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[18+] RENO SHAMWOW

  • Last updated Dec 21, 2015 (Explorers)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3680
  • Dust Needed: Loading Collection
  • Created: 12/21/2015 (Explorers)
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  • Battle Tag:

    LunarPhobia #1530

  • Region:

    US

  • Total Deck Rating

    1464

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Based off of Lifecoach's Reno Highlander Paladin...

I've only played about 10 games with this deck, but so far I'm 8-2.

I'll have a full guide up soon, after I test this out a bit more.

You pretty much control the early game with cards commonly found in a face shaman. This will make your opponent think you're a face shaman. However, as the mid game approaches you'll pull out things such as Elise Starseeker, Charged Hammer, Elemental Destruction etc..

From there you transition into late game, eventually setting up your Neptulon, and hopefully ending the game shortly after.

Key Cards;

Reno Jackson: This deck mainly revolves around Reno Jackson (hence the 1 of each card only). He is your best friend against aggro, along with Healing Wave. This card should obviously be played when you need to heal up. However, playing him at the right time is crucial. DON'T GET GREEDY! It's better to play him, and only heal for 15HP, than to wait another turn, and end up dead.

Elise Starseeker: To be honest, I'm not entirely sure if she's worth having in this deck. So far she's done alright. A decent 4 mana body, and the Map to the Golden Monkey helps to cycle cards. The Golden Monkey can be combined with Neptulon's battle cry. This will turn four ordinary amphibians into four savage legendaries!

Elemental Destruction: I'm considering replacing this with another Lightning Storm. This card is really strong, but the overload sets you far behind. It's pretty much a 'Hail Mary' (desperation move). I usually like to use it with Lava Shock whenever possible.

Charged Hammer: At first I wasn't sure what to think of this card. Four mana for a weapon that only dealt two damage. It seemed like an inefficient waste of four mana. Despite that, I still crafted it, and did some heavy testing. It turns out that this little hammer packs a big punch! The 2/4 part of it is decent, can be used for some light trades (mostly against aggro). The deathrattle is what makes this card lowkey OP. It's so ridiculous having two damage for two mana, each and every damn turn!

Acolyte of Pain: This deck needs card draw, and this sadistic bastard does just that! Originally, I used Ancestral Knowledge. I didn't like it too much because of the inconvenient two mana overload, and that it was just a spell. It had no body to save us from the wretched aggro armies!

 Neptulon: Solid 7/7 body with an even better battlecry. The overload part sucks a lot, but can be solved with Lava Shock! I chose this over Dr. Boom because of the synergy with Elise Starseeker, as well as the cool ass mermaid intro he has.

 Sir Finley Mrrgglton: This guy is very useful for one mana. Gives you a new hero power that suites your needs, based on the match up. Against aggro I take the Druid or Priest power. If given the option, I almost always grab Life Tap when playing against non-aggro decks. Side Note: While Sir Finley is useful, he sometimes interferes with the Charged Hammer hero power, making him a dead card.