[Legend Top100] Kharan Chaos Control Hunter (v2...
- Last updated Feb 15, 2016 (Explorers)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8740
- Dust Needed: Loading Collection
- Created: 2/8/2016 (Explorers)
- user-4362364
- Registered User
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- 5
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- 16
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Battle Tag:
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Total Deck Rating
513
Hey Everyone,
Maybe you remember my older versions of this deck ([Legend Top50] Kharan Chaos Control Hunter). Since closed Beta I mainly played control hunter and reached legend quite often with it.
With the new League of Explorer additons I was able to hit Legend Top100 again last season. I got a lot of requests for a new decklist, so here it is.
General
The first thing you will notice is that im using Reno. Because of him I play every card only one time (no dublicates). 30 unique cards allow maximal versatility. So every turn you have more different cards to choose from and never find yourself in a situation in which you got the same useless card two times in hand.
The main problem of a controlly approach at hunter is the card draw. Thats why you need high value cards and a lot of ways to draw/save cards. You play this deck passively. In general you mulligan for low cost defensive cards and control the board until your opponent runs out of steam.
I guess most people only played Face or Midrange Hunter and it could be hard to adapt to this passive playstyle. You are always defending/clearing the board and don't push for face damage.
The Cards
Your strongest removal tool. Combos with Wild Pyromancer, Baron Geddon, Dreadscale. Also lets your small starter minions trade into big enemys.
The strongest hunter card in my opinion. You get three additional options to choose from and are able to draw important cards faster. (Like Reno Jackson)
Must have for a control hunter! Hunter has the only hero power that doesnt interact with the board or gives you a control advantage. This problem is solved with this card. Try to choose:
Control/Midrange: Warlock > Mage > Druid > Priest > Paladin > Shaman > Warrior > Rogue
Against Aggro: Priest > Warrior > Mage > Druid > Warlock > Paladin > Shaman > Rogue
Good for starting. Lets you draw and combos with Kill Command. If I draw it later in the game I sometimes sacrifice it with Baron Geddon/ Dreadscale/ Wild Pyromancer to faster draw a stronger minion.
Weapons are always good for control. Especially if you got Reno Jackson already in hand. You can trade into two minions and just get the health back later. For 2 Mana it is a great starting tool and damage bonus if you try to run the enemy down when you already changed you hero ability to something different.
This card is made for control hunter. It is like a second hero ability and works great with a lot of small minions in this deck (Wild Pyromancer/Acolyte of Pain). Also always sticks to your hand which is a kind of draw and can be used on remaining unspend mana like the hero ability.
Hunters strongest trap. Two board- and facedamage for two mana. Very useful against any kind of aggro deck. Lets you survive the early turns until you can stabilize the board. I play only one trap because it isnt just worth for 1x Eaglehorn Bow and Freezing Trapis often a waste against aggro decks.
Standard removal tool. Lets you gain time in the early rounds. Does 4 damage with spell damage to clear for great value and sometimes also draws a card at last resort.
Good for starting. Lets you draw and combos with Kill Command/Quick Shot/Explosive Shot/Explosive Trap/Powershot. If I draw it later in the game I sometimes sacrifice it with Baron Geddon/Dreadscale/Wild Pyromancer to faster draw a card.
Good for starting. Lets you draw and combos with Kill Command. There are a lot of good 3 mana hunter control cards that you get most of the time from this: Eaglehorn Bow, Unleash the Hounds, Kill Command, Deadly Shot, Powershot, Dreadscale, Animal Companion
Good for starting. Lets you draw sometimes and combos with Kill Command. With a lot of highmana minions you have a good chance to draw a card. If you not is it still a 3/2 beast for 2 mana.
Very versatile card. Combos with Hunter's Mark/Acolyte of Pain/Explorer's Hat (For up to 3 Board Damage) or can be used like 'spelldamage' to do 1 extra damage to clear something.
Second weapon in the deck. Weapons are always good for control. Especially if you got Reno Jackson already in hand. You can trade into 2-3 minions and just get the health back later. For 3 Mana it is a great starting tool and damage bonus if you try to run the enemy down when you already changed you hero ability to something different. Also combos with Explosive Trap
Solid Minion. Every companion has a role in this deck. Also counts as a spell for Wild Pyromancer and doesnt count as a low mana minion for King's Elekk
Good control removal. Very strong against other control decks and ok against aggro. The amount of board damage in this deck helps to clear small minions so this card can target the big ones without relying on luck.
