[S20] LEGEND EU- Fatigue KING
- Last updated Nov 21, 2015 (Explorers)
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Wild
- 10 Minions
- 15 Spells
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4760
- Dust Needed: Loading Collection
- Created: 11/13/2015 (Explorers)
- nichocolates
- Registered User
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- 7
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- 29
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Battle Tag:
Pachinto#2116
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Region:
EU
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Total Deck Rating
451
Fatigue warrior has become top tier after LOE.
If you like being in control of a situation, having an answer for everything and watching your opponent suffer, this is the deck you want to master. The journey will not be easy because it is a very difficult deck to play, however once you do, it will be very satisfying : ).
I have always played fatigue warrior on ladder and the farthest I have gone using only fatigue warrior deck was rank 1 on ladder. But after the introduction of new LOE cards , I have finally made legend with it : ) The last push on rank 1 was with an insane win streak, and the only real card added was Reno Jackson. This card is unreal in fatigue warrior, you can even control the amount of life you heal, it pushed fatigue warrior into a top tier deck.
For those who are familiar with fatigue warrior, you originally had one win condition which is to win the game by killing all your opponents threats in the most efficient way, while preserving your own card draw. This deck has a good match up against all decks except paladins. With the introduction of Reno Jackson you now have a strengthened existing win condition.
If you are familiar with playing fatigue warrior, it is very easy to draw through your whole deck and go into fatigue. Reno Jackson will give you a full heal when you are almost exhausted, providing this deck with a more favourable matchup against secret paladin's which is its main weakness.
Also I don't have a deck tracker because I am using my macbook to play, so there aren't any stats to come with it.
For a full guide please upvote this deck.
If you want to practice warrior mirror matches feel free to add me in game.
Also you really have to play this deck, killing everything the secret paladin's can throw at you and then make them die to fatigue damage, and being able to do that consistently is the best feeling ever : )
Short guide:
First let's talk about the win condition, with this deck your only win condition is fatigue. Do not think about attacking face, or bringing down the health of your opposite player because that does not matter, as long as you can kill all it's big threats, you will win the game.
However this is harder to do than it seems. If you want to become a legend with an aggro deck, you will need to calculate every single point of damage because if you do not you will often miss lethal by 1 or 2 dmg, and this small difference of damage is key, it is the difference between rank 5 and a legend player. The opposite thought process applies to this deck. When you are playing with this deck your goal is fatigue, and during your road towards fatigue you will need to take the least damage possible in the most efficient way.
You will really need to think it through whether or not it is worth it to remove a minion or not. Every turn your options as a player are :
1. Remove a minion
2. Armor up and tank the damage (even though you can remove it)
3. Set up for a future turn.
Pitfalls most players fall into , is that once they have removed the first minion , most of the time you will get into some kind of mode where you automatically remove the next minion they play even though this minion is not threatening at all. You need to think whether or not it is worth it to remove it. Will it prevent you more damage or is the damage negligible?
Do not forget that with armor up, one 3 attack minion will only damage you 1 hp per turn. So every turn you do not armor up can be considered as taking 2 extra face damage even though you removed their threat. This is something that requires practice and a lot of consideration in every single game you play in order to master this deck.
Mulligan:
Control:
Justicar trueheart, Death's bite, Bouncing blade, brawl
Aggro:
Revenge, Death's bite, Bash, War Axe, Brawl, Deathlord
I myself almost always start with a brawl in my hand.
Replacements:
Some cards in this deck can be replaced, replacing them will not affect the deck in a large way, these replacements can be made to make the deck suit more with your own play style.
Acidic swamp ooze - This card is only in this deck to remove the ash bringer of paladin's, replacing it with an owl could be more versatile, however you should still save it for the threat that gives you the most damage over time.
Bouncing blade- I absolute love this card, because I always get tons of value with it, in combination with death's bite and revenge. I use it as a as setup for a full board clear without using brawl most of the time. However Crush or BGH can serve the same purpose.
Antique healbot - This card can be replaced by any card you want to make your life easier. During my ranking process I was mostly matched up against aggro decks, so it was really one of the mvp's. However you can change it depending on your playstyle. You can change it for a Grommash to make your life against handlock easier, or you can change it to a baron geddon for more aoe removal, whatever floats your boat.
Future:
With more LOE cards releasing, I can see fatigue warriors getting even stronger.
Cards I am thinking of adding are the 3 mana taunt monkey and Elise Starseeker.
The monkey might be able to replace 1 bash/deathlord, just to make Reno condition active a little bit earlier if you truly need it and Elise Starseeker simply provides an extra win condition at the last phase of the game. I believe that as a fatigue warrior most of the time you will have no trouble finding the monkey and you will hold the monkey in your hand for quite a while. However there are some phases of the match when you can see that your opponent don't really have anything good to do that turn. This moment will be the best timing to play the monkey and turn the game around. However this still need to best tested and other idea's and opinions are welcome.
