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Y'Shaarj GANG UP

  • Last updated Jul 30, 2016 (Old Gods)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Miracle Rogue
  • Crafting Cost: 7000
  • Dust Needed: Loading Collection
  • Created: 4/27/2016 (Old Gods)
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  • Battle Tag:

    Homebr0

  • Region:

    US

  • Total Deck Rating

    18

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The general goal is to gang up Y'Shaarj while he's on the board. That way, you're 3x more likely to drop another 10/10 Y'Shaarj by the end of your turn. If your opponent doesn't manage to clear them, you might end up with four 10/10 bodies on your board, but the game is usually done by then ;). It works surprisingly well, but it's still pretty rough. I got the idea from Dorkpork's Maly'Shaarj deck which also works surprisingly well. I recommend you check that one out as well.

You absolutely want to control the early board with spells and SI Agents, while at the same time trying to rack up as many coins as possible in order to get Y'Shaarj on the board asap while still having enough coins to cast Gang Up, or just prepping it. Landing the combo is a lot easier than it sounds! 

Please leave a comment and let me know what you guys can come up with to make this deck better! :)

 

Edit 1: I took out the two Cutpurse and added a Bloodmage Thalanos and a Vanish. I found Cutpurse to just be a little too impractical. It usually got removed as quickly as possible and I felt like the deck really need some kind of clear. A Vanish should make this deck significantly better. Thalanos is also an overall great spell damage/tempo card.

Edit 2: 2 Shadowcasters weren't really necessary. I also removed Shadowstep because it doesn't really contribute to the end goal. I added two Eviscerates because they add extra clear and potential face damage. I'm still playing around with this deck and will continue to tune it when I get the chance.

Edit 3: I removed the Assassinate and added one Ancient Harbinger. I've been in many situations where I have every piece of the combo except Y'Shaarj, so I added the Harbinger and it's actually helped a lot. I'm trying not to keep the deck too minion-heavy to reduce the possibility of Y'Shaarj ability pulling out a not-Y'shaarj lol.