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[LoE] OTK Warlock

  • Last updated Jan 20, 2016 (Explorers)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3460
  • Dust Needed: Loading Collection
  • Created: 1/20/2016 (Explorers)
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  • Battle Tag:

    Distresqq#2197

  • Region:

    EU

  • Total Deck Rating

    517

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Hey everyone! Distress here bringing you yet another deck. This time though it's not a try hard ladder deck, what I have here instead is a fun deck. Rather for casual mode than ranked, but not because it's weak. Nope. It's just inconsistent. Way too much draw relaint. But with a good draw it's awesome. I even got completly REKT with similar decks around rank 5-6 this season few times

 This archetype has been known for a while. So don't treat it like a new deck, more like a deck guide

So like the last time I'm gonna leave here a short guide to important stuff. Card swaps, mulligain guide and matchups. Much more detailed guide is in the videos and I invite you to listen to a full deckguide and check out my games with commentary  and if you like them leave a like and a comment :).

 

Video Guides:

 1) Deck guide:

And direct link: https://www.youtube.com/watch?v=NSJOAl0Dnw4

2) Full games with commentary with the deck:

and a direct link: https://youtu.be/Yv0V_y1kv90

 

General playstyle:

Try to survive untill you get your combo pieces. If possible drop enemy down to 24 health so that you only need 1 faceless and don't need thurissan. Otherwise wait for one arcane golem, both power overwhelmings, both faclesses and then and only then thurrisan to otk the next turn.

Card swaps:

Not much to talk about here Sylvanas Windrunner is rather iffy but other than that solid early game with tons of removal and double silence to survive and wait for those combo pieces

 

Mulligains:

Vs Aggro:

-Always keep: Knife Juggler , Haunted Creeper , Dark Peddler , Mortal Coil , Darkbomb , (if you've got a 2 drop OR coin Imp Gang Boss )

-Never keep: Combo pieces, Sylvanas Windrunner , Emperor Thaurissan , Siphon Soul

-Sometimes keep: Piloted Shredder [/card](if going 2nd + already got a 2 drop), [card]Hellfire (when you expect aoe is going to be needed, for example vs paladin's muster)

Vs control:

Almost the same as aggro, but here keeping a combo piece (or even two if going second) may be ok (but it is still greedy)

 

 

Matchups

Very good matchups: 

 

Rogue - Rogue is always going to take some damage to the face,  if he gets below 24 health, you need 2 less cards to pull off that combo

Control warrior - He's way too slow and lets you draw the cards you need

Patron warrior - You've got multiple ways of full board clear

Entomb priest - Same as control warrior, too slow

Reno lock - Again, same as priest and warrior

Fair matchups:

-  Mechmage - Unless ofc he gets double mechwarper into 56t69u13602360236 mechs in one turn

- Tempo mage - As long as you remove dem flamewakers ASAP

- Midrange hunter - Gives you just about enough time to draw most of the deck. Unless you're really unlucky to not draw into combo

- Secret paladin - Unless he gets a god hand, you can keep removing his board and survive long enough to OTK him

Bad matchups:

- Midrange druid - Trying to remove stuff like ancient of war or druid of the claw from the field is pain in the ass. Besides he needs to draw to less cards than you to make the combo (but he can't deal over 30 damage from hand though)

-Freeze mage - Iceblock kills combo

Face hunter / Shaman - With no ooze theese 2 classes are a bitch. You won't survive till turn 10 to combo