[S23] Distress's Draco-Equiste
- Last updated Feb 4, 2016 (Explorers)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8860
- Dust Needed: Loading Collection
- Created: 1/15/2016 (Explorers)
- user-12877354
- Registered User
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- 6
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- 31
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Battle Tag:
Distresqq#2197
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Region:
EU
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Total Deck Rating
517
Before anything a quick disclaimer. Many people create decks and go like "no guide untill I get xxx upvotes". Some do it out of lazyness, some do it as their strategy to get their deck to the main page, but the fact remains that those decks get more upvotes, just beacuse poeple upvote only to get the guide. Now I don't want to do it. I'm publishing a deck with full guide so everyone can see how the deck is supposed to play out. So please, if you like the deck, if you like the guide, remember to leave that upvote :)
Also check out my other 2 decks!
1) The version of secret paladin I play (legend ready deck):
http://www.hearthpwn.com/decks/413510-s22-legend-20-win-streak-to-legend-secret-pally
2) A fun warlock OTK deck (not for ranked play):
http://www.hearthpwn.com/decks/417858-loe-otk-warlock
Hey everyone! Distress here with a new deck.
A quick introduction for those of you who don't know me. The name's Distress. I'm multiple legend player that is also running a youtube channel that you can check out here:
https://www.youtube.com/user/DistressQQ
Now for the deck. Unusual one and also amazingly good one. I've had some really good results at legend rank with this deck. A dragon druid. Now I know what you're thinking, druid doesn't have any dragon class cards, why bother. Well here's why. Druids got something no other class has. RAMP. You can speed up the game, go into late game much earlier and start pumping out the real big stuff one by one. And dragons are inheritly very strong mid game, making it even easier to get to that sweet sweet late game.
Now let's start off with video guides. If you don't want to read, everything that is in this guide and even more is in the video guides. I encourage you to watch the video instead of reading :) (well I'm youtuber, what'd you expect, duh)
1) Deck guide:
2) Gameplay of the deck with commentary:
and a direct link https://youtu.be/_JcQbUxAODQ
3) Bonus: My video with tips on how to get legend easier:
And a direct link: https://www.youtube.com/watch?v=SJCeWWkpi7Q
Now for the written part of the guide. I'm not going to cover much here, because everything is in the video, but I am going to cover card swaps and mulligains, because that's something you may want to have an easy access to.
Card swaps:
If you want to remove any cards, I'd start with theese 3 :
1) Zombie Chow - One zombie chow wasn't enough, but two are often cloggy it's up to you whether you choose to run 1 or 2
2) Faerie Dragon a plain 3/2 two drop. He's here JUST to increase the dragon count in the deck. Can be easily replaced, but the less dragons in the deck, the less stable the deck becomes
3) Brann Bronzebeard this card can be as awesome as it can be bad. There are 11 battlecries in the deck, so bran is very strong, but by no means is it a 3 drop and the deck lacks early game. So this card slows the deck down even more. You may want to switch him up for either something faster or more stable.
Cards that you might want to put in:
1) Darnassus Aspirant adds to your early game, is part of the ramp, but just about every pro on the earth will agree that this card is way overrated and is on the weak side. Nonethe less if you want you could add it to the deck
2) Keeper of the Grove because 2 silences are better than one
3) Piloted Shredder it's just a uber strong card
4)Druid of the Claw / Sludge Belcher - to add more taunts
5) Loatheb for the most part I was running this card instead of brann, and well. It's much more consistent. Much more powerfull by it self, but brann allows for much flashier comboes
6) Deathwing I was actually running this card for a long time. It can win games, sure, but in the end I found it way too inconsistent. Still it's super fun to play, so you may want to tuck it in
7) Chillmaw I don't use him, cuz I don't have him, but I'm getting a lot of positive feedback from the people that teched him in
Mulligaining:
Always keep:
chow, wrath, wild growth, blackwing technician (if got a dragon in hand)
VS Aggro:
twilight guardian (if drake in hand)
VS Paladin:
Swipe (if already got a 1 or 2 drop
I like the idea of the deck, but to be honest it just kinda sucks from rank 10 onward.
You never run out of cards. but the biggest problem I had with the deck is that I very often got to turn 10 for example with a lot of 7, 8,9 or 10 mana cards in my hand. But the truth is that it doesn't matter if you have 1 or 10 of those in your hand, if you have to do something NOW to make it to the next turn, it doesn't matter if you drop a Chromagus or Nefarian.
Long story short: Nice deck, but too much big stuff and not enough removal or small minions to use the leftover mana after playing minions like Ancient of Lore in the late game.
This is amazing. Went up 12>8 mostly with a winstreak and losing only a couple games. Its amazing how everyone waits for your 9 mana combo and heals themselves to keep hp over 20. While using all mana on that I just gain amazing board control.
I have everything except Alexstraza, I am using the Ironbark Protector, what do you think about it?
Chromaggus is great with Wrath+Azure Drake+Ancient of Lore...Take off Nefarian
i have all the cards except ysera, what replacement card should i use?
very good deck, switched chromaggus for chillmaw and it works like a charm
One quick suggestion I'm trying is - the Faerie Dragon + a Darnassus, and it's working great! Not just for the extra curve, but the Dragon synergy isn't hurt, and the combo with Brann is a blast!
May try to fit in Rend, though.
I am Missing an [card]Ancient of Lore[/card] and a Twilight Guardian, any tip on who would fit in ? , currently with a sludge belcher and Bloodmage Thalnos , .. Not much succes
This is the reason that Dragon Druid is the best deck in hearthstone:
http://i.imgur.com/wur39N7.jpg
Bless you for this.
This is a very fun deck but I often seem to not get the ramp and have big dragons stuck in my hand as well. When it works though it works great. It's all about getting out the early Blackwing Technician, Blackwing Corruptor or Twilight Guardian imo. If I don't get some of those early it's almost auto lose.
On a side note the one thing I absolutely love is the draw power that comes from Chromaggus. There are so many ways to get some insane card advantage with him supposing he survives a turn- Wrath, Ancient of Lore, unused Wild Growth, Azure Drake
how about adding Nozdormu to this deck?
Chillmaw fits perfectly on this deck, unfortunately i don't have it!
Great deck my friend...Doing 5-0 on NA rank 10 to 8!! I did only 2 changes, they are:
+1 Antique Healbot & +1Keeper of the Grove
-1 Nefarian & -1 Big Game Hunter
That match against aggro pally was epic! Trying this deck tomorrow. I love dragons :)
So I played a few games after putting in Chillmaw- this deck is so good it's unfair. I've gone from rank 7 to 4 with one loss due to bad draws.
This deck just doesn't work. I'm about 3-10 right now. Dropping from rank 11 to 14. This is so gimmicky, you must draw perfect against any class. Aggro crushes you before you can do anything and control does just that, control the whole match.
Doesn't work for you, its a good deck, and talking about "perfect draws" thats why this deck is good because you can play a Blackwing Technician at turn 1 with innervate and take the control of the board at least for 2 turns.
And about aggro isnt to hard just try to control the board and then use both Ancient of Lore or Alexstrasza on you.
Would Chillmaw be a good replacement for one Twilight Guardian?
I'll remove Nefarian then because the others are more consistent.
You can't tell me that getting Sacrificial Pact vs Lord Jaraxxus is not consistent? 100% killrate seems pretty consistent to me...