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[72% Winrate, Meta-Crusher] N'Zoth Reno - Contr...

  • Last updated May 1, 2016 (Old Gods)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Demonlock
  • Crafting Cost: 10400
  • Dust Needed: Loading Collection
  • Created: 4/30/2016 (Old Gods)
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  • Battle Tag:

    Aveladenn#1835

  • Region:

    US

  • Total Deck Rating

    145

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Hello guys! [Sorry for the mistakes, my english is not perfect]

Here is a deck I created yesterday, and I reached rank 5 (from 11) in 5-6 hours. The strategy is not very complicated: you have to keep the control of the board until your oponent already used all his removals on the big legendaries (like Sneed's, Sylvanas, Mal'Ganis...). Release N'Zoth at the end of the game, and your oponent will just concede. This deck can be good against all kinds of decks, but you need to draw Reno early if you're playing against an aggro deck (or early game's cards to keep control of the board). 

Why N'Zoth? Because there are 6 very strong minions with deathrattle: Sylvanas, Piloted Shredder, Sneed's, Sludge Belcher, Cairne and Voidcaller. If that minions were killed during the game, and if you're playing against a control deck like Warrior or Priest, you can immediately resurect all of them and save you against fatigue. 

Why is it a Wild Deck? Because of the minions with deathrattle: in my opinion, a very strong control deck with N'Zoth can't be efficient in normal mode. Despite this, you can switch some of these cards with other ones. For exemple, you can take: Lord Jarraxus instead of Mal'Ganis; Twilight Summoner instead of Piloted Shredder; Wobbling Runts instead of Sneed's; Sen'Jin instead of Sludge Bletcher; Soulfire instead of Dark Bomb; Shadowbolt instead of Implosion; Infested Tauren instead of Voidcaller; and Refreshment Vendor instead of Healbot. BUT in my opinion, the deck will be not as strong as this one...

The cards.

I don't need to explain why I take these cards, because I think they are just unavoidable concerning a serious Warlock deck: Moral Coil, Power Overwhelming (very strong with Shadowflame for exemple, or just for trades), Darkbomb, Dark Pedler, Imp Gang Boss, Hellfire, Implosion, Voidcaller (very good with Doomguard and Mal'Ganis), Bane of Doom, Doomguard, Siphon Soul, Reno Jackson (of course, duh!), Twisting Nether, Mal'Ganis, N'Zoth. 

Acidic Swamp Ooze: very efficient against Warriors, Hunters, Paladins, Shamans... and can be useful for early game too (3/2 for a 2 mana cost is good by the way). Why not Harrison? Because you can draw easily and your hand will be always consistent. If you're not playing against a class which is using weapons, your T5 will be a little weak.

Jeweled Scarab: I just love this minion, because you can play curvy if you don't have a decent T3 if you're playing against a Aggro or a Tempo deck. You can choose very good cards like Brann, Earthern Ring Farseer, Harvest Golem, Mind Control Tech, Imp Gang Boss, Shadowbolt for a Totem Golem for exemple... This card is a must. Can be very efficient with Brann too... (can be a very nice T5)

Blood Knight: Because of the Meta. I play against a lot of "Divine Shield" paladins, and lot of decks which are playing with minions like Argent Horserider / Argent Squire (aggro), C'Thun Chosen... Blood Knight is not very present in decklists, but I think this card is just excellent: even if you don't play against a deck with divine shield cards, this is a good T3 with decent stats.

Brann Bronzebeard: Useful with a lot of minions in this deck (Dark Peddler, Jeweled Scarab, Earthen Ring Farseer, Mind Control Tech, Eater of Secrets, Antique Healbot, and N'Zoth, if only 2-3 minions with deathrattle died during the game). Brann saved my ass several times, especially with Healbot after I used Reno or if I don't draw it (Restore 16 Health, that's very good). 

Earthen Ring Farseer: Can be potentially good with Brann, and it's still a good T3, like Mind Control Tech or Blood Knight. The strong point of this minion is it can heal a creature on the board, and can help you to keep the control of the board. Anyway, you always take at least 1-2 damages before T3 (because of the draw if you don't play anything before), so it's a good way to stay alive. 

Mind Control Tech: Like Earthen Ring Farseer or Blood Night, it's a good T3 with decent stats, and can be very good with Brann if your opponent put lot of minions. So you can take back the control of the board if you're in a bad posture. Mind Control Tech saved my like several times... 

Shadowflame: You don't care if you kill your own deathrattle minions, because N'Zoth will resurect them. Can be a very good T8 with Piloted Shredder for exemple (like a Flamestrike, and you still have a minion on your side). You can also play it with Cairne or Sylvanas during late game: concerning the both cases, you can steal something or clean the board with a 4/5 on your side. Can be a very good T4 if you already have a minion on the board, and you can also use Power Overwhelming for a more efficient clean (with a 1/1 imp for exemple). 

Eater of Secrets: This minion is so strong when you play in Wild Mode, because some guys are still playing Secret pala (LOL). You can also destroy a Freeze mage during late game, and can get a 3/5 for T4 if you destroy only 1 secret (that's very consistent). The weak point: lot of classes don't play secrets, so it's a weak T4 if you don't get anything else. In my opinion, I think it's still very good, because Eater of Secrets saved my life several times. If you play against a class which can potentially play with secrets, just keep it for mulligan. 

Piloted Shredder: Everybody know it, this minion is just crazy. Particularly in this deck, because of the synergy with N'Zoth and Shadowflame for exemple. The aim of that deck is keeping control in the board, and Piloted Shredder is made for it. If you're playing against a control deck, you should always keep it for mulligan.

Antique Healbot: This is why I prefer playing Wild with that kind of deck... Antique Healbot can save your life if you don't draw Reno, and it can be very good with Brann. 

Big Game Hunter: Despite the nerf, BGH is still a great card. And because the Meta is more Control with Old Gods, you can destroy C'Thun and other big stuffs with it. Always keep Siphon Soul for other minions you can't kill with BGH, like Malygos, Ysera...

Sludge Belcher: Another great card for N'Zoth, and another reason for me to play in Wild mode. Sludge Belcher is perfect to protect your hero and stay alive. That's it.

Cairne Bloodhoof: Sometimes this legendary is forgotten, but I think N'Zoth give it a very good opportunity to be great again. One of the 6 mandatory deathrattle's minions of that deck in my opinion. As I said for Shadowflame, you can kill it and clean the board with a 4/5 on your side. You can do it without hesitation if you're playing against Priest for exemple, because you don't let him the opportunity to "Entomb" it.

Sylvanas Windrunner: Same as Cairne. The good point is when you put it on the board, your opponent will just sacrifice his minions and use a spell to remove it. You force him to use his removal, and that's a good thing for you because you want to resurect it with N'Zoth during late game. 

Twisting Nether: Can save your life if you're in a very difficult posture. You must have this spell in this deck. Why not DOOM? Because you don't need to draw lot of cards. Be careful with the fatigue! This deck is slow, and if you're playing against a control Warrior, you can lose because of the fatigue... so be careful with that. 

Sneed's Old Shredder: Perfect T8 if you already have the control of the board. Your opponent will use his spells and silences on the others minions before, so you're very good with it on the board. If you're lucky, you can get Kel'Thuzad or another Sneed's (True story bro, I already experimented that lucky moments...). 

If you enjoy the deck, please give it a +1 :)