Ultimate Fatigue Warrior
- Last updated Dec 5, 2015 (Explorers)
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Wild
- 13 Minions
- 12 Spells
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9560
- Dust Needed: Loading Collection
- Created: 10/5/2015 (TGT Launch)
- henrik716
- Registered User
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- 3
- 6
- 18
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
161
Highest achieved winstreak: 24
You can swap out Reno Jackson for Antique Healbot if you think Reno is hard to use. Antique can be equally good or better in this deck.. rly depends on the matchup.
After the decline in patron warrior and the increase in aggro decks: -1Bouncing Blade -1Antique Healbot +1Unstable Ghoul to stop early aggresion and board flooding (mid-range pala/zoolock) and +1Reno Jackson
Matchups:
vs. Aggro - Mulligan for Fiery War Axe, Death's Bite and Deathlord. Don't be afraid to use armor up Shield Slam combo for 3 mana to deal 2 damage to minions like Knife Juggler. Brawl will be a lifesaver against aggro, so try to use it for it's full effect.
Try to get alot of value out of your Baron Geddon to clear the board mid-lategame.
vs. Control - Mulligan for some early removal like Fiery War Axe, Death's Bite and Bash. This matchup is pretty straight forward, try to get as much value as possible out of your removal. Justicar Trueheart is the MVP against control decks, so you have to hope that you draw her early enough, so that you can start stacking that armor.
Try to save your Bouncing Blade's to deal with bigger threaths like Ysera or other high health druid/priest minions.
Try to save your Grommash Hellscream until fatigue starts kicking in or you know that the opponent has used all their removal on your other minions.
vs. Combo - Mulligan for the same as vs control, but try to prioritize spells like Bash. Try to stack up as much armor as possible so that you don't get OTK'd and feel free to use Brawl vs fewer minions than you usualy would do.
http://www.twitch.tv/henrik716
Khristophesaurus testing out the deck(first game is full fatigue, beware):
Lost to a unique priest fatigue deck based around tourny medic and double shadow form. If I got justice before y last 5 cards I would have won but Im switching in a unstable ghoul for alexstraza because I haven't seen much aggro.
I havn't had alot of problems with druids, just have to clear all their stuff.
Haven't lost to druid yet
I played the deck from rank 15-3, after that i got bored of just playing the same deck and tested out alot of random decks(rank 1 atm, still enough days to get legend this season ;))
I have everything except Gorehowl and Second Brawl, are they staple or I can change them for something like Shield Block?
Closest thing to Gorehowl would be Arcanite Reaper. The second Brawl is kinda hard to swap out, it really helps against alot of decks that floods the board.
Rope every turn. Had a thirty minute match. Best troll NA #1.
How often do you need double Bouncing Blade?
I'm thinking about crafting one.
Thanks for sharing this deck, henrik716! I am having a lot of trouble facing Riddler Paladin. Pally can generate a large board quickly with very few cards. If I Brawl his board away then he either has enough cards to refill his board, or he plays Divine Favor and refills again. Bouncing Blade is generally useless when there is almost always at least one 1/1 on the board. And even if I can kill Tirion efficiently, I still have to deal with the Ashbringer which either crushes my taunts or deals 15 face damage.
I just don't understand how this deck can cope against an opening of small, sticky minions, T6 Mysterious Challenger, T7 Dr. Boom, T8 Tirion Fordring, and multiple hand refills with Divine Favor.
We can probably start running Unstable Ghoul to add even more stopping power against board flodders when Warsong Commander gets nerfed and we don't have to be afraid of meeting a bunch of patron warriors.
Thanks, Henrik. I wound up making a few adjustments using the fatigue warrior on TempoStorm and started progressing up the ladder again. Key subs:
I see very few Patrons now after the nerf was announced, which is great because getting burst for 60+ damage was getting old.
Good stuff ;)
Is revenge replaceable? Got everythng. Wanna give this deck a try.
Bouncing Blade was giving me almost no value. I replaced with Dancing Swords and couldn't be happier. Also, I agree with other posters: Iron Juggernaut is just FUN. Swapped Grom for it.
I'm with you, Deathlord causes me to lose about 70% of the time. Sometime he pulls a worthless card and waste a powerful battlecry but the times chooses wrong he REALLY chooses wrong. Face hunter just received a free Leeroy for the win. Kappa.
Deathlord pulls a card from your opponent's deck making them fatigue faster, which is the point of this deck.
I feel like if you don't play deathlord on turn 3, then you have no chance against aggro. Cause there is nothing else to help contest the board in the early turns... cards like armorsmith, acolyte, cruel task -- these are needed to have a chance against paladins and hunters with annoying early game.
How are you finding things after swapping slams for coldlights?
Deathlord is little more than a speedbump for many aggro decks. But, hey, you just keep being a smug and condescending internet know-it-all -- seeing as you're so very talented at it and all.
I just played Combo Druid vs this deck and had a huge Emperor turn (full hand with Fon + 2 x Savage Roar) and still had NO FUCKING CHANCE.
I don't know if the decklist is yours or Forsen's but thx for sharing! +1
fun deck!
hitted legend with a similar deck @china realm
got a bit different version
it's easy to get 60+armor when vs control warrior, priest, patron warrior , freeze mage......and just watch them fatigue