You have 5 Beasts to combo this. 5 Damage is awesome to clear a lot of big 5 health minions. Othewise is 3 Damage for 3 Mana not the best effect but also not the worst. This deck needs a lot of removal and while other cards might be stronger, we can only play one copy.
An active Explosive Trap! Very strong against aggro and especially with spelldamage or Wild Pyromancer for a 3 Damage board clear. It rarely happens that you end up in a situation where your opponent got more than 3 minions, so 3 targets are more than enough.
My favorite hearthstone card. Lets you draw at least one card and combos great with Dreadscale, Baron Geddon, Wild Pyromancer, Explorer's Hat to draw 2-3 cards. Often you can also attack a 1-2 attack minion to draw an additional card without help.
Very strong for control. Just like a small Baron Geddon can he be used to clear small minions and to combo with Hunter's Mark/Acolyte of Pain/Kill Command
Solid minion and used to finish other control decks. This card is needed if you want to win against priests or warriors otherwise you will run out of steam in the end.
Fills the second 4 mana spot. Not a strict control card but it is just too good to skip it.
Very underrated card! It's a +1 Mana Swipe that does +1 damage. Often clears a 5 health minion and 1-2 smaller ones. Can easily turn a game arround and helps to keep the board clean. Also really strong with spelldamage.
The deck needs good draw and profits of spelldamage. Combos with Kill Command/Quick Shot/Explosive Shot/Explosive Trap/Powershot.
Important effect to block your enemy and secure your board or health. Very strong against control warrior, freeze mage or rogue. It is hard to keep minions on board in these matchups and sometimes you are not able to damage them enough, especially with a changed hero power. This card gives you at least one turn in which you can pressure your enemy.
Gap filler. Very strong minion, sticky and used against aggro to buy time.
Key Card and perfect for control. Try to play as fast as possible. Allows you empty your hand much faster and play big threats. Many combos are much easier to do and he buys time because your opponent has to kill him next turn.
The deck is build around him. Try to mulligan/track him at every game except for Warrior/Priest. Always keep in mind that you got him in deck. He allows you to do costly weapon attacks, use the warlock hero power and destroy aggro decks. Against control warrior and priest I sometimes play him even if im still at 20+ Health, just to keep board presence. Do not be too greedy and don't wait too long to play him, 10-20 Heal are more than enough to turn the game around.
Underestimated removal tool! 2 board damage and a 7/5 minion for 7 Mana is really strong for this deck. He also combos with Acolyte of Pain/Hunter's Mark. Even if the opponent uses Big Game Hunter his effect already triggered and at least he killed some minions and eats a card from the enemy. Sometimes he can even be used to finish a game when 2 dmg are missing for lethal.
Strongest minion in the game.
Your late game draw engine. Very hard to remove when he sits on board. Really important against other control decks and good against midrange. Draw really is the biggest weakness of the control hunter and this card prevents that you run out of steam in the end.
Mulligan
Good in any matchup:
Against Aggro: (Hunter, Shaman, Paladin, Warlock, Rogue)
Against Control: (Warrior, Priest, Druid)
Budget options / possible changes:
Bloodmage Thalnos -> Loot Hoarder / Mad Scientist
Ysera -> King Krush / Savannah Highmane
Baron Geddon / Dr. Boom -> Ragnaros the Firelord / Savannah Highmane
Dreadscale -> Unleash the Hounds
Matchups:
Good (+50% Winrate): Druid, Zoolock, Patron Warrior, Freeze Mage, Tempo Mage, Aggro Shaman, Rogue, Face Hunter, Mid-Range Paladin, Mid-Range Hunter, Aggro Pally,
Decent (~50% Winrate): Secret Paladin, Murloc Paladin, Control Priest, Control Warrior
Bad (-50% Winrate): RenoLock, Dragon Priest
Tutorials / Videos:
Deck spotlight tutorial by RegisKillbin:
Deck played by Xatanael Hearthstone in legend ladder:
Deck played by Furo at Rank 9:
Deck played by Torlk et Marmotte in legend ladder (French)
These are for the old version, but the playstyle is still the same:
If there is great demand, I will play this deck on stream. (http://www.twitch.tv/teamoverrated_kharan)
Thanks everyone for the great support!
Hey! Can you update the deck to standart?
