap (just 800 dust). Finished quest 4:2 , lost from face aggro Shaman and aggro Hunter, pushed them both below 5 points of health, by they were faster :) . Won against Shaman, Mage, Paladin and Druid (so it is working good in this meta). Did not have time to play more, but had to leave you praise for this deck.
Btw. I was playing on lvl 12, now 11 because I dropped from 9 to 12 trying to do quest with C'thun.
Very nice job. +1
Thanks! I appreciate it a lot!
Other sticky minions will do just fine
You can try many things for this deck, Bilefin Tidehunter and Abusive Sergeant could do just fine,whereas this is an Egg Druid deck.
Do you have proof that you reached legend?
http://imgur.com/a4Z1F4c
Would you add Cult Master, you can trade 1 or 2 minion to have some more card
Updated the list, it works better now!
Great deck. :D I went 5-0 from 10 to 8.
Glad to hear that!
Hey there.
Thanks for the deck. It's fun to play. However, I found a couple flaws that bother me. Maybe you can help me out.
1. Card draw. If I don't get Finley in early rounds (or if I get him but he doesn't allow you to choose Warlock's hero power) on turns 4-5-6 I'm left with a card or two. And if that's Savage Roar or some other spell I don't need at the moment then I'm doomed if my opponent has units that can destroy mine ot at least clear the board.
2. There is too few taunts. Basically, you have only one decent taunt and that's Druid of the Claw. If I don't have it, I can't protect my minions or/and my hero as well.
And the overall winrate is not pleasing. I played 19 games of which I won 10 and lost 9. Maybe you can write a small guide or at least point me in the right direction? I'm thinking maybe I shouldn't play minions as soon as I get them but play a minion or two until then and wait for the right moment to use others instead. Am I right? Am I wrong? What I can improve?
Or, and how should I use coin?
I updated the deck which now provides more card draw and board consistency. Use coin on turn 1 to summon 2x Living Roots or a 2-drop. It can also be used on turn 2 and 4 for a 3 and 5 drop
very inconsistent