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TheProducer's C'thun Control Warrior

  • Last updated Apr 21, 2016 (Explorers)
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Wild

  • 18 Minions
  • 9 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8580
  • Dust Needed: Loading Collection
  • Created: 3/29/2016 (Explorers)
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  • Battle Tag:

    TheProducer#11822

  • Region:

    US

  • Total Deck Rating

    44

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Hey guys The Producer here, sharing my idea of what is going to be my C'thun Control Warrior in standard. I am a legend player ‘battletag” TheProducer#11822 you can ad me i like to have new friends and of course i like new techs, learn from everybody, your opinions always count!!!!. I am a fan of control playstyle and competitive playstyle. Not here to try to get undeserved credit or to put 100 legend in my decks so people can upvote lol, i like to share my knowledge and i also like to learn from each and every single hs player. Hope you guys enjoy my guide always a pleasure. Feel free to tell me tech changes or what you would play instead of this or that etc.

Update after release of the rest of the set, im loving this deck for sure it's going to hit hard

Twin Emperor Vek'lor

psych o' tron

Twightlight Geomancer

First we won't need 2 copies of the staple cw cards we warrior players use like shieldblock, armorsmith, bash or slam. why? because in the C'thun version we will have plenty of early game minions wish cw usually lacks and those minions will buff our win condition primary. C'thun won't be always the winning condition so you can't just rely on that because it won't be all the time so you need to be strategic about the use of the removals such as execute and shield slam. I will still of course play 2 copies of acolyte of pain since it's our draw condition basically.

C'thuns chosen is like the new shredder lol 4 attack with divine shield pretty solid 4 drop to curve along with elise starseeker and also give c'thun +2/+2 perfect.

We are losing death's bite and until now that 5 mana weapon with 2/2 that comes back to your hand when you use both durabilities does not convince me, unless they show something that sinergizes good with it or that makes it op "we will have to wait and see" of course i look at all scenarios!!!! that is what the detailed guide is for right? lulz. So we have 2 fairy war axes and gorehowl and i think we pretty good like that, unless of course they give us a deathbite replacement wish i highly doubt it lol but we will see, again we just need to be wise with removals since we going to have justicar as usual to give us that late game 4 armor per turn push. 

Brann bronzebeard... ahhh now this guy fills here incredibly amazingly good. You will not play Brann just to play him, you will always combo him either with beckoner of evil so C'thun gets +4/+4 or for the MVP play turn 10 and up : Brann Bronzebeard + ancient shieldbearer for stagerring 20 armor!!! that is just insane value and will mostlikely put us in win condition.

psych o tron why 2? of course yes!! despite people saying it's bad this and that let's be honest there can't be better replacement for belcher than this card atm in my opinion... 5 mana replaces perfect and you have to hit it 2 and maybe 3 and 4 times, in cases it will be more sticky than belcher. I will try it out for sure it's going to be annoying. 

No more dr. skillz so in replacement for his spot goes in ancient shieldbearer no questions asked, paired with brann it can be devastating!!!.

Twin emperor Vek'lor: Insane value!!! just too good!! and of course in control warrior we want them heavy minions specially with taunt that will cover our face as most as possible until we get our win condition and late game together. Having Cthun in 10 attack is not a big deal as in the early game all you need are 2 battlecries out of like 5 we have on deck, so for sure this guy will be calling his twin brother all the time we drop him on board!! just amazing value.

Arch Thief Rafaam: Personal favorite this card has not see much play because people rather play ysera over this card wish is perfectly fine, but the value from the correct artifact at the correct time is a game changer!! i have a friend that uses him in control warrior and he has hit legendary with it, it's just so strong in late game after or even c'thun and we need a lot of big bodies because remember we want the opponent to use all his resources on all this minions before you drop c'thun it makes sense. Rafaam is very strong specially now where we heading on a more control meta, but you can you ysera or alex in replacement it's what makes you happier they all 3 make an impact on the deck but arch thief is just to versatile. 

Last we have Mr. Old God C'thun..... scary card specially if u managed to combo it with brann earlier with beckoner of evil or even with old god himself for double battlecry!!! he can easily battlecry for 12 damage and have that huge 10/10 or 12/12 body to finish your opponent after he/her has used all the resources, because of course you want to play c'thun after you have used your other big minions to bait and maked your opponent use his/her's removals on them, and C'thun will practically mostlikely be unremovable. He will also come down with taunt!!! so by that opponents most likely will have wasted their resources on all our other minions and it will be very hard to handle a 12/12 or a 14/14 taunt.

Well guys here is my standard control warrior deck that i will play!!! hope you guys enjoy it!! and remember to upvote if you like and i will keep giving tips and if it get's good upvotes i will share decks that are completly amazing, sincerely your deck architect and legend player, The producer.  <3 hugs people!!!!.