Edit:
I see a lot of comments about Reno jackson and that with a deck full of duplicates he is not reliable. However this is simply not true, because the fact is we do not rely on Reno Jackson to win the game. The game can be won most of the times without him. Reno Jackson serves as a strengthening of your existing win condition which is fatigue, most of the time you want to use Reno jackson, you will already have cycled through most of your deck and have 4-5 cards remaining or simply no deck remaining. The most common case scenario is when you are playing against aggro and they are drawing closer to lethal in the last phase of the game while you just need that lil bit more of oomph to survive it through and truly stabilise.
Edit nr2:
-Added a short guide
-Added replacements
Edit nr3:
Hey guys, after some initial testing, I have added Bran Bronzebeard in place of acidic swamp ooze. Bran Bronze beard + the healbot combo sort of gives you an early Reno Jackson that is not required to meet all the conditions, and greatly adds to this deck level of sustainability, making it even harder to kill. If you are full health already you can opt to do a brann + shieldmaiden combo for 10 armor.
Bran leaves a body on board which they have to deal with, if they do not have an immediate answer, which they shouldn't because you always remove their stuff, it usually sticks for more than one turn, and if this happens the value you get is pretty good.
So try it out and let me know what you think!
drawing cards in fatigue is not the goal
Hi there,
Harrison gives me card draw, I do not like to draw cards in fatigue matches, therefor I prefer ooze. But harrison defintely is a good replacement for it. Just keep in mind that you will have less combo plays that turn.
What Should i craft first Gorehowl OR boncing Blades
Hi there,
Definitely gorehowl!
is it worth it to craft 1 bouncing blade for this deck? bouncing blade is the only thing im missing, and running 2 coldlights seems too much, i think 1 coldlight, 1 blade is good. there is no current other deck for bouncing blade, so i dont think its worth it unless it improves the winrate a lot. (which it should do, great agaisnt druids with fuckng 14 att shades that are stealthed.... and way better against aggro than coldlight, feeling like it wouldve won me some games if i wouldve had it instead of coldlight)
Hi there,
One bouncing blade is definitely worth it, the second one can be replaced by crush or bgh. It is useful against divine shield, stealthed antonidas, shades or just groups of healthy minions . It can often set up a board clear with death bites or revenge instead of just acting as single large minion removal.
okay, think im going to craft one.
Reno decks полное дерьмо. Любая дека Ренно гавно .
Hello!
I've read your guide and tried to make this deck but I still didn't buy the LOE expansion and if Reno was the only necessary card for this deck, I was about to buy only the first wing. But since this is a fatigue deck I thought about the Brann + Iron Juggernaut combo. I'd like to know how you think about it and whether it would be a possible add for this deck. Thank you!
Bouncing blades SUCKS versus tempomage or secretpaladin (i swapped one blade for explosive sheep), also you're fucked if warlock found his Jaraxxus early
Revenge swap? Don't have the expansion yet... Is it possible to replace both Revenge?
If you're coming up against Handlocks then you use your brain and tech in a BGH
Also do not attack the hero, so they have delayed moltens.
The only threats you need to deal with in the beginning are 2 twilights, 2 mountains, Dr boom. Try to set it up together with a deathlord and brawl them instead of wasti g removal.
lol, oracle instead of one bouncing blade will mill the handlock every single time for at least one, or just deals a shitton of fatigue damage. I run coldlight and bgh, a I just destroy them, remember handlocks dont have a lot of burst, so chillin at 10 hp is perfectly fine.
Greetings, I am fairly new to Hearthstone been playing a few months and I like Control/Fatigue type decks and Warrior is a fave class.
I would love to see this deck in action if I may add you to spectate a few matches? or do you plan to post some video of gameplay soon?
Thanks for your time...
I run this deck with a few changes,
-1 ooze, +1 healbot, -2 bouncing blades,+2 coldlight, -1 slam +1 bgh.
the additional healing saved my ass a few games and drawing more cards helps getting heals, getting removal, and milling or fatigueing ur opponent. the 2 bouncing blades seem a bit overkill.
5-3 atm, 1 game i lost was against combo druid with the biggest bullshit hand ever, every deck wouldve lost to that, and the other 2 were my mistakes, i probably wouldve won those games if i didnt misplay, so it should be 7-1, which is really fucking good.
Hi there,
I used to run 2 coldlights as well, it is more fun if you do that, but I was stuck at rank 3 because most of the time against aggro you just do not want to give them that extra push. It was after I removed the coldlights into more assurance in always having removal that made laddering easier :) But those are fun changes.
yeah, i played more games and now i deffinetely want at least one bouncing blade, 2 dead cards against aggro is just to much, most of the time i still win, but i dont think it will happen if i get them early on..... I just dont think its 100% worth it to craft them, as they are used in only one deck...
against control i prefer coldlight, if u run out of cards u can just draw some, get a body to activate executes, and maybe mill ur opponent, or make him fatigue faster, i normally dont lack removal against control decks.
I love playing this deck... Thanks for putting it together and sharing it.
I did not have Gorehowl and replaced it with Iron Juggernaut to expedite fatigue and win scenarios.
Interesting to see the desperation when the 10 point card hits.
Hi,
I am glad you like it! Gorehowl is one of those cards that really provides immense value though in this deck.