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[LEGEND TOP 100] - Amani Berserker Aggresive Te...

  • Last updated May 14, 2016 (Old Gods)
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Wild

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5920
  • Dust Needed: Loading Collection
  • Created: 5/8/2016 (Old Gods)
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  • Battle Tag:

    jamheald

  • Region:

    EU

  • Total Deck Rating

    234

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UPDATE: Just made it into the top 100 with this deck.
UPDATE: Reached 5 upvotes, Mulligan and Matchup Guide has been written.

5 upvotes = Mulligan and Matchups Guide
10 upvotes = General Tips and Tricks
15 upvotes = Notable Exceptions

I'm James, I just made legend for the first time ever:
http://s32.postimg.org/nws96hk05/Hearthstone_Screenshot_05_08_16_23_58_07.png
Not only that, but as you can see I entered at the pretty high ranking of 107. As you can imagine, I'm pretty stoked.

On to the deck. It's basically a more aggressive, minion-centric version of Tempo Warrior. The idea is that nearly every minion you play can be made scary. So, let's breakdown some of the cards.

The Deck:

Blood To Ichor - Extremely useful card. As we have no Whirlwind it's one of your go to enrage activators. More than that it's removal, works very well when combined with other sources of damage like Cruel Taskmaster, Ravaging Ghoul and your weapons.

Execute - One of the key tempo cards. Helps you to remove large threats like Thing from Below, Flamewreathed Faceless and Twin Emperor Veklor but even more than that it can be used to remove something "small" to help defend one of your scary minions.

Armorsmith - You might think this is possibly an interesting in this deck and yes it is. Thing is, it's not that weak versus bigger decks, but it is great versus Zoo and Aggro. Not something you'll ever hold in your hand though, this deck doesn't do that. As retro as it might feel, I do open up a lot of games with coin Armorsmith into Cruel Taskmaster.

Battle Rage - This card is faaantastic. This deck uses it a bit differently to Patron though. Because this deck doesn't aim to go far past turn 10 you're often happy to just draw two cards with this, as that'll be fuel enough for you.

Cruel Taskmaster - This card is very versatile in this deck. It's one of your key enablers for some of your scary cards. Further than that it's a ping, and combined with the other sources of 1 damage this deck has, a ping is pretty damn good.

Fiery War Axe - It's Fiery War Axe.

Fierce Monkey - This is certainly a flex slot but I felt like the deck needed more proactive plays on turn 3.

Frothing Berserker - One of your scary cards. It's scary in most decks, but with all the minion combat this deck does it becomes quite the threat.

Ravaging Ghoul - The card that makes this deck a thing without Death's Bite in my opinion. Works with Battle Rage and ALL our enrages. So much synergy. What's even better is it often either gives you the one damage you need to finish a couple of things off or, when at it's beast, clears the WHOLE board.

Arathi Weaponsmith - Just a really solid card. We have a lot of effects that allow the Battle Axe to finish off some more significant things.

Bloodhoof Brave - Often a good card, sometimes just a Dark Peddler + Power Overwhelming. That's why there's only one. As good as the card is, it's just not fast enough and is another flex slot.

Kor'kron Elite - This is the card you use to take advantage of the board control your weapons and other fast minions have given you. It also matches up well versus Flamewaker, Doomsayer and some other prevalent 2 or less attack minions in the meta. Further more it's a 4 mana 4 damage removal if you're desperate.

Malkorok - This is the deck for this card. By turn 7 you often don't care what weapon you get, you just want a threat and some face damage. I've done the maths, and the card is good (if this gets up votes I'll share that maths). Let's just quickly address the elephant in the room, in my entire climb with this deck I got Cursed Blade 3 times. Once I replaced it with Fiery War Axe and carried on, once I lost a bit quicker than I would have anyway and once I won while hitting face with it, versus an Aggro Druid no less.

Sir Finley Mrrgglton - You don't hero power a lot and when you do it's not that impressive. The Mage hero power is the one you want, the Warlock hero power is the one you're really happy to get, and almost all the rest are better than Warrior's in nearly all situations. Shaman hero power is quite good in this deck, with the lack of Whirlwind in this deck the Spellpower Totem is actually pretty good, simply making Blood To Ichor better. The Hunter hero power is very good, if your hand is very good. Priest is much more mediocre than it is in Patron. Druid is a worse Mage. Don't Paladin unless you've used your Ravaging Ghouls. Don't Rogue (except I did for the one damage to kill something and won).

Amani Berserker - This is probably why you're here. Yes it's Amani Berserker. Yes a lot of people asked me for my deck list after I beat them with it. I wanted a card I could play proactively on turn 2 and this was the best pick. The synergy with the deck is huge, really you have to try it out to see how good it is. Nothing feels better than coining an Amani Berserker your opponent cockily tossing out their Doomsayer then you smashing it with your Cruel Taskmaster.

Acolyte of Pain - Of course you play this.

