[Heroic] Skelesaurus Hex Mill Rogue
- Last updated Dec 11, 2015 (Explorers)
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Wild
- 11 Minions
- 19 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Skelesaurus Hex
- Crafting Cost: 3100
- Dust Needed: Loading Collection
- Created: 12/10/2015 (Explorers)
- TyDK
- Registered User
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- 5
- 8
- 14
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
296
Deck Guide
This Deck's main goal is to keep the enemy minion's off of the board, and kill Skelesaurus with fatigue.
You will want to preserve your two Coldlight Oracles with Shadowstep, Vanish, and Gang Up to be able to finish off the Skelesaurus with the fatigue damage. Using Coldlight Oracles with Brann Bronzebeard is a very good method to fill up the enemy board and draw cards yourself. The goal/hope of the deck is to keep your opponent at 10 cards by the end of your turn, so Skelesaurus's hero power is nullified.
Mulligans
Mulligan for Coldlight Oracle, Deathlord, Earthen Ring Farseer, Backstab, Sap and maybe Eviscerate depending on your hand.
Early Game
The early game consists of getting lucky at avoiding a big drop from Skelesaurus, and adding early pressure from Earthen Ring Farseer, Deathlord and removal spells
Mid-Game
Hopefully draw into Coldlight Oracles, and Gang Up/Shadowstep them. I would recommend not playing Coldlight Oracle unless you can Gang it up, or return it to hand.
Late-Game
Use Vanishes to keep the board clear, play Brann Bronzebeard/Coldlight Oracles/Antique Healbots. Try to kill Skelesaurus with Fatigue
Techs
Ironbeak Owl- Silencing deathrattles and ancestral spirits are very important
Assassinate - Good for clearing Gahz'rilla and Savannah Highmane
Possible Changes
-1 Bloodmage Thalnos, +1 Gang Up
-1 Fan of Knives, +1 Blade Flurry
-1 Ironbeak Owl, +1 Gang Up
-2 Ironbeak Owl, +2 Pit Snake
Hope you can beat him!
Proof (Can't show I beat it with this deck because I forgot to screenshot)
Credit to Flohhmannjr for this video showcasing how to win with this deck. I think he played the match optimally.
Got it on my 10th try :)
dont waste your time with this shit
Deck still works early 2018. Gotta get lucky with some disgusting vanishes like playing into snake trap then vanish and he has to have horrible early game draws, but it’s doable after a lot of restarts
Why would you run only one copy of gang up here?
This has been the hardest heroic boss for me so far. I updated this list and made a few small adjustments below.
http://www.hearthpwn.com/decks/962337-skelesaurus-hex-knights-of-lk
Couldn't get it to work. I had much more luck with this freeze mage deck below.
http://www.hearthpwn.com/decks/828451-heroic-skelesaurus-hex-secret-freeze-dup
Deck still work, 3rd try. I replaced some cards, but won by fatigue, thank you.
Got it third try with this deck after ages, thank you! I made a few changes and added an extra Gang Up and two Youthful Brewmaster. Buffing deathlords with bananas does so well against his muklas and king krushes!
Finally beat this awful boss on like the 30th try. Not sure if I got lucky or what but I replaced Deadly Poison with Eater of Secrets. Boss had 3 secrets, played eater, buffed further with bananas and went face.
This boss was a nightmare for me. Took out 1 Deadly Poison for Shadowblade and finally beat him. Thanks!
Took me a few tries but I finally managed to do it after being on 5 health and drawing for 4 fatigue (almost played fan of knifes because I wanted to BM)
Great deck. Took me about 6-10 tries. Finally got the combo going with Brann and Oracles. Had him on fatigue, and BOOM! Ice Block pops us. Thankfully he died at beginning of his turn. Damn near had a hearth attack!
Nice work on the deck!
Guys there is an easy way to beat him now. I used Quest Rogue and beat him the first try.
so true, i was mad about returning to this boss after attempting multiple times with mill rogue. tried ONCE with quest rogue and won.
How? He floods board so fast!
I had the same experience. It is the best deck for this fight, though. Finally beat it yesterday.
-1 [card]Bloodmage Thalnos[/card] (I don't have it and also I don't like it)
-1 [card]Ironbeak Owl[/card] (I only have 1)
-1[card]Preparation[/card] ( only have 1)
+1[card]Pit Snake[/card]
+1Betrayal (a bit of removal to substitute the preparation)
+1[card]Gang Up [/card] I thought only 1 wouldn't be enought
2nd try ggwp ez
How is this even possible? I've tried it about 50 times. Any new cards that synergize well?
-2 Preparation
+1 Sprint
+1 Assassinate
2 tries
-1 Deadly Poison
+1Violet Illusionist
Works pretty well ;)
So not having prep or blade flurry and replacing them with betrayal and an abomination was going awful for me. I got him to fatigue range several times as well as low up but just ran out of removal every time until I played one game and on turn one, unlicensed apothecary. RNG was on my side as he killed himself playing cards