[S20] LEGEND EU- Fatigue KING
- Last updated Nov 21, 2015 (Explorers)
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Wild
- 10 Minions
- 15 Spells
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4760
- Dust Needed: Loading Collection
- Created: 11/13/2015 (Explorers)
- nichocolates
- Registered User
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- 7
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- 29
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Battle Tag:
Pachinto#2116
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Region:
EU
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Total Deck Rating
451
Fatigue warrior has become top tier after LOE.
If you like being in control of a situation, having an answer for everything and watching your opponent suffer, this is the deck you want to master. The journey will not be easy because it is a very difficult deck to play, however once you do, it will be very satisfying : ).
I have always played fatigue warrior on ladder and the farthest I have gone using only fatigue warrior deck was rank 1 on ladder. But after the introduction of new LOE cards , I have finally made legend with it : ) The last push on rank 1 was with an insane win streak, and the only real card added was Reno Jackson. This card is unreal in fatigue warrior, you can even control the amount of life you heal, it pushed fatigue warrior into a top tier deck.
For those who are familiar with fatigue warrior, you originally had one win condition which is to win the game by killing all your opponents threats in the most efficient way, while preserving your own card draw. This deck has a good match up against all decks except paladins. With the introduction of Reno Jackson you now have a strengthened existing win condition.
If you are familiar with playing fatigue warrior, it is very easy to draw through your whole deck and go into fatigue. Reno Jackson will give you a full heal when you are almost exhausted, providing this deck with a more favourable matchup against secret paladin's which is its main weakness.
Also I don't have a deck tracker because I am using my macbook to play, so there aren't any stats to come with it.
For a full guide please upvote this deck.
If you want to practice warrior mirror matches feel free to add me in game.
Also you really have to play this deck, killing everything the secret paladin's can throw at you and then make them die to fatigue damage, and being able to do that consistently is the best feeling ever : )
Short guide:
First let's talk about the win condition, with this deck your only win condition is fatigue. Do not think about attacking face, or bringing down the health of your opposite player because that does not matter, as long as you can kill all it's big threats, you will win the game.
However this is harder to do than it seems. If you want to become a legend with an aggro deck, you will need to calculate every single point of damage because if you do not you will often miss lethal by 1 or 2 dmg, and this small difference of damage is key, it is the difference between rank 5 and a legend player. The opposite thought process applies to this deck. When you are playing with this deck your goal is fatigue, and during your road towards fatigue you will need to take the least damage possible in the most efficient way.
You will really need to think it through whether or not it is worth it to remove a minion or not. Every turn your options as a player are :
1. Remove a minion
2. Armor up and tank the damage (even though you can remove it)
3. Set up for a future turn.
Pitfalls most players fall into , is that once they have removed the first minion , most of the time you will get into some kind of mode where you automatically remove the next minion they play even though this minion is not threatening at all. You need to think whether or not it is worth it to remove it. Will it prevent you more damage or is the damage negligible?
Do not forget that with armor up, one 3 attack minion will only damage you 1 hp per turn. So every turn you do not armor up can be considered as taking 2 extra face damage even though you removed their threat. This is something that requires practice and a lot of consideration in every single game you play in order to master this deck.
Mulligan:
Control:
Justicar trueheart, Death's bite, Bouncing blade, brawl
Aggro:
Revenge, Death's bite, Bash, War Axe, Brawl, Deathlord
I myself almost always start with a brawl in my hand.
Replacements:
Some cards in this deck can be replaced, replacing them will not affect the deck in a large way, these replacements can be made to make the deck suit more with your own play style.
Acidic swamp ooze - This card is only in this deck to remove the ash bringer of paladin's, replacing it with an owl could be more versatile, however you should still save it for the threat that gives you the most damage over time.
Bouncing blade- I absolute love this card, because I always get tons of value with it, in combination with death's bite and revenge. I use it as a as setup for a full board clear without using brawl most of the time. However Crush or BGH can serve the same purpose.
Antique healbot - This card can be replaced by any card you want to make your life easier. During my ranking process I was mostly matched up against aggro decks, so it was really one of the mvp's. However you can change it depending on your playstyle. You can change it for a Grommash to make your life against handlock easier, or you can change it to a baron geddon for more aoe removal, whatever floats your boat.
Future:
With more LOE cards releasing, I can see fatigue warriors getting even stronger.
Cards I am thinking of adding are the 3 mana taunt monkey and Elise Starseeker.
The monkey might be able to replace 1 bash/deathlord, just to make Reno condition active a little bit earlier if you truly need it and Elise Starseeker simply provides an extra win condition at the last phase of the game. I believe that as a fatigue warrior most of the time you will have no trouble finding the monkey and you will hold the monkey in your hand for quite a while. However there are some phases of the match when you can see that your opponent don't really have anything good to do that turn. This moment will be the best timing to play the monkey and turn the game around. However this still need to best tested and other idea's and opinions are welcome.
Edit:
I see a lot of comments about Reno jackson and that with a deck full of duplicates he is not reliable. However this is simply not true, because the fact is we do not rely on Reno Jackson to win the game. The game can be won most of the times without him. Reno Jackson serves as a strengthening of your existing win condition which is fatigue, most of the time you want to use Reno jackson, you will already have cycled through most of your deck and have 4-5 cards remaining or simply no deck remaining. The most common case scenario is when you are playing against aggro and they are drawing closer to lethal in the last phase of the game while you just need that lil bit more of oomph to survive it through and truly stabilise.
Edit nr2:
-Added a short guide
-Added replacements
Edit nr3:
Hey guys, after some initial testing, I have added Bran Bronzebeard in place of acidic swamp ooze. Bran Bronze beard + the healbot combo sort of gives you an early Reno Jackson that is not required to meet all the conditions, and greatly adds to this deck level of sustainability, making it even harder to kill. If you are full health already you can opt to do a brann + shieldmaiden combo for 10 armor.
Bran leaves a body on board which they have to deal with, if they do not have an immediate answer, which they shouldn't because you always remove their stuff, it usually sticks for more than one turn, and if this happens the value you get is pretty good.
So try it out and let me know what you think!
I made a slight variation of this deck that I am having some success with.
-1 Fiery War Axe, -1 Slam, -1 Gorehowl
+1 Jeweled Scarab, +1 Spellbreaker, +1 Dr. Boom
Spellbreaker is useful to keep on hand when you can't otherwise control the situation - opponent blocks your threat with a taunt so you can't swing your death's bite at it, a twilight drake is played with +10 health, cut off mid-lategame "finishers" like Kel'Thuzad, Stallag/Feugen, Ysera, or deal with an Emperor Thaurrisan when you don't have the immediate removal on hand.
I enjoy this version as it gives you more versatility with Brann Bronzebeard - with more options, you don't feel obligated to hold onto Brann for any one card.
Early game, Brann + Jeweled Scarab can give you amazing control over the board.
Mid game, Brann + Healbot/Shieldmaiden can secure your face against burst combos
Late game, Brann + Dr. Boom can turn an unfavorable board in your favor
I have climbed quite a bit switching reno for elise. When i did this i played the deck the same way but when I got the golden monkey i would save it until fatigue just like you would reno. This allowed me to win much more control matchups than reno had allowed to to win.
I believe elise is just as good if not better than reno if used at the right time. I play elise as a 4 drop whenever I can but make sure to save the golden monkey until i need it.
Playing the monkey early will actually lead to a loss most of the time. You just need to adapt and not be as greedy. yes a deck full of legendaries looks cool but its not always the best play. Usually i play it when im out of cards or have like 3 cards left. But you need to get a feel on when to use it.
So far im really liking this deck as I've just recently gotten back into the game :). I'm hoping to get legend with it either this season or next season.
Thanks for the fresh take on Warrior!
It's probably just me, but this has been a let down so far. At a minimum you're looking at turns 8 and 9 to activate a Brann+ Healbot or Maiden combo to really throw the opponent for a loop. I have only managed to draw all of the cards necessary to activate Reno once. You just don't have the time to get it done before you get rushed down, even by mid-range decks. Forget cancer decks like face hunter and shaman-- no chance.
Thanks for sharing this kind of warrior deck, I am also a big fan of fatigue decks.
I used to find a fatigue warrior deck from Zalae's stream, his version did not include Brann, Reno and Healbot, because at that time LOE had not appeared. His deck ran BGH, Baron Geddon and Grommash.
I wander if there is a trade off between your decks, because Zalae's version lacks heal but has plenty of removal. Maybe take out Reno (because I think it may be hard to take effect in the early or middle game), and add Geddon instead.
Awesome deck! I just love smashing aggro decks with this one. I am currently using version where I swapped Fiery War Axe with Iron Juggernaut
amazing deck, thx. running it -1brawl -1bouncing blade +1rxplosive sheep +1crush, cause i dont have the cards and no dust atm, still works very good
Got me to rank 4 last season. However played with -1 blades +BGH -1 Ooze + Owl. Still not sure about Brann, Owl was doing great for me
Does this deck still work in S21? I don't have Bouncing Blade so I need to know if I can craft it and it works.
Fun deck and strong but it seems nigh impossible to beat a lock that tosses out Jaraxxus since he basically has one free 6/6 each turn. Met a Malganis-lock who seemed to predict this deck and played Jaraxxus when he was 20+ health.
Ysera is another card that completely destroys this deck.
The most fun part is that it's possible to drag a face hunter into fatigue :)
Well, since Ysera often comes very late in the game it actualy becomes a problem. Most of the removals are then used up.
I like this deck so much and my win rate was 9-1 for one day testing.
Also some guys start to add me as a friend. The first guy said : Epic game. the second one said : Fuck you. lol
Just use whirlwind if you don't have revenge.
Well, bouncing blade is truly an amazing card, assuming the don't have deathrattles then brawl bouncing blade is a full board clear, so I would definitely craft it when you get the chance.
While the end result is the same, the means of getting there in entirely different.
Bouncing blade damages all minions on board, effectively setting up for further removal with execute or a board clear in combination with revenge/deathsbite, while big game hunter only removes one big threat and puts an easy dismissable body on board.
I like bouncing blades much better, but big game hunter can fill the spot. It will also remove one duplicate from the decklist, which makes reno more reliable? If you are having those kind of issues.
Hey, can u fit Alex in this deck? Maybe swap revenge ?
I do not recommend swapping out revenge, you sub him in with any tech card really.
Hey there,
I found most Reno decks running only singles too inconsistent in comparison with this one, with the exception of handlock, I think most of the highlander decks are a gimmick.
This is the exact decklist (without bran) which I used to reach legend this season. If you feel like it is not effectively manageable, feel free to remove some duplicate cards and replace them, you do not always have to straight out net deck.
Good Deck! I replaced 1 shield block with Iron Juggernaut and beat a Reno Warlock at fatigue tr 1 with 2 mines and 1 gorehowl hit on face :P
I am testing him haha, will do it more extensively when next season begins, since the meta at legend is different.
What card did you take out for Juggernaut? I'm currently running this list with -1 Bouncing Blade for one crush and I'm having great results. Great deck and guide bro