Sylvanas Windrunner - This is a flex slot too, but it's often so good that I think it's the best card available.

Ragnaros - This is my bomb. Much like Kor'kron Elite this card helps you take advantage of your minion based board control. I can't tell you how many games I've brought down to the always good 50-50 on turn 8 of Ragnaros kills your only card or Ragnaros kills you.

So that's the cards in my deck. There's certainly some notable exceptions and I'll do a write up on those if this deck gets some up votes.

The Exceptions: To be written.

Whirlwind -

Slam -

Grommash Hellscream -

Varian Wrynn -

The Mulligan and Matchups:

General Mulligan
Always keep Fiery War Axe, Amani Berserker, Sir Finley Mrrgglton. Generally toss any of the 4+ drops. On the coin keep Armorsmith+Cruel Taskmaster. If you have one or two of the strong cards pretty much any other early game becomes a good keep, ie if you have Fiery War Axe then keeping Blood To Ichor is good.

Druid
This deck is better than almost any variant of Druid at the moment. C'Thun Druid is too slow and midrange/token/beast Druid does not have sufficient board control tools to fight you.
Mulligan is standard.

Hunter
This can be a difficult match. It seems weird to say this but Hunters late game drops are much better than yours so you need to be the aggressor all out. Luckily, unlike standard tempo, that's what this deck does. If you aren't holding an Execute try to remove his beasts to avoid Houndmaster. When Savannah Highmane comes down you should be, probably, going all face.
Mulligan is standard again.

Mage
Most Patron guides will tell you not to play Finley first turn in case it's a Freeze Mage, that's not the case for this deck. I've beaten Freeze Mage once by sheer armor gain. This deck does very well versus Freeze Mage. They can't be sure whether they should waste a Frostbolt on an Amani Berserker or risk taking the 7 damage from Cruel Taskmaster next turn, and the same goes for many other of your minions.
Versus Tempo Mage it's a snowball game, you're both Tempo decks. You want to play your game of controlling the board while sneaking in some massive damage to face, as do they. Basically I haven't lost a game versus tempo Mage where I've opened Fiery War Axe.
Mulligan hard for Fiery War Axe. With Fiery War Axe always keep Blood To Ichor to kill Flamewaker. If your curve looks good, consider keeping Kor'kron Elite to deal with Flamewaker

Paladin
N'Zoth Paladin is a hard match up. Here you hope that they don't have their answers. To give them as possible to find their answers you want to play as aggressive as possible.
Mulligan for your standard things, Acolyte of Pain is better than usual. Special shoutout to Amani Berserker+Cruel Taskmaster for dealing with Doomsayer.

Priest
The little Priest I've played against seemed fairly easy. It seems to be basically playing versus Paladin except they've got worse answers fort he kind of minions you're bringing.
In the mulligan, keep Battle Rage.

Rogue
Miracle Rogue loses to aggro, so in this match up that's what we're going to do. I think this deck fairs better versus Rogue than more standard Tempo Warrior, but not quite as well as Patron. Remember to always try and play around their particular removal, ie don't leave Bloodhoof Brave at full health to get Backstab+Eviscerateed.
Standard mulligan but don't keep Fiery War Axe.

Shaman
This is pretty 50/50 in my experience. You have very good board control, and they have very good boards. Probably the only match up where I would advise against playing Sir Finley Mrrgglton until you know quite how aggressive they are.
Mulligan keep Execute so long as the rest of your hand looks fairly playable to deal with Flamewreath Faceless.

Warlock
This deck kills Warlock. Versus Zoo you have good enough removal to make sure they never have any minion on the board at the start of their turn. Versus Reno you have good enough aggression to make sure that they never have any life at the start of their turn. As I say, versus Zoo, as long as it doesn't cost you too much, never leave them with a minion, they have no fast cards now, without a board. Versus Reno go face whenever possible.
Mulligan is standard, with other good cards keep Arathi Weaponsmith, Kor'kron Elite. With a very good hand also keep Execute

Warrior
When I was climbing most Warriors were Patron or Control, now the ones I see are generally all Tempo. As there's such variety I'll give a little bit of advice for each.
Patron is a hard match up. It boils down to them having good removal and you having no way to remove Grim Patron if it ever comes down. There's nothing more you can do than play your game of trying to not draw the match out too long, because if they ever get Grim Patron down you probably lose.
Control is a fairly good match for the deck. Just play smart, play around brawl, make their Shield Slams dead and you'll win. When it comes to playing around Execute I generally don't bother that much, you're going to end up with so many damaged things that it'll be live sooner or later.
Tempo is pretty 50-50. You're kind of playing a mirror, except you'll get in 30% more face damage and they'll have a 30% higher chance to remove your minions.
Mulligan for Tempo as that is most common now, luckily that's also your standard mulligan with a propensity to keep Kor'kron Elite as it makes for good removal.

General Tips and Tricks: To be written.

Enjoy the deck. :)