My webspinner gave me an Acidmaw and the resulting match was devastating for my opponent! AOE cards destroyed everything. I would recommend it as an addition to this deck if you have it.
Good deck. Like it a lot and used it as inspiration to create my own personalised one. Tiny bit more budget :P.
Absolutely love the deck, so much fun! Just one question. Why no Savannah Highmane?
I hope you can continue posting up Hunter decklists and guides for them. I really enjoyed your Steamwheedle hunter deck, as well as this deck. Hopefully you can post up your midrange hunter and make a guide on that?
Hey, I had a BLAST with this deck. Most fun since I discovered chinese priest last year :D. I uploaded a little gameplay.
I recorded those at the beginning of the month so rank doesn't mean much. Check it out! Here's a ctrl-warri matchup: https://youtu.be/oOyBD21K3wM
Edit: here's a version, where I muted the music which causes the video to not play in some countries (copyright issues): https://youtu.be/iJcraTfmHgM
You see part of my first game-session with the deck to be precise, so there might be some non-optimal plays :D. But it's already working really well. :)... I'd appreciate if you would leave some advice in the comment section. And no, I won't cut Krush..where else can you play the most awesome game-entering-effect-having card?
Peace!
I m currently trying lock and load along with a second mark, an arcane shot, a clockwork gnome and unleash. The cut are kill, webspinner, glaivezooka and elekk. I don't like to cut draw and an efficient removal as kill command but the reasoning is that this deck is clearly craving for marks cause they re 0 mana executes.
It looks like Savjz used this deck on his stream. It looked fun, so I gave it a shot. I didn't like some of the cards, so I made a slight variation. I'd love to hear your thoughts on my card choices and reasoning! (I wrote the description before seeing your card choices... we have very similar ideas on many of the cards.)
This deck is just... interesting. It works far better than I thought it would. Been playing it a couple days and been going /w a 85-90% win rate. The downside is they are slow games so it isn't the fastest ladder deck.
Good, Ysera is a lot better.
Probably worst deck to climb ladder. You can try it for 3 to legend or Maybe 2 to legend. But dont try to climb with this one.
Just to be clear here - the first video for deck spotlight is a guy losing all three games he plays.
Huh?
If you're short on dust, Dreadscale is not a wise craft. However, if you happen to open one or have tons of extra dust, it's great fun.
Can you even run Dreadscale in Face Hunter?
I've been having a blast with this. Have struggled a bit against aggro and Paladin, but not unwinnable, and it's done really well in tempo and control match-ups. A ton of unique plays. Surprising MVPs: Explorer's Hat has won me games by allowing for several trades-up and buffs to avoid anticipated damage removal. Deadly Shot is easy to set up to not be "random" and is a more flexible BGH. You're often able to pressure enough that Ysera sticks and gets off a couple of cards to win the game. For changes, I've flipped between Baron Geddon and Ragnaros the Firelord, and found Savannah Highmane just has too much value to not include (at the moment, I pulled Glaivezooka). Also love the cycle - it's rarely easy with Hunter, but you've found the draw opportunities in the right places that it's enough to not be disadvantaged.
IMO, Unleash is better than Thalnos, straight up. The main issue this deck has, obviously, is having an opponents board get too out of control. I have never had game-losing issues with attrition once, so realistically, his main purpose is to buff a power/explosive shot. However, Unleash does exactly the same thing (by weakening their stuff if you didn't get it), it synergizes with Baron and Dreadscale, and overall it's faster. Granted Thalnos may give you more board presence early, but, ffs, this is a RENO deck. When has that EVER mattered in a Reno match-up. Like, just sit on your ass until there's a problem, then deal with it. I understand the need for cost effective removal, like if you need to get a huge kill command off, but more often than not, two-ish dogs are bigger than one extra damage on the kill command, plus you can strip that pesky Divine Shield right off of Tyrion. Basically, I'm saying don't rush out to craft Thalnos for this deck when a common does the job.
Let me know what you think, though, always interested to hear points of view I mightv'e missed
Also, run flare. Run 31 cards if you have to, just find a way to run flare.
Flare is useless.
Greetings
This is not the most effective deck but is diferent and pretty fun :) thanks for sharing and a word of apretiation to the descrition, very detail and helpful.
I like hunter, not fan of face deck, and this deck is pretty fun. I realised that i dont have Explosive Shot but i replace it with Multi-Shot its not the same but i can manage :)
Best regards bro