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Standard Midrange Hunter

  • Last updated May 6, 2016 (Old Gods)
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Wild

  • 16 Minions
  • 12 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Hunter
  • Crafting Cost: 6440
  • Dust Needed: Loading Collection
  • Created: 4/27/2016 (Old Gods)
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  • Total Deck Rating

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Desert Camel + Injured Kvaldir to give you tempo until turn 6 and then unleash the Savannah Highmane.

Knife Juggler is still good even after nerf, because he has a nice value in early game and also in late game with Unleash the Hounds.

I use two Freezing Trap because we are seeing a lot of control decks and it allow the minions to go face without any danger.

The N'Zoth, the Corruptor is the late game factor, one problem Midrange Hunter had in the past is that the deck lose strength over time, with this card the midrange can have a comeback