[WoToG] New Legend Zoo
- Last updated Jan 4, 2017 (Gadgetzan)
- Edit
- |
Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 5240
- Dust Needed: Loading Collection
- Created: 4/26/2016 (Old Gods)
- TophatDemon
- Registered User
-
- 9
- 13
- 33
-
Battle Tag:
TophatDemon#11515
-
Region:
US
-
Total Deck Rating
1386
Thank you for all the support! OS_TophatDemon here with the guide for this new Zoo deck that I've conjured.
Twitter: OS_TophatDemon ( HIT ME UP ON TWITTER FOR COACHING OR ADVICE AS MY FRIENDSLIST IS NOW FULL)
Battletag: TophatDemon#11515
Aprox. Matchup Favorability:
Warrior (C'Thun/control) - 40-60
(Although the C'thun is more 45-55 due to the lack of as many clears)
C'Thun Druid - 70-30
Control Priest (any variation)- 30-70
Freeze Mage - 20-80
Tempo Mage- 60-40
Aggro Sham- 60-40
MId Sham - 55-45
Pleb Decks(Meta has not fully developed) - 75-25
HOW TO PLAY:
This is Zoo! Fight for board control then once you have it, keep it. Kill most high-level threat minons such as Tunnel Trogg or anything else with may pose a future/escalating risk and keep going face from there. This deck comfortably wins games by turns 5,6,7,8 Depending on draw.
MULLY:
VS AGGRO:
Get that early game baby! Flame Imps/VoidWalkers/ Villagers/Dark Peddlers are instant keeps. If you have a good hand curve and/or the coin, Spawn/Imp Gang/ Dark shire (although you really only want to keep darkshire if you can afford to keep ritual or have a lot to play) THE KEY THING HERE IS TO GET MINIONS THAT MAINTAIN BOARD DOMINANCE, You need to ALWAYS KEEP things that either already synergize (knife juggler + 1 drops) or that are super sticky (like the aforementioned Imp Gang Boss). If you might be against another zoo deck and have the coin, Sea Giant wins you the game so always keep.
VS CONTROL:
This is your unfavored match up if it's against Freeze/Control warr/Or priest but IT IS WINNABLE if you just keep calm and collected. Here you REALLY NEED Instant threats and board presence like FlameImps/Villagers/Peddlers (for options or just a turn 3)/Imp Gangs to establish and keep control of the board. SEA GIANTS ARE CRUCIAL here and are very good to keep with the coin as the sooner you play them the sooner you can win (REMEMBER BGH WAS NERFED). Also this is when Councilman shines as you can instantly start buffing him and HITTING THAT SWEET, SWEET FACE before they armor up or are able to clear your board.
KEEP YOUR CLEARS IN MIND :
Don't play into nova+Doomsayer, Holy Nova, Revenge, etc UNLESS YOU HAVE ENOUGH IN YOUR HAND TO RESTOCK. Greed gets you killed here. If your board is fat and you have a few minions that are relatively unchallenged, don't dump your hand just to have a full board because when they clear it and you can't refill: YOU LOSE.
Hope this helps you guys out. Feel free to comment (I try to read every single one) or follow/hit me up on twitter( @OS_TophatDemon) for anything else. Love y'all <3 .
Stay Legend.
CHANGES:
-1 FLAMEJUGGLER/+1 LEEROY
-1 SPAWN OF N'ZOTH/+1 GORMOK
POSSIBLE CHANGES : -1 RITUAL/ +1 ABUSIVE
THIS SHOULD BETTER YOUR CHANCES AGAINST THE EVER-INCREASING CONTROL META
agreed, 1 spawn for 1 cult seems worthwhile to test
I belive these cult masters give the pressure u need when u desperately need more draws. After turn 10 you usually can play 3-5 cards. Cult helps you play this number of cards every turn. I like it!
cultmaster on zoo EW
How is this 30/70 in favor of priest? My control priest gets rekt by ONLY this deck
I have excavated evil, holy nova, and auchenae CoH. Doesnt matter though, im dead by turn 6 or to a triple PO soon after anyways
Wild Pyromancer
This deck still has an 80% win rate for me even at the better ranks. You just have to change your build to make it out pace their scary minions. Forbidden is too slow and 2 giants is too slow gormok is good in this meta bilefin is insane leery is op. Your deck needs to win by turn 8 against control and against Druid. Play around aoe best you can if you get cleared with no hand just concede and start again you have to work fast in this metA
I cut one forbidden here. It's really the only slow card and with tap I always have it when I need it
Its super hard to go vs late game decks w/ c tuun etc, espescially if its a warrior .. This just has a lot of bad matchups
The deck is extremely strong! i am glad they added new ways to get tokens when they removed implosion.
I made a video showcasing the deck and I had a ton of fun doing so! I hope you enjoy
Been having lots of luck with Zoo lately, Control matchups are not a problem and this takes C'Thun decks apart. Mine runs some later game for balance (Sylvanas Windrunner and Bog Creeper over Spawn of N'Zoth and Argent Squire).
Board clears counter, so don't overplay your hand. Dragon Priest counters. Try to win by round 6 or 7.
i got legend with it in asia server 8 wins 3 looses ( i was already pretty good rank )
Last season it was super strong. Mostly because all people were playing control around cthun and deathwing. Well I guess this will change this season
I agree, I can't make it passed rank 20 without getting wrecked by anyone.
to win in control meta u must add healing. i suggest reno jackson but sometimes it wont work ( see battlecry efffects ). to make GOOD use of this deck yuo must play it like a control deck. pretend your warrior and u want to kek some face hunter. GOOD luck
I haven't lost one game to dragon priest all day. Change your build to adapt. Some cards on this list are too slow
In the process of saving up for the sea giants. Any good placeholders?
Don't make the deck, it's doing terrible. lol
C'Thun.
No really.
malygos and/or reno jackson
your welcome